The Revange of March Movie Monster Madness: New Template: Gamma Creature

Scorpion13

First Post
Template: Gamma Creature

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Doctor David Banner, physician, scientist, searching for a way to tap into the hidden strengths that all humans have. Then an accidental overdose of gamma radiation alters his body chemistry. And now, when David Banner grows angry or outraged, a startling metamorphosis occurs. The Creature is driven by rage and pursued by an investigative reporter.

The Creature is wanted for a murder he didn't commit. David Banner is believed to be dead, and he must let the world think that he is dead, until he can find a way to control the raging spirit that dwells within him...



"Mister McGee, don't make me angry. You wouldn't like me when I'm angry."

When a person is bombarded with just the right amount of radiation, there is a chance that it will alter his body chemistry, specifically the adrenal glands. Such an alteration will cause said person to metamorphosize into a powerful creature, fueld by rage and anger. The person's height increases, muscles greatly enlarge, the facial structure changes to something more akin to a neanderthal and the color of the skin changes to another color, not common in nature. Usually green. When transformed, the creature lashes out and attacks with a force so great that is in preternatural. Such creatures are called Gamma Creatures

Requirements:

Race: Human. (The gamma procedure wont work on non-human races)

Radiation Exposure: Becoming a Gamma Creature is almost never on accident, though its seldom that somebody will actually anticipate being turned into a giant monster from it.

First the character, or whoever is performing to procedure must make a number of checks. First a Knowledge check (Medical science) 20 and then a Knowledge check (Radiation) 20. These are made so it is known what amount of radiation is required. Failure on either of these checks means that the wrong amount of radiation is being applied, and as such it might result in radiation poisoning. If such checks are made, the procedure takes approximately 1 hour.

This also requires various peices of state-of-the-art equipment, likely to be found only is highly advanced university, medical or government laboratories. Obtaining such equipment requires Welth checks DC 37. Such equipment also require licenses to buy and operate.

Creating a "Gamma Creature"

Size: Change to Large when transformed

Type: Change to "Monstrous Humanoid" when transformed

Hit Dice: Same, except while transformed. Then change to D12.

Speed: Same

Attacks: While transformed, base creature gains 2 slam attacks of 1d6 lethal damage, though it is able to deal subdual damage if it wishes too.

Special Qualities :

Transformation(Ex): When afflicted by radiation sufficient to turn a person into a Gamma Creature, this person gains the ability to transform into said creature.

The transformation most often is brought on by anger, fear or stress, though it is possible for a strong willed person to stop such a transformation.

Though any number of this can cause a transformation, these are the most likely.....

If an un-transformed creature with the template is attacked, he must make a will save against the amount of damage taken or transform. If the subject is damaged in the next consecutive round, he must make another save against both amounts of damage added together. If 2 rounds go by without sutaining any damage, the DC of the next save is equal only to the amount of damage taken. This counts for subdual damage as well.

If the un-transformed person is subjected to a fear effect, supernatural or not, it must make another will save against the DC required to save against the fear-effect or he will transform.

If the un-transformed person is in a particularly stressful stituation (IE, trapped in a burning building, forced to land an airliner, trapped in a room with crushing walls, etc) the GM may force a save check he feels is appropriate to the situation.

If an attack or trap renders the un-transformed person unconcious, there is a 25% chance he will transform. If a drug is the cause of this, the person may make a save with the fortitude save of a transformed creature to transform and awake.

While transformed, the base creature has no memory of what the creature does. Only under the effect of spells or hypnosis can he recount the creature's exploits.

A transformed creature retains the same alignment of the base creature, save it is chaotic. It acts and reacts much like a small child would, but if the base creature is good, the Gamma Creature will show mercy to fallen enemies and help those it percieves as needing it. If the base creature is evil, the Gamma creature will act as such, wantonly killing and destroying.

If a Gamma Creature is not in a combat or stressful situation, it will revert to its original form in 2d4 minutes. Mind-affecting magic can compell Gamma Creatures to calm down, thereby reverting back to its original form prematurely.

Ultra-Dense Skeleton: Because of its dense skeleton, Gamma Creatures have a natural armor bonus of +5 and damage reduction of 5/-

Fast Healing : Gamma Creature posses fast healing 10

Resistance to falls ; For some reason, Gamma Creatures are resistant to damage caused by falling from great heights. All damage from falls is reduced by 2 dice. Also, tumble checks made for the purpose of reducing damage from falls can be made with a tumble check with a bonus of +10.

Energy Resistance : Gamma Creatures have energy resistance electricity and cold 10.

"Fueled by rage...." : Gamma Creatures gain strength and power from anger. If a Gamma creature is:

Engaged in combat with a single enemy for more than 6 consecutive rounds

Damaged so much that a massive damage save is required

loses more than its constitution score in hitpoints in a single round of combat

or fails a critical (life or death) strength check...

It begins to grow angry and gain strength. It gains all the benefits of a barbarians rage ability, except it will not attack indiscriminatley. However, every two rounds afterwards it will gain another 2 strength and so on and so forth until the situation at hand is resolved ( GM's discretion). It will lose this extra strength at a rate at which theywere gained: two every other round until back down to its pre-raging strength.

Rage filled mind: Gamma Creature minds are filled with an animal rage most of the time, and are highly resistant to mind affecting spells or psionic powers. For the purposes of resisting these effects, Gamma Creatures have a +10 bonus to Will saves.


Ferocity : Gamma Creatures can keep fighting even when dying or disabled.

Abilities: Transformed Gamma Creatures gain +20 to strength and +10 to constitution. They are physically very powerful. It loses 10 intelligence, but it wont go below a score of four. The also lose 8 charisma.

Feats: Gamma Creatures gain the following feats: Power Attack, Combat Throw, Cleave, Greater Cleave, Improved Bull Rush, and Frightful Presence. It gains these feats even if the base creature doesnt meet the requirements.

Allegiances: None.



Those who visit both boards might recognize that I posted this template on the WOTC D20 Modern board. But I thought it would be appreciated here, so here it is. Tell me whatcha think.
 
Last edited:

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demiurge1138

Inventor of Super-Toast
Very nice indeed.

But shouldn't the alleigances be "chaotic"? Since alignment and alleigances are combined in d20 Modern? You could mention that only alignment-based alleigances are retained (I assume this is what you were going for; a gamma CIA agent wouldn't retain his alleigance to the US Government, etc.)

Demiurge out.
 


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