Jdvn1
Hanging in there. Better than the alternative.
Scary, huh? My party (small party, at the time had Wiz and Drd), was hired to clear out a mine when the miners encountered some monsters popping up (we had impressed some people by taking down a Balor by ourselves in a gladiatorial arena). We had a Clr and Ftr go with us for some extra beef, so the make-up is this:
Drd 19 (focus on fighting w/ Warshaper, Nature's Warrior)
Wiz 18 (Elemental Savant [Elec], Archmage, I7FV)
Frt 15 (nothing special, B.Sword and shield)
Clr 15 (important feats: Spell Penetration & Greater, Reach Spell, Divine Metamagic [Reach Spell])
So we're clearing out this dung-- uh, mine, when we open the last room. There's a glint of gold at the end. Before the glint of gold is a big creature. I roll K(Nature)... Tarrasque. Great. Whoopee. We're dead. Nono, wait, it's sleeping. ... And we still can't take it, we're not nearly prepared for this sort of battle (I wanted a Silence cast so we could take the gold and coup de grace, but whatever). We end up leaving so we can actually prepare for this thing.
Well, we're doing research on Tarrasques (101 Fun Facts About Tarrasques by Mordenkainen Smith), and we're talking people to get information. Well, one of the people we ask is the guy in charge of the nation we happen to be visiting. Who is a fan of games. CN sort of guy, tending towards E. He gets crazy ideas to 'test' people. So, when he hears there's a Tarrasque sleeping in his land, he's goes, "Great! Cool! I'm going to let it rampage and it'll be a game to see who can take it down!"
...
Yeah. Nut job. So we have to kill this thing now. Problem is this is a relatively low magic game. Magic items are tough to come by. I can't even get a +6 Wis item as a Drd 19. But, we can use any book we want. Scrolls are hard to come by (the GM really doesn't want to let us have a scroll of Wish but I think he'll end up giving one to us anyway since it's impossible otherwise), but I'm exploring my options.
The current plan is this: Buff. Cast Silence, coup de grace, hope for a 1. It'll pass its save, I'm sure. My buffs include a spell from Frostburn to give me DR 15/- (and Fire vulnerability, but I don't care about that this battle). Wizard casts a spell from Draconomicon... what is it called... Weaken Scales or something. Reduce Big T's nat armor by 10 (no save, assisted by Assay Resistance). Cleric (who has 14 turn attempts) throws Reach Heals and Harms whenever appropriate (hey, it'll do 75 damage minimum per round, double that if he fails his save). Due to my PrCs and Haste, I can dish out probably around 80+ damage per round, probably more, and the Sense Weakness feat from Draconomicon helps me get past his DR.
I figure we still have around a 50/50 shot to actually take Mr. T down. Any thoughts? Other ideas?
Drd 19 (focus on fighting w/ Warshaper, Nature's Warrior)
Wiz 18 (Elemental Savant [Elec], Archmage, I7FV)
Frt 15 (nothing special, B.Sword and shield)
Clr 15 (important feats: Spell Penetration & Greater, Reach Spell, Divine Metamagic [Reach Spell])
So we're clearing out this dung-- uh, mine, when we open the last room. There's a glint of gold at the end. Before the glint of gold is a big creature. I roll K(Nature)... Tarrasque. Great. Whoopee. We're dead. Nono, wait, it's sleeping. ... And we still can't take it, we're not nearly prepared for this sort of battle (I wanted a Silence cast so we could take the gold and coup de grace, but whatever). We end up leaving so we can actually prepare for this thing.
Well, we're doing research on Tarrasques (101 Fun Facts About Tarrasques by Mordenkainen Smith), and we're talking people to get information. Well, one of the people we ask is the guy in charge of the nation we happen to be visiting. Who is a fan of games. CN sort of guy, tending towards E. He gets crazy ideas to 'test' people. So, when he hears there's a Tarrasque sleeping in his land, he's goes, "Great! Cool! I'm going to let it rampage and it'll be a game to see who can take it down!"
...

The current plan is this: Buff. Cast Silence, coup de grace, hope for a 1. It'll pass its save, I'm sure. My buffs include a spell from Frostburn to give me DR 15/- (and Fire vulnerability, but I don't care about that this battle). Wizard casts a spell from Draconomicon... what is it called... Weaken Scales or something. Reduce Big T's nat armor by 10 (no save, assisted by Assay Resistance). Cleric (who has 14 turn attempts) throws Reach Heals and Harms whenever appropriate (hey, it'll do 75 damage minimum per round, double that if he fails his save). Due to my PrCs and Haste, I can dish out probably around 80+ damage per round, probably more, and the Sense Weakness feat from Draconomicon helps me get past his DR.
I figure we still have around a 50/50 shot to actually take Mr. T down. Any thoughts? Other ideas?