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[Midnight] Escape from Shadow – OOC

hbarsquared

Quantum Chronomancer
[Midnight] Escape from Shadow – OOC


With fire the dark lord will burn the forests,
With verdatch the dark lord will empty the mountains,
With magic the dark lord will corrupt the land,

May His strength grow with every temple erected in His name,
May His enemies perish at the hands of those devoted to Him,
May all worship and submit to Him

The Shadow will conquer all,
And all will know fear

--- A common legate prayer in Zorgetch District​


It has been nearly a century since the lands of man fell to the orcish armies of the Shadow. The dwarves are holed up in their mountains, under siege with no where else to go. The elves are fighting a losing guerilla war on several fronts, trying to protect their forest home from invasion. The breeding pits of Izrador belch forth legions of orcs, the dark lord’s faithful search and destroy any who carry the spark of magic, innumerable halflings have been enslaved, gnomes and men have turned to the Shadow, dwarves are killed on sight, and elves are twisted to the dark lord’s cause.

Hope has fled the continent of Eredane.


Status: Full (But seeking alternates!)

Players:
Herremann the Wise – Methusalas (Ironborn Male Dorn Defender)
Rikandur Azebol – Torak (Ironborn Male Orc Channeler [Charismatic])
Eonthar – Abdiel Lyanthra (Mystic Male Erenlander Wildlander)
Dirigible - Karita (Beast Female Erenlader Wildlander)

Alternate1 - Character
Alternate2 - Character

Welcome to Fantasy Flight Games’ Midnight Campaign Setting. My name is Jeremy, and I have been wanting to play in an online Midnight campaign for some time, now. It looks like I am the lucky one who will get to DM it. Here is how it will work:
 
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Campaign Structure

I will try to post regularly about three times a week, Monday, Wednesday, and Friday. These are the only days I have predictable access to the internet.

All posts are to be written in third person, past tense, narrative. When reading posts, I like the feeling of reading a novel, and so I request that everyone playing maintain this consistency.

Again, I like the narrative style in play-by-post games, so I would like all posts to be thought-out. Not two page treatises on your characters background every time he swings his axe, but I would like at least a few sentences with more depth than: I swing my axe at the orc.

This game will not be a very “roll-playing” intensive game. Not that there won’t be plenty of battles, and likely a high rate of character death (have extra character sheets handy!). I just simply do not want to spend more time making rolls than I do writing up the post. I will roll when I need to, of course, but it will tend to be quick and dirty, for the sake of the post and the story.

And, MOST IMPORTANTLY, please be familiar with the setting. Although the setting is a d20 game, the classes, races, magic, undead, equipment, and the gods are all extremely different from a standard D&D game. Those who do not have the Midnight book need not apply.
 
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Submission Guidelines

Revised 3.5 edition

All characters start at 1st-level.

Ability scores created using 32-point buy.

No equipment, zero gold.

Your characters will begin play enslaved, which means your choices of race are somewhat limited. No Elves or Dwarves will be accepted at this point; these fey races are killed on sight, never enslaved. Elflings, Dwarrows and Dworgs are allowed, but require a good background that describes how they were not mistaken as fey. Gnomes are also allowed, but require a good background that describes why they were enslaved instead of put to work on the supply ships. Halflings, Erenlanders, Dorns and Sarcosans are acceptable.

Heroic paths, variant rules, feats and spells from all Midnight sources are available.

Variant rules, feats and spells from other sources besides the Midnight line and the core rulebooks may be accepted on a case-by-case basis. I have access to: the entire WotC D&D product line, Fantasy Flight Games’ Legends & Lairs hardcovers and Lore books, and Mongoose’s Encyclopaedia Arcane books.

Include at least a paragraph for each of these topics: Physical Description, Background, and Personality.
 

Please use the following template to create and post your character to this thread. Fill in the [brackets] and leave the rest the same.

[sblock]

[Name]
[Heroic path] [gender] [race] [class] 1

[Size] humanoid

Hit Die: [XdX] (hp [XX])
Initiative: +[XX]
Speed: [XX] ft.
AC: [XX], touch [XX], flat-footed [XX]
Base Attack: +[XX], grapple +[XX]

Attack: +[XX] melee ([damage]/[crit], [weapon]) or +[XX] ranged ([damage]/[crit], [weapon])
Full Attack: +[XX] melee ([damage]/[crit], [weapon]) or +[XX] ranged ([damage]/[crit], [weapon])

Saving Throws: Fortitude +[XX], Reflex +[XX], Will +[XX]
Abilities: Str [XX], Dex [XX], Con [XX], Int [XX], Wis [XX], Cha [XX]

Skills: Skill +[XX], Skill +[XX].
Feats: [Feat], [Feat].

Alignment: [XXX XXX]
Languages: [XXX], [XXX].

Heroic Path:
[XXX]
[XXX]

Racial Traits:
[XXX]
[XXX]

Class Abilities:
[XXX]
[XXX]

Spells:
Base DC [XX] + spell level
0-level spells per day: [XX]
Spell Energy: [XX]
Spells Known: 0—[spell], [spell]; 1—[spell]


Physical Description:
[XXXX]​
Background:
[XXXX]​
Personality:
[XXXX]​

[/sblock]

Here is an example character using the above template:

[sblock]

Obarn
Philosopher Male Erenlander rogue 4

Medium humanoid

Hit Die: 4d6+4 (hp 18)
Initiative: +2
Speed: 30 ft.
AC: 12, touch 12, flat-footed 10
Base Attack: +3, grapple +3

Attack: +3 melee (1d6/x2, club)
Full Attack: +3 melee (1d6/x2, club)

Saving Throws: Fortitude +2, Reflex +6, Will +5
Abilities: Str 10, Dex 14, Con 12, Int 13, Wis 15, Cha 16

Skills: Bluff +12, Craft (woodwork) +8, Diplomacy +10, Escape Artist +9, Gather Information +10, Heal +5, Knowledge (arcane) +4, Knowledge (nature) +4, Sense Motive +9, Sleight of Hand +9, Spellcraft +8.
Feats: Charm Lore, Magecraft (Charismatic), Persuasive, Spellcasting (Divination), Spellcasting (Universal).

Alignment: Chaotic Neutral
Languages: Erenlander, High Elvish, Pidgin Orcish.

Heroic Path:
Augury 2/day
Rational discourse 1/day
Hypnotism 1/day

Racial Traits:
+2 any ability, -2 any ability
2 bonus feats at 1st-level
8 extra skill points at 1st-level
2 extra skill points at each additional level
4 bonus ranks (limited by maximum ranks) to any Craft or Profession skill
Knowledge (central Erenland) is a class skill
Automatic language: Erenlander
Bonus languages: Any (other than secret or restricted languages)
Favored class: Any

Class Abilities:
Sneak attack +1d6
Trapfinding
Trapsense +1
Uncanny dodge[/indent]
Spells:
Base DC 13 + spell level
0-level spells per day: 6
Spell Energy: 3
Spells Known: 0—arcane mark, guidance, prestidigitation; 1—detect snares and pit, detect undead; 2—locate object.


Physical Description:

Background:

Personality:

[/sblock]

I’m looking forward to seeing everyone’s character ideas! I will update this post as players and their characters are approved for the game.​
 
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I would be very interested in joining such a campaign.

I own the core Midnight book, but unfortunately I will not have access to it until this weekend (I am currently on a business trip).

My first thought is I would probably want to play an Erenlander Wildlander.

Let me know.

Thanks.

Eonthar
 


I was wondering if an Asmadarin from ToS would be an alright race. Also the Hawkeyed heroic path from AtS web site.

Tailspinner
 


Eonthar, Captain Tagon, and Ferrix: No need to worry, please take your time with your characters. I will not even seriously consider characters until this weekend, and it may not be until the weekend after before we get started. I will choose 3 characters of those submitted in approximately the next week.

Tailspinner: I haven't read completely through ToS yet, so I'm not sure about the Asmadarin. If there would be no reason for orcs to be suspicious of someone of that race, then go ahead. If they are too fey-like, or too magical, or too . . . different, then they would not be captured as slaves. So be aware of that in your submission.

Also, I looked at the Hawkeyed heroic path and at first glance it seemed unbalancing compared to other paths. I'll reexamine it more closley tonight, but in the meantime I wouldn't reccommend it.
 

Arn

On second thought, I don't think I'll have the time for this game. Sounds neat, though.
 
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