Familiar for the jungles: The canopy scorpion

Canopy Scorpion

Type: Tiny Animal
Hit Dice: 1/2d8-2 (1 hp)
Initiative: +3
Speed: 10 ft., climb 10 ft., fly 10 ft. (poor)
AC: 16 (+3 dex, +1 natural, +2 size)
BAB/Grapple: +0/-8
Space/Reach: 1 ft./0 ft.
Attack: bite +5 melee (1d3 plus 1d4 acid)
Full attack: bite +5 melee (1d3 plus 1d4 acid)
Special Attacks: -
Special Qualities: Camouflage, Immune to plant-based poison, Lowlight vision, Scent, Scent of Sweet Nectar
Saves: Fort -2, Ref +3, Will +0
Abilities: Str 1, Dex 17, Con 6, Int 1, Wis 10, Cha 16
Skills: Balance +11, Climb +7, Hide +11, Move Silently +7
Feats: Flyby Attack(B), Weapon Finesse(B)
________________________
Environment: Warm forest or Beastlands
Organization: Solitary, Branch (3-8), Canopy (16-200)
CR: 1
Alignment: Always neutral
Treasure: -
Advancement: Tiny (1-2 HD)

This little creature appears at first to be nothing more than a collection of leaves, but up close a vaguely scorpionish form can be made out. It has an oval, flattish carapace camouflaged in the shape of a flat leaf and is supported by six broad, leaf-like legs ending in tiny clawed feet. Curving down from behind lays a segmented tail tipped with a backwards curving, long-pointed stinger. The head has several beady eyes and a set of claws that stick out like thorny leaves. Its coloring changes from moment to moment as it blends in perfectly with the foliage around it.

These fruit-feeding scorpions are a long time breeding project of a jungle-dwelling people that increased their size and intelligence until
roughly having both of that of a kitten. They are quite ofton little more than pampered housepets but are very ofton used as they were in the past to find fruits and berries.

The inevitable wild escapees can form great swarms that cover over dozens of trees, feasting on its bounty.

Combat:
Canopy scorpions are rather inoffensive creatures, but if sufficiently threatened will latch on with their teeth and inject a mild acid formed from a combination of oils from the vegetation they consume.

Camouflage (Ex):

A canopy scorpion's natural camouflage gives it a +10 bonus to hide checks while in leafy areas.

Immunity to plant-based poison (Ex):
A canopy scorpion is completely immune to any poison derived from a plant source.

Scent of Sweet Nectar (Ex):
Once per day a canopy scorpion can release a powerful scent that when deeply inhaled relieves the conditions of non-magical Fatigue and Nausae to those within 10 feet. There is a 1 in 10 chance for each inhaler that they become Dazed for 1d4 rounds.

Skills:
Canopy scorpions have a +4 racial bonus on Climb and Move Silently checks and a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb checks and can always take 10 on a climb check.

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Familiar:
The owner of a canopy scorpion familiar gains a +6 to their Survival skill to gather food.
 

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The Vorpal Tribble said:
Vermin require there to be no intelligence. These have an animal intelligence so can't make them vermin ;)

Correction, Vermin usually lack intelligence. That does not mean that all vermin are mindless. The same goes for oozes. :p

Edit: durn, edited instead of quoted...
 
Last edited by a moderator:

Krishnath said:
Correction, Vermin usually lack intelligence. That does not mean that all vermin are mindless. The same goes for oozes. :p

Agreed. It's a bug, therefore it should be vermin.
 

Krishnath said:
Correction, Vermin usually lack intelligence. That does not mean that all vermin are mindless. The same goes for oozes. :p

in 3.0, it was implied that such creatures never had an Int score. however, 3.5 more clearly stated that while such creatures usually didn't have an Int score, it is possible that they could. :)
 



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