The Vorpal Tribble
First Post
Sorcaii (Sorkie)
The sun is low in the sky, casting a reddish glow on the snow-speckled ice. As you walk across it you are suddenly jarred by a great blow of something below you. Another blow and the ice shatters, a great glistening mass surging upwards in a shower of frigid spray...
---
Sorcaii, Juvenile
Size and type: Medium Monstrous Humanoid
Hit-dice: Juvenile: 4d8+16 (32)
Initiative: -1
Speed: 20 ft., 30 ft. (swim)
Armor class: 15 (-1 dex, +6 natural)
Base attack/grapple: +4/+9
Space/reach: 5 ft./5 ft.
Attack: Slam +9 melee (1d6+5)
Full attack: 2 slams +9 melee, (1d6+5), bite +1 melee (1d4 +5)
Special Attacks: -
Special Qualities: Aquatic Dexterity, Cold Tolerant, Extended Breath, Immune to snow blindness, Unbelievable Heartiness
Saves: Fort +12, Ref +3, Will +1
Abilities: Str 20, Dex 9, Con 18, Int 3, Wis 5, Cha 5
Skills: Listen +1, Spot +1, Survival +1
Feats: Cold Endurance(b), Endurance, Great Fortitude
Enviroment: All Cold
Organization: 1-8
Challenge Rating: 4-5
Treasure: None
Alignment: Chaotic Neutral
Advancement: -
Level Adjustment: -
~~
Sorcaii, Adult
Size and type: Large Monstrous Humanoid
Hit-dice: 9d8 +36 (76)
Initiative: -1
Speed: 30 ft., 40 ft. (swim)
Armor class: 16 (-1 size, -1 dex, +8 natural)
Base attack/grapple: +9/+20
Space/reach: 10 ft./10 ft.
Attack: Slam +16 melee (1d8+7)
Full attack: 2 slams +16 melee (1d8+7), bite +11 melee (1d6+7)
Special Attacks: -
Special Qualities: Aquatic Dexterity, Cold Tolerant, Extended Breath, Immune to snow blindness, Resistance to cold/5, Unbelievable Heartiness
Saves: Fort +6, Ref +6, Will +3
Abilities: Str 25, Dex 8, Con 22, Int 5, Wis 10, Cha 4
Skills: Listen +4, Spot +4, Survival +4
Feats: Awesome Blow, Cold Endurance(b), Endurance(b), Great Fortitude(b), Improved Bull Rush, Power Attack, Rapid Metabolism
Enviroment: All Cold
Organization: Solitary or couple
Challenge Rating: 8-9
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Level Adjustment: -
~~
Great Sorcaii
Size and type: Huge Monstrous Humanoid
Hit-dice: 12d8 +84 (132)
Initiative: -3
Speed: 40 ft., 60 ft. (swim)
Armor class: 17 (-2 size, -3 dex, +12 natural)
Base attack/grapple: +12/+29
Space/reach: 16 ft./16 ft.
Attack: Slam +21 melee (2d6+9)
Full attack: 2 slams +21 melee (2d6+9), bite +16 melee (1d8+9))
Special Attacks: -
Special Qualities: Aquatic Dexterity, Cold Tolerant, Extended Breath, Immune to snow blindness, Resistance to cold/10, Unbelievable Heartiness
Saves: Fort +15, Ref +5, Will +6
Abilities: Str 28, Dex 5, Con 24, Int 7, Wis 14, Cha 3
Skills: Listen +6, Spot +6, Survival +6
Feats: Awesome Blow, Cold Endurance x2(b), Endurance(b), Great Fortitude(b), Improved Bull Rush, Power Attack, Rapid Metabolism(b)
Enviroment: All Cold
Organization: 1-2
Challenge Rating: 13-14
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Level Adjustment: -
---
A humanoid mountain of blubber best describes this parody of life. Its totally naked body shows a physique that has run past obesity and into the obscene. Its layer after layer of rolling, mottled grey and pink flesh mold into one another to give the semblance of a jigsaw puzzle, but as it moves they flap out to reveal even more layers beneath. The creature's head is lumpen and neckless, with two wide, bright blue eyes with pinprick pupils that can be completely covered by its slanted brow and fat-creased cheeks. It is hairless, and its ears are little more than flaps hidden on the side of the skull. Overtop of thick, oversized lips is a monstrous overhanging nose that inflates slightly with each inhalation. Two over-large arms hang out at angles over its bulging sides. Supporting the whole mess are two massive legs, each one looking to weigh nearly as much as the rest of the giant. The feet have many long, webbed toes surrounding the crescent shaped sole, resembling mishapen flippers. An average sorcai stands about 8 feet tall and weighs around 800 lbs.
Sorcaii are the results of ancient, rare liasons between selkies and orcs and a great ammount of inbreeding. Wherever they originally were from is unknown, but they long ago migrated to the blissfull chill of the artics where they find the temperatures ideal. There they spend an amphibious existence, swimming for miles beneath the ice, feasting on seals, fish and small whales, which they then bring atop the ice for consumption. They have fierce, undying tempers, and will spend the rest of their life if need be on revenge if angered. Whales have been persued for hundreds of miles after something as trivial as taking a seal hunted by a Sorcai. The many layers of fat can be contracted and expanded by the movements of muscles underneath, giving them the ability to use them in the same way as fins for quicker swimming. They are quite clumsy on land, but within water they become masterfully graceful.
Sorcaii prefer to live in very large burrows under snow drifts, or within icecaves.
Combat:
To say that a sorcaii attacks bluntly and boldly is like saying there are alot of snowflakes in a blizzard. On land they generally just run at you bellowing, trying to grab you up within their embrace. Bigger creatures they attempt to bludgeon, smacking them skillessly with their fists. Within the water they do much of the same, though they will have an occasionaly sneak attack if you are above ice thin enough for them to punch through. They do the same if they notice
Aquatic Dexterity (Ex):
While boyed by water, a sorcaii's total dexterity rises to 20 for juveniles, 18 for adults, and 16 for great sorcaii.
Cold Tolerant (Ex):
Sorcaii's suffer little harm from the cold, and actually enjoy the cooler temperatures. They do not need to make Fortitude saves in extreme enviroments between -40 and 70 degrees. This ability does not provide any protection from fire or cold damage.
Extended Breath (Ex):
A sorcaii can holds its breath for ten minutes plus 2 points per constitution. After this time a sorcaii must make a DC 10 constitution check in order to continue holding its breath. The save must be repeated each round, with the DC increase by +1 for each previous success. If the sorcaii fails any of these saves it begins to suffocate.
Unbelievable Heartiness(Ex):
A sorcaii reduced below 0 hit points can continue to move and fight, until -10 hit points. At this point they still do not die, but go into a death-like coma between -10 and -15 hit points. If no more hit points are taken after they enter this coma, they can heal at the standard rate, until awakening at -10 points. A sorcaii also is resistant to ability drain, losing only have as many ability points, rounded down.
(Fact: There are reports of elephant seals being knocked out and thought to be dead and and skinned and the seal regaining consciousness afterwards and still having the strength to attack their skinners.)
Skills:
A Sorcaii can always take a 15 on survival checks.
The sun is low in the sky, casting a reddish glow on the snow-speckled ice. As you walk across it you are suddenly jarred by a great blow of something below you. Another blow and the ice shatters, a great glistening mass surging upwards in a shower of frigid spray...
---
Sorcaii, Juvenile
Size and type: Medium Monstrous Humanoid
Hit-dice: Juvenile: 4d8+16 (32)
Initiative: -1
Speed: 20 ft., 30 ft. (swim)
Armor class: 15 (-1 dex, +6 natural)
Base attack/grapple: +4/+9
Space/reach: 5 ft./5 ft.
Attack: Slam +9 melee (1d6+5)
Full attack: 2 slams +9 melee, (1d6+5), bite +1 melee (1d4 +5)
Special Attacks: -
Special Qualities: Aquatic Dexterity, Cold Tolerant, Extended Breath, Immune to snow blindness, Unbelievable Heartiness
Saves: Fort +12, Ref +3, Will +1
Abilities: Str 20, Dex 9, Con 18, Int 3, Wis 5, Cha 5
Skills: Listen +1, Spot +1, Survival +1
Feats: Cold Endurance(b), Endurance, Great Fortitude
Enviroment: All Cold
Organization: 1-8
Challenge Rating: 4-5
Treasure: None
Alignment: Chaotic Neutral
Advancement: -
Level Adjustment: -
~~
Sorcaii, Adult
Size and type: Large Monstrous Humanoid
Hit-dice: 9d8 +36 (76)
Initiative: -1
Speed: 30 ft., 40 ft. (swim)
Armor class: 16 (-1 size, -1 dex, +8 natural)
Base attack/grapple: +9/+20
Space/reach: 10 ft./10 ft.
Attack: Slam +16 melee (1d8+7)
Full attack: 2 slams +16 melee (1d8+7), bite +11 melee (1d6+7)
Special Attacks: -
Special Qualities: Aquatic Dexterity, Cold Tolerant, Extended Breath, Immune to snow blindness, Resistance to cold/5, Unbelievable Heartiness
Saves: Fort +6, Ref +6, Will +3
Abilities: Str 25, Dex 8, Con 22, Int 5, Wis 10, Cha 4
Skills: Listen +4, Spot +4, Survival +4
Feats: Awesome Blow, Cold Endurance(b), Endurance(b), Great Fortitude(b), Improved Bull Rush, Power Attack, Rapid Metabolism
Enviroment: All Cold
Organization: Solitary or couple
Challenge Rating: 8-9
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Level Adjustment: -
~~
Great Sorcaii
Size and type: Huge Monstrous Humanoid
Hit-dice: 12d8 +84 (132)
Initiative: -3
Speed: 40 ft., 60 ft. (swim)
Armor class: 17 (-2 size, -3 dex, +12 natural)
Base attack/grapple: +12/+29
Space/reach: 16 ft./16 ft.
Attack: Slam +21 melee (2d6+9)
Full attack: 2 slams +21 melee (2d6+9), bite +16 melee (1d8+9))
Special Attacks: -
Special Qualities: Aquatic Dexterity, Cold Tolerant, Extended Breath, Immune to snow blindness, Resistance to cold/10, Unbelievable Heartiness
Saves: Fort +15, Ref +5, Will +6
Abilities: Str 28, Dex 5, Con 24, Int 7, Wis 14, Cha 3
Skills: Listen +6, Spot +6, Survival +6
Feats: Awesome Blow, Cold Endurance x2(b), Endurance(b), Great Fortitude(b), Improved Bull Rush, Power Attack, Rapid Metabolism(b)
Enviroment: All Cold
Organization: 1-2
Challenge Rating: 13-14
Treasure: None
Alignment: Chaotic Evil
Advancement: -
Level Adjustment: -
---
A humanoid mountain of blubber best describes this parody of life. Its totally naked body shows a physique that has run past obesity and into the obscene. Its layer after layer of rolling, mottled grey and pink flesh mold into one another to give the semblance of a jigsaw puzzle, but as it moves they flap out to reveal even more layers beneath. The creature's head is lumpen and neckless, with two wide, bright blue eyes with pinprick pupils that can be completely covered by its slanted brow and fat-creased cheeks. It is hairless, and its ears are little more than flaps hidden on the side of the skull. Overtop of thick, oversized lips is a monstrous overhanging nose that inflates slightly with each inhalation. Two over-large arms hang out at angles over its bulging sides. Supporting the whole mess are two massive legs, each one looking to weigh nearly as much as the rest of the giant. The feet have many long, webbed toes surrounding the crescent shaped sole, resembling mishapen flippers. An average sorcai stands about 8 feet tall and weighs around 800 lbs.
Sorcaii are the results of ancient, rare liasons between selkies and orcs and a great ammount of inbreeding. Wherever they originally were from is unknown, but they long ago migrated to the blissfull chill of the artics where they find the temperatures ideal. There they spend an amphibious existence, swimming for miles beneath the ice, feasting on seals, fish and small whales, which they then bring atop the ice for consumption. They have fierce, undying tempers, and will spend the rest of their life if need be on revenge if angered. Whales have been persued for hundreds of miles after something as trivial as taking a seal hunted by a Sorcai. The many layers of fat can be contracted and expanded by the movements of muscles underneath, giving them the ability to use them in the same way as fins for quicker swimming. They are quite clumsy on land, but within water they become masterfully graceful.
Sorcaii prefer to live in very large burrows under snow drifts, or within icecaves.
Combat:
To say that a sorcaii attacks bluntly and boldly is like saying there are alot of snowflakes in a blizzard. On land they generally just run at you bellowing, trying to grab you up within their embrace. Bigger creatures they attempt to bludgeon, smacking them skillessly with their fists. Within the water they do much of the same, though they will have an occasionaly sneak attack if you are above ice thin enough for them to punch through. They do the same if they notice
Aquatic Dexterity (Ex):
While boyed by water, a sorcaii's total dexterity rises to 20 for juveniles, 18 for adults, and 16 for great sorcaii.
Cold Tolerant (Ex):
Sorcaii's suffer little harm from the cold, and actually enjoy the cooler temperatures. They do not need to make Fortitude saves in extreme enviroments between -40 and 70 degrees. This ability does not provide any protection from fire or cold damage.
Extended Breath (Ex):
A sorcaii can holds its breath for ten minutes plus 2 points per constitution. After this time a sorcaii must make a DC 10 constitution check in order to continue holding its breath. The save must be repeated each round, with the DC increase by +1 for each previous success. If the sorcaii fails any of these saves it begins to suffocate.
Unbelievable Heartiness(Ex):
A sorcaii reduced below 0 hit points can continue to move and fight, until -10 hit points. At this point they still do not die, but go into a death-like coma between -10 and -15 hit points. If no more hit points are taken after they enter this coma, they can heal at the standard rate, until awakening at -10 points. A sorcaii also is resistant to ability drain, losing only have as many ability points, rounded down.
(Fact: There are reports of elephant seals being knocked out and thought to be dead and and skinned and the seal regaining consciousness afterwards and still having the strength to attack their skinners.)
Skills:
A Sorcaii can always take a 15 on survival checks.
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