Psionic/OA Prc: Flying Warrior

This is a class I'm trying to balance out... Right now it could be a little too powerful, but there's a bunch of redundant abilities...

Flying Warrior
{This prestige class is meant to be the psionic version of the blade dancer. It’s mainly intended for psychic warriors and soulknives. The ultimate goal of this prestige is one that flies in the end.}

Legends describe great warriors with the ability to take to the air and defy gravity itself with their might spiritual powers. Fighting is an art to them as they are as skilled with the blade as they are with gracefully dancing through the air. A flying warrior is a force to be reckoned with. Using psionic potential often described as chi, they have supernatural powers that allow them to be out of reach of most warriors.
Flying warriors are often a secretive and lonely bunch, but just as many are outright flamboyant. They associate with underground societies and fighting schools. Many of them use their skills and powers to defend the unfortunate, and to fight against evil spirits.
Hit Dice: d8

Requirements
To become a flying warrior requires the following.
Base Attack Bonus: +6
Feats: Dodge, Mobility, Speed of Thought, Mental Leap
Special: Ability to manifest 3rd level powers, or create a +2 Mind Blade.
Skills: Concentration 8 ranks, Jump 11 ranks, Tumble 5 ranks.

Class Skills
The flying warrior’s class skills are Autohypnosis (wis), Balance (dex), Climb (str), Concentration (con), Craft (int), Escape Artist (dex), Jump (str), Knowledge (psionics), Perform (cha), Profession (wis), Psicraft (int), Ride (dex), Swim (str), Tumble (dex).
Skill Points at each Level: 4 + int mod.

Class Features
All of these abilities are gained from taking this class.
Weapon & Armour Proficiency: A flying warrior gains no proficiency in any weapons or armour.

Code:
Level	BAB	Fort	Ref	Will	Special Abilities			Powers known
1st	+0	+0	+2	+0	Acrobatics (+5), Leap of clouds		----
2nd	+1	+0	+3	+0	Fast movement (+10), Spring Attack	+1 level of existing class or mind blade
3rd	+2	+1	+3	+1	Up the Walls 				+1 level of existing class or mind blade
4th	+3	+1	+4	+1	Deflect Arrows, Fly			+1 level of existing class or mind blade
5th	+3	+1	+4	+1	Acrobatics (+10), Fast movement (+20)	+1 level of existing class or mind blade
6th	+4	+2	+5	+2	Run on Air				----
7th	+5	+2	+5	+2	Slow Fall				+1 level of existing class or mind blade
8th	+6	+2	+6	+2	Fast movement (+30)			+1 level of existing class or mind blade
9th	+6	+3	+6	+3	--					+1 level of existing class or mind blade
10th	+7	+3	+7	+3	Acrobatics (+15), True flight		+1 level of existing class or mind blade

Powers per day: A flying warrior gains new powers as if they gained a level in whatever manifesting class they had before, beginning 2nd level at every level as indicated above. When they gain new powers or new spells, their manifesting or spellcaster also increases, including the manifestation cap. A flying warrior who improves manifesting levels can’t improve mind blade levels.
Mind Blade: A flying warrior with a mind blade can improve his mind blade level in regards to its bonus as if they gained level in soulknife, beginning at 2nd level at every level as indicated above.
Leap of Clouds (Su): Starting at 1st level; jumping into the air almost effortlessly a flying warrior can make a running jump, with just 5 feet of movement.
Acrobatics (Su): A flying warrior gains a +5 competence bonus to Balance, Jump and Tumble checks when expending psionic focus. At 5th level this bonus increases to +10, and at 10th level the bonus is +15.
Fast Movement (Ex): A flying warrior gains a +10 enhancement bonus to his base land speed at 2nd level, which increases by 10 every 3 levels. They can’t use fast movement when wearing medium or heavy armour, or carrying a medium load or more.
Spring Attack: At 2nd level a flying warrior gains spring attack as a bonus feat.
Up the Walls: At 3rd level a flying warrior gains Up the Walls as a bonus feat.
Deflect Arrows: At 4th level as a bonus feat a flying warrior gains deflect arrows. They can also use deflect arrows when using a melee weapon.
Fly: At 4th level a flying warrior gains Psionic Fly as a bonus power known, if he has manifesting levels. A flying warrior who doesn’t can instead manifest Psionic fly as a psi-like ability 3/day.
Run on Air: At 6th level a flying warrior gains run on air as a bonus feat.

Run on Air [Psionic]
You can manipulate the effects of gravity for short distances.
Prerequisite: Wisdom 15+, Speed of Thought, Up the Walls
Benefits: When psionically focused you can use one of your move actions to run across less than solid surfaces including air. This movement can be taken only in a straight line, and it must begin and end on a solid surface. If it doesn't, you fall into whatever you were running across. The maximum increase or decrease in elevation cannot exceed half your movement rate. If you run across a surface that causes damage, such as lava, you are still subject to damage as Normal.

Slow Fall: At 7th level a flying warrior can fall from any distance when within an arms reach of a wall and take no damage.
True Flight (Su): At 10th level a psionically focussed flying warrior gains a flight speed of 40 with an average manoeuvrability, when wearing light or no armour, or carrying light or no load.
 
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