The Vorpal Tribble
First Post
...a little man who wasn't there. He was not here again today, oh how I wish he'd go away...
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The Man Who Wasn't There
A wizened, shrunken old man grins a toothless smile as he stands before you but for a moment before fading into nothingness...
Type: Small Fey (dreamborn)
Hit Dice: 3d6+9
Initiative: +3
Speed: 20 ft.
AC: 15 (+3 dex, +1 natural, +1 size)
BAB/Grapple: +1/-5
Space/Reach: 5 ft./5 ft.
Attack: Club +4 melee (1d4+3)
Full attack: Club +4 melee (1d4+3)
Special Attacks: Psionics, Touch of the Inanimate
Special Qualities: Dreamborn, Low-light vision, Not There
Saves: Fort +4, Ref +6, Will +8
Abilities: Str 7, Dex 17, Con 16, Int 19, Wis 20, Cha 10
Skills: Balance +9, Bluff +6, Diplomacy +6, Escape Artist +9, Hide +9, Knowledge (Local) +10, Listen +11, Move Silently +9, Spot +10, Tumble +9
Feats: Dodge, Weapon Finesse
________________________
Environment: Any indoor
Organization: Solitary
CR: 3-4
Alignment: Chaotic Neutral
Treasure: Cane of Not
Advancement: -
The man who wasn't there appears as a wizened, shrunken old man. With age spots speckling his skin, and deep, loose wrinkles hanging from him, he has a look of extreme age and illness to him, but his spry movement bely this notion. He wears a simple gown as bedclothes, and a floppy nightcap with a long tassle. Within his aged hands is a short cane upon which he leans.
The Man Who Wasn't There is a spirit that comes into existence to comfort those of age or sickness in their last moments of life whom have no one left in their lives. Once death claims the being the fey turns its body into a simple bit of furniture, and its features takes on those of the deceased, becoming a miniature version.
Merciless tricksters, the Man Who Wasn't There guards and keeps the home in perfect condition. A home with this being never falls, never rots. Dusting and removing webs and killing rats is a standard day for the little being. They take an odd joy in playing upon stairwells, the steeper the better, endlessly amused by sliding down banisters and hopping the steps.
Because of his abilities a man who wasn't there is often thought to be a ghost or other undead, but such is not the case.
A Man Who Wasn't There speaks common, sylvan, and any language the former occupant of the house knew.
Combat:
A Man Who Wasn't There, though not evil, can be cruel in their defense of the home they inhabit. They will strongly encourage others to leave with brief words and simple tricks to frighten, but if this is insufficient the real fun begins. Loosing lamps from above upon intruders, animating objects to attack, or causing nails to protrude up from the floors like cantrips are standard. In extreme measures a Man Who Wasn't There will attempt to smite his opponents with his staff and converting them to animate objects.
Dreamborn:
Dreamborn creatures appear hazy and out of focus, such that all melee and ranged attacks against a Dreamborn creature are assessed a 20 percent miss chance. This 20-percent miss chance is not the same as concealment and does not preclude the possibility of effective sneak attacks.
Not There (Ps):
A Man Who Wasn't There's name comes from its odd ability to become unseen and solid, or visible and incorporeal at will.
While incorporeal it gains a flight speed of 10, though prefers to stand a fraction of an inch above the ground as if solid. It loses its natural armor bonus while in this state and gains the incorporeal subtype.
While solid and invisible the Man Who Wasn't There is unable to be seen even with True Seeing and similiar spells and psionics as the home he inhabits wreaks havock with the spell. Blindsense and sight is not affected by this power.
Psionics:
At will/Control Air, Control Light, Control Sound, Control Object. Manifester level 3.
Touch of the Inanimate (Su):
A Man Who Wasn't There with a successful blow of his cane can metamorph an opponent into an animated object of the size of the original being unless making a successful Fortitude save (DC 12). Chairs, tables, chests or thick rugs are the most common objects. The player may continue to move as the type of object they've been converted to, but may not leave the house. Other Metamorphing spells, Remove Curse or other similiar abilities reverses this condition.
If the converted character is taken forth from the house he painfully reverts back over a period of 1d6 days, each day dealing 2d6 damage.
---
Cane of Not
Upon death the Man Who Wasn't There disolves into the woodwork of the house, and abruptly the characters forget his existence and their experiences with him. The only thing left to testify to the fact anything occured is the Cane that fell from his grasp. It resembles a normal wooden cane with a curved grip, but has a 50% chance of being solid but invisible, or visible but insubstantial (unless touched by an incorporeal).
-=-=-=-=-=-
The Man Who Wasn't There
A wizened, shrunken old man grins a toothless smile as he stands before you but for a moment before fading into nothingness...
Type: Small Fey (dreamborn)
Hit Dice: 3d6+9
Initiative: +3
Speed: 20 ft.
AC: 15 (+3 dex, +1 natural, +1 size)
BAB/Grapple: +1/-5
Space/Reach: 5 ft./5 ft.
Attack: Club +4 melee (1d4+3)
Full attack: Club +4 melee (1d4+3)
Special Attacks: Psionics, Touch of the Inanimate
Special Qualities: Dreamborn, Low-light vision, Not There
Saves: Fort +4, Ref +6, Will +8
Abilities: Str 7, Dex 17, Con 16, Int 19, Wis 20, Cha 10
Skills: Balance +9, Bluff +6, Diplomacy +6, Escape Artist +9, Hide +9, Knowledge (Local) +10, Listen +11, Move Silently +9, Spot +10, Tumble +9
Feats: Dodge, Weapon Finesse
________________________
Environment: Any indoor
Organization: Solitary
CR: 3-4
Alignment: Chaotic Neutral
Treasure: Cane of Not
Advancement: -
The man who wasn't there appears as a wizened, shrunken old man. With age spots speckling his skin, and deep, loose wrinkles hanging from him, he has a look of extreme age and illness to him, but his spry movement bely this notion. He wears a simple gown as bedclothes, and a floppy nightcap with a long tassle. Within his aged hands is a short cane upon which he leans.
The Man Who Wasn't There is a spirit that comes into existence to comfort those of age or sickness in their last moments of life whom have no one left in their lives. Once death claims the being the fey turns its body into a simple bit of furniture, and its features takes on those of the deceased, becoming a miniature version.
Merciless tricksters, the Man Who Wasn't There guards and keeps the home in perfect condition. A home with this being never falls, never rots. Dusting and removing webs and killing rats is a standard day for the little being. They take an odd joy in playing upon stairwells, the steeper the better, endlessly amused by sliding down banisters and hopping the steps.
Because of his abilities a man who wasn't there is often thought to be a ghost or other undead, but such is not the case.
A Man Who Wasn't There speaks common, sylvan, and any language the former occupant of the house knew.
Combat:
A Man Who Wasn't There, though not evil, can be cruel in their defense of the home they inhabit. They will strongly encourage others to leave with brief words and simple tricks to frighten, but if this is insufficient the real fun begins. Loosing lamps from above upon intruders, animating objects to attack, or causing nails to protrude up from the floors like cantrips are standard. In extreme measures a Man Who Wasn't There will attempt to smite his opponents with his staff and converting them to animate objects.
Dreamborn:
Dreamborn creatures appear hazy and out of focus, such that all melee and ranged attacks against a Dreamborn creature are assessed a 20 percent miss chance. This 20-percent miss chance is not the same as concealment and does not preclude the possibility of effective sneak attacks.
Not There (Ps):
A Man Who Wasn't There's name comes from its odd ability to become unseen and solid, or visible and incorporeal at will.
While incorporeal it gains a flight speed of 10, though prefers to stand a fraction of an inch above the ground as if solid. It loses its natural armor bonus while in this state and gains the incorporeal subtype.
While solid and invisible the Man Who Wasn't There is unable to be seen even with True Seeing and similiar spells and psionics as the home he inhabits wreaks havock with the spell. Blindsense and sight is not affected by this power.
Psionics:
At will/Control Air, Control Light, Control Sound, Control Object. Manifester level 3.
Touch of the Inanimate (Su):
A Man Who Wasn't There with a successful blow of his cane can metamorph an opponent into an animated object of the size of the original being unless making a successful Fortitude save (DC 12). Chairs, tables, chests or thick rugs are the most common objects. The player may continue to move as the type of object they've been converted to, but may not leave the house. Other Metamorphing spells, Remove Curse or other similiar abilities reverses this condition.
If the converted character is taken forth from the house he painfully reverts back over a period of 1d6 days, each day dealing 2d6 damage.
---
Cane of Not
Upon death the Man Who Wasn't There disolves into the woodwork of the house, and abruptly the characters forget his existence and their experiences with him. The only thing left to testify to the fact anything occured is the Cane that fell from his grasp. It resembles a normal wooden cane with a curved grip, but has a 50% chance of being solid but invisible, or visible but insubstantial (unless touched by an incorporeal).
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