Lord Mortanius
First Post
Gray One of Myrkul
Requirements:
Alignment: NE, CE, LE
Skills: Heal 8 ranks, Knowledge (Arcana) 6 ranks, Knowledge (Religion) 8 ranks, Spellcraft 6 ranks.
Feats: Extra Turning, Spell Focus (Necromancy)
Spells: Ability to cast 3rd level divine spells
Domains: Death
Patron: Myrkul
HD: d8
BAB: As Rogue
Saves: Fort and Will
Class Skills
Concentration(CON), Diplomacy(CHA), Heal(Wis), Intimidate(CHA), Knowledge (Arcana, History, the Planes, Religion)(INT), Profession(WIS), Spellcraft(INT)
Skill Points: 2+INT modifier
Level BAB Fort Ref Will Special
1 +0 +2 +0 +2 Dark Resilience, +1 CL
2 +1 +3 +0 +3 Zone of Desecration,+1 CL
3 +2 +3 +1 +3 Strength beyond Death, +1 CL
4 +3 +4 +1 +4 False Life, +1 CL
5 +3 +4 +1 +4 Animate Dead, +1 CL
6 +4 +5 +2 +5 Withering, +1 CL
7 +5 +5 +2 +5 Eyebite, +1 CL
8 +6 +6 +2 +6 Call Death, +1 CL
9 +6 +6 +3 +6 +1 CL
10 +7 +7 +3 +7 Hand of Myrkul, +1 CL
Class Features
All the following are class features for the Gray One prestige class.
Dark Resilience (Ex): Gray Ones are unaffected by disease. However, they are still able to transmit diseases to other people.
Zone of Desecration (Su): Gray Ones are surrounded by a Zone of Desecration as cast by a cleric of the equaivelent HD.
Strength Beyond Death (Ex): Gray Ones gain a permanant +1 profane bonus to saving throws against death effects.
False Life (Su): Once per day, a Gray One may cast False Life as a spell-like-ability. The saving throws are Charisma based.
Animate Dead (Su): Once per day, a Gray One may cast Animate Dead as a spell-like ability.
Withering (Su): So terrible is a Gray One's touch, that, once per day, a Gray One is able to inflict 1d10 points of Strength and Dexterity damage to a single target. A successful Fort save (10+1/2HD+CHA modifier) halves the damage).
Eyebite (Su): Once per day, a Gray One may cast Eyebite as a spell-like-ability.
Call Death (Su): Once per day, a Gray One may call a Minor Death; which acts as a dread wraith of the cleric's level. The dread wraith carries a +5 unholy, keen, vorpal scythe and remains for 10 rounds under the Gray One's control.
Hand Of Myrkul (Su): The most potent of the Gray One's powers, the Hand of Myrkul, when invoked, causes the caster's hand to burst into black flame. Anyone the caster touches must make a Fortitude save (10+1/2 HD+WIS modifier) or die. If the save is successful, the recipent acts as though struck by an Enervation spell.
Spells per Day: A Gray One gains new spells per day at each level as if he has gained a level in his spellcasting class. He does not gain any other benefits associated with his original spellcasting class.
Requirements:
Alignment: NE, CE, LE
Skills: Heal 8 ranks, Knowledge (Arcana) 6 ranks, Knowledge (Religion) 8 ranks, Spellcraft 6 ranks.
Feats: Extra Turning, Spell Focus (Necromancy)
Spells: Ability to cast 3rd level divine spells
Domains: Death
Patron: Myrkul
HD: d8
BAB: As Rogue
Saves: Fort and Will
Class Skills
Concentration(CON), Diplomacy(CHA), Heal(Wis), Intimidate(CHA), Knowledge (Arcana, History, the Planes, Religion)(INT), Profession(WIS), Spellcraft(INT)
Skill Points: 2+INT modifier
Level BAB Fort Ref Will Special
1 +0 +2 +0 +2 Dark Resilience, +1 CL
2 +1 +3 +0 +3 Zone of Desecration,+1 CL
3 +2 +3 +1 +3 Strength beyond Death, +1 CL
4 +3 +4 +1 +4 False Life, +1 CL
5 +3 +4 +1 +4 Animate Dead, +1 CL
6 +4 +5 +2 +5 Withering, +1 CL
7 +5 +5 +2 +5 Eyebite, +1 CL
8 +6 +6 +2 +6 Call Death, +1 CL
9 +6 +6 +3 +6 +1 CL
10 +7 +7 +3 +7 Hand of Myrkul, +1 CL
Class Features
All the following are class features for the Gray One prestige class.
Dark Resilience (Ex): Gray Ones are unaffected by disease. However, they are still able to transmit diseases to other people.
Zone of Desecration (Su): Gray Ones are surrounded by a Zone of Desecration as cast by a cleric of the equaivelent HD.
Strength Beyond Death (Ex): Gray Ones gain a permanant +1 profane bonus to saving throws against death effects.
False Life (Su): Once per day, a Gray One may cast False Life as a spell-like-ability. The saving throws are Charisma based.
Animate Dead (Su): Once per day, a Gray One may cast Animate Dead as a spell-like ability.
Withering (Su): So terrible is a Gray One's touch, that, once per day, a Gray One is able to inflict 1d10 points of Strength and Dexterity damage to a single target. A successful Fort save (10+1/2HD+CHA modifier) halves the damage).
Eyebite (Su): Once per day, a Gray One may cast Eyebite as a spell-like-ability.
Call Death (Su): Once per day, a Gray One may call a Minor Death; which acts as a dread wraith of the cleric's level. The dread wraith carries a +5 unholy, keen, vorpal scythe and remains for 10 rounds under the Gray One's control.
Hand Of Myrkul (Su): The most potent of the Gray One's powers, the Hand of Myrkul, when invoked, causes the caster's hand to burst into black flame. Anyone the caster touches must make a Fortitude save (10+1/2 HD+WIS modifier) or die. If the save is successful, the recipent acts as though struck by an Enervation spell.
Spells per Day: A Gray One gains new spells per day at each level as if he has gained a level in his spellcasting class. He does not gain any other benefits associated with his original spellcasting class.