Item slots for a Tiger

pbd

First Post
Realistically, what magic item slots are available to a tiger?

I am playing a druid in a core rules campaign. He focusses on wildshaped combat in tiger form (well, right now he is level 6, so it is leopard form) and I am wondring what types of miagic item slots are available.

Bracers and amulet of course, but what else?

Also, what about slotless items, such as luckstone?

These are probably going to be mostly opinion, unless there is a source material dealing with this. Cole rules only, so no wilding armor ability (which is fine by me).

pbd
 

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Possibly rings fitted for his paw, Belt ..(if you dont mind being the coolest Tiger around). Barding, maybe a fitted helm with a strap? dont know on that one
 


Most articles of clothing shrink/enlarge to fit their wearer (which is why an ogre and a mind flayer can both wear gloves of dexterity, even sharing them).

So a tiger could wear:
- Helmet/Headband/Hat (it will just adjust to the head shape)
- Amulet/Collar
- Bracers
- Gloves/Gauntlets (although, unless they're cut out on the fingers, they'll cover your claws, negating them)
- Vest
- Robe
- Armor (Barding, actually, as armor doesn't resize, does it?)
- Boots/Sandals (Boots will cover your claws, like gloves)
- Rings

Items that don't take up space (like a luckstone) still must be carried around, so you'd need a satchel or saddlebag of sorts (or pouches attached to that pimpin' belt)
 

I don't think that they alter shape though. So some stuff, like a vest just wouldn't fit right, and would need to be resized.

Also, robes and armor take up the same body slot.
 

According to the Rules of the Game column over at Wizards.com, pretty much anything you could conceivably fit on something will alter its form. So for a tiger, Klaus is pretty much bang-on, aside from the gloves/boots, which shouldn't work. That's assuming you don't wear two items in the same slot.

domino said:
I don't think that they alter shape though. So some stuff, like a vest just wouldn't fit right, and would need to be resized.

All worn items except armour resize to fit the wearer. Weapons and armour resize to fit the user only if the user is capable of wearing armour or wielding a weapon of that type. So a human wearing a breastplate and carrying a longsword, when polymorphed into a troll would be wearing a Large breastplate and carrying a Large longsword. Note that this is not spelled out in the description of the spell, but the Rules of the Game column clarifies this point.

If you don't like the RotG column, then there's a bunch of stuff that's left to discretion and not directly spelled out in the rules. If you follow the column's indications, then it's clear that for everything except armour and weapons, if you can get it on an appropriate body part, it'll size itself to fit. So if a druid wild shapes into an ape, he can wear all his items and use his armour and weapons because his new form is humanoid in shape, despite being an Animal. If he wild shapes into a tiger, he keeps almost everything, but loses the armour and weapons because he can't hold the weapons and the armour is built for a humanoid creature.

And here's the relevent text:
Rules of the Game said:
In general, a change from one form that has a humanoid shape to another form that has a humanoid shape leaves all equipment in place and functioning. The subject's equipment changes to match the assumed form. It becomes the appropriate size for the assumed form and it fits the assumed form. The spellcaster can change minor details in your equipment, such as color, surface texture, and decoration.

When a subject changes from a form with a humanoid shape to a form with a nonhumanoid shape (or vice versa) most of his equipment is subsumed into the new form and becomes nonfunctional. Items the subject could conceivably wear in an assumed form remain functional. For example, most items worn on the body, such as armor, cloaks, boots, and most other items of clothing made for a humanoid body won't fit on a nonhumanoid body. Some items can fit on just about any kind of body. For example, a ring fits just about any form that has digits of some kind (the limit of two rings applies no matter how many hands or similar appendages a creature has). Likewise, a necklace fits on just about any form that has a neck.

Whether you regard this text as "official" or not is up to you, really, but the intention of the column is that it's not supposed to be writing any new rules, only spelling out what's already there. Whether they succeed in this venture is up to debate.

[edit]

It's worth noting that magic armour doesn't usually resize to fit the wearer. It only resizes when it already fits the wearer, and the wearer changes form while wearing the armour. But non-magical armour also resizes in that case.
 
Last edited:

pbd said:
Core rules only, so no wilding armor ability (which is fine by me).

pbd

d20 SRD said:
Wild

The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.

Moderate transmutation; CL 9th; Craft Magic Arms and Armor, baleful polymorph; Price +3 bonus.

It's core. Were you referring to the wilding clasp?
 



Complete Adventurer has the utterly redundant "Beastskin" quality for armor. If you wildshape into an animal, you can spend an additional wildshape so your armor changes with you, so you'll look like an animal in barding and receive the benefits of the armor (and penalties, like armor check penalty). +2 bonus price.

How is this useful when you already have Wild armor is anyone's guess (you don't get the penalties, and all bonuses still accrue, and the armor isn't visible).
 

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