Krishnath
First Post
This incidently is the first ever creature I created, comments are welcome as always.
Archer, Rotwood
Small Plant
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 0'
AC: 14 ( +3 natural, +1 size)
Attacks: Spike +4* Ranged; Tentacle +2 Melee
Damage: Spike 1d4 and poison; Tentacle 1d3+1 and enzymes.
Face/Reach: 5' by 5'/ 5' (10' vine)
Special Attacks: Poison; Enzymes
Special Qualities: Plant; Heatsense
Saves: Fort +4, Ref - , Will -5
Abilities: Str 13, Dex - , Con 13, Int -, Wis 2, Cha 1
Climate/Terrain: Temperate and Tropical Marsh and Moist Forest (Rotwood)
Organization: Solitary or patch (2-5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small), 3 HD (Medium Size)
* The Rotwood Archer gets a +3 racial bonus to attacks with it's ranged weapon (Shown in the stats.)
The Rotwood archer is a small carnivorous orchid native to the forest of Rotwood. The plant grows up to 3' in height and has large boulborous leaves that are blue-green in coloration. The flower itself is quite large for such a small plant and hides the plants main weapons a spike sack and up to four vine-like tentacles. The petals are usually colored in black and red, the red sometimes shifting into purple.
Combat:
The plant attacks anything radiating bodyheat of medium to tiny size that comes within 10' of it. Usually incapacitating it's victim with it's ranged weapon first, before dragging it closer and finishing the job, using enzymes on the end of it's tentacles to luqify it's pray before absorbing it through it's roots. The spike attack has a range increment of 10'.
Poison (Ex): If the target fails a Fort (DC 12) it becomes paralyzed for 3d4 rounds.
Enzymes (Ex): A victim paralyzed by the Archers spikes gets dragged towards the plant by it's tentacles. Each round a creature is in contact with the tentacles, it temporarily loses 1d2 points of constitution. The lost points return at a rate of one per day.
Heatsense (Ex): A rotwood archer automatically senses any living non-plant creature that comes within 10' of it.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, an polymorphing. Not subject to critical hits.
Well, what do *you* think?
Archer, Rotwood
Small Plant
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 0'
AC: 14 ( +3 natural, +1 size)
Attacks: Spike +4* Ranged; Tentacle +2 Melee
Damage: Spike 1d4 and poison; Tentacle 1d3+1 and enzymes.
Face/Reach: 5' by 5'/ 5' (10' vine)
Special Attacks: Poison; Enzymes
Special Qualities: Plant; Heatsense
Saves: Fort +4, Ref - , Will -5
Abilities: Str 13, Dex - , Con 13, Int -, Wis 2, Cha 1
Climate/Terrain: Temperate and Tropical Marsh and Moist Forest (Rotwood)
Organization: Solitary or patch (2-5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small), 3 HD (Medium Size)
* The Rotwood Archer gets a +3 racial bonus to attacks with it's ranged weapon (Shown in the stats.)
The Rotwood archer is a small carnivorous orchid native to the forest of Rotwood. The plant grows up to 3' in height and has large boulborous leaves that are blue-green in coloration. The flower itself is quite large for such a small plant and hides the plants main weapons a spike sack and up to four vine-like tentacles. The petals are usually colored in black and red, the red sometimes shifting into purple.
Combat:
The plant attacks anything radiating bodyheat of medium to tiny size that comes within 10' of it. Usually incapacitating it's victim with it's ranged weapon first, before dragging it closer and finishing the job, using enzymes on the end of it's tentacles to luqify it's pray before absorbing it through it's roots. The spike attack has a range increment of 10'.
Poison (Ex): If the target fails a Fort (DC 12) it becomes paralyzed for 3d4 rounds.
Enzymes (Ex): A victim paralyzed by the Archers spikes gets dragged towards the plant by it's tentacles. Each round a creature is in contact with the tentacles, it temporarily loses 1d2 points of constitution. The lost points return at a rate of one per day.
Heatsense (Ex): A rotwood archer automatically senses any living non-plant creature that comes within 10' of it.
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, an polymorphing. Not subject to critical hits.
Well, what do *you* think?

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