The Vorpal Tribble
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Feathered Widower
Type: Tiny Magical Beast
Hit Dice: 2d10+2 (7 hp)
Initiative: +3
Speed: 20 ft., climb 10 ft., fly 50 ft. (poor)
AC: 16 (+3 dex, +1 natural, +2 size)
BAB/Grapple: +2/-6
Space/Reach: 2-1/2 ft./0 ft.
Attack: Bite or pierce +7 melee (1d4-4 plus venom)
Full attack: Bite or pierce +7 melee (1d4-4 plus venom), 4 claws +2 melee (1d2-4)
Special Attacks: Envenomed Peck, Web
Special Qualities: Low-light vision, Tremorsense
Saves: Fort +4, Ref +6, Will +3
Abilities: Str 3, Dex 16, Con 12, Int 3, Wis 16, Cha 8
Skills: Hide +11, Sneak +11, Spot +9
Feats: Flyby Attack, Weapon Finesse(B)
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Environment: Warm or temperate forest, swamp or underground
Organization: Solitary
CR: 2
Alignment: True Neutral
Treasure: -
Advancement: -
A feathered widower is the result of hideous magical or alchemical expirements. The resulting beast is a creature that appears as a very large raven with an hour-glass shaped portion of striking red feathers upon its breast. Supporting it are eight legs with armored, chitonous scales growing out to the sides, with several taloned, gripping toes. Across the front of its head are four large, beady black eyes that gleam with an intense predator's look. Its long grey beak has a sharply ridged edge, with tiny holes lining it. A very large, feathery rump grows at its latter end with a pair of web-weaving spicules.
Feathered widowers are intensely devious creatures, to the point that they have a rudimenterary sentience that gives them a mighty edge in seeking their next meal. They are known for prefering dark recesses of castle towers, abandoned churches, or any other dark, large buildings. If none are to be found they take to massive trees, stringing their massive webs across the woods in the night.
Combat:
A feathered widower lies in wait for prey to pass by or get tangled in their webs, normally clinging to the sides of walls or trees. They will glide forward quickly, snapping at their prey, and then flapping away, awaiting them to be overcome by the venom within their beaks.
Envenomed Peck (Ex): Each bite of a feathered widower deals 1 point of temporary constitution damage unless making a DC 12 fortitude save. After half the points are drained the victim becomes Sickened until they are somehow regained.
Tremorsense (Ex): A feathered wdower can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with its webs.
Web (Ex):
A feathered widower's web is a criss-crossing mass of insane design that it can stretch across entire acres at the tops of trees, using its powers of flight to go places a normal spider never could.
Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 4 hit points damage reduction 5/—.
An entangled creature can escape with a successful DC 12 Escape Artist check or burst the strand with a DC 16 Strength check.
The feathered widower can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Skills:
A feathered widower gains a +8 bonus to its hide and sneak checks, and a +6 bonus on spot checks.
Type: Tiny Magical Beast
Hit Dice: 2d10+2 (7 hp)
Initiative: +3
Speed: 20 ft., climb 10 ft., fly 50 ft. (poor)
AC: 16 (+3 dex, +1 natural, +2 size)
BAB/Grapple: +2/-6
Space/Reach: 2-1/2 ft./0 ft.
Attack: Bite or pierce +7 melee (1d4-4 plus venom)
Full attack: Bite or pierce +7 melee (1d4-4 plus venom), 4 claws +2 melee (1d2-4)
Special Attacks: Envenomed Peck, Web
Special Qualities: Low-light vision, Tremorsense
Saves: Fort +4, Ref +6, Will +3
Abilities: Str 3, Dex 16, Con 12, Int 3, Wis 16, Cha 8
Skills: Hide +11, Sneak +11, Spot +9
Feats: Flyby Attack, Weapon Finesse(B)
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Environment: Warm or temperate forest, swamp or underground
Organization: Solitary
CR: 2
Alignment: True Neutral
Treasure: -
Advancement: -
A feathered widower is the result of hideous magical or alchemical expirements. The resulting beast is a creature that appears as a very large raven with an hour-glass shaped portion of striking red feathers upon its breast. Supporting it are eight legs with armored, chitonous scales growing out to the sides, with several taloned, gripping toes. Across the front of its head are four large, beady black eyes that gleam with an intense predator's look. Its long grey beak has a sharply ridged edge, with tiny holes lining it. A very large, feathery rump grows at its latter end with a pair of web-weaving spicules.
Feathered widowers are intensely devious creatures, to the point that they have a rudimenterary sentience that gives them a mighty edge in seeking their next meal. They are known for prefering dark recesses of castle towers, abandoned churches, or any other dark, large buildings. If none are to be found they take to massive trees, stringing their massive webs across the woods in the night.
Combat:
A feathered widower lies in wait for prey to pass by or get tangled in their webs, normally clinging to the sides of walls or trees. They will glide forward quickly, snapping at their prey, and then flapping away, awaiting them to be overcome by the venom within their beaks.
Envenomed Peck (Ex): Each bite of a feathered widower deals 1 point of temporary constitution damage unless making a DC 12 fortitude save. After half the points are drained the victim becomes Sickened until they are somehow regained.
Tremorsense (Ex): A feathered wdower can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with its webs.
Web (Ex):
A feathered widower's web is a criss-crossing mass of insane design that it can stretch across entire acres at the tops of trees, using its powers of flight to go places a normal spider never could.
Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 4 hit points damage reduction 5/—.
An entangled creature can escape with a successful DC 12 Escape Artist check or burst the strand with a DC 16 Strength check.
The feathered widower can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Skills:
A feathered widower gains a +8 bonus to its hide and sneak checks, and a +6 bonus on spot checks.