The Souljourner
First Post
A friend of mine is starting a new campaign, and we're trying to figure out a good way to generate ability scores. 4d6 is too random and point-buy favors some classes over others and encourages min-maxing.
We were thinking about some kind of per-class per-ability score variable point-buy, for example, fighters could buy Charisma for fewer points than sorcerers, and vice versa for Strength. That seems like a good idea for single class characters, but is easily broken by multiclass characters.
Another suggestion that seemed good at first was rolling 4d6 as usual, but only keep sets that fit a certain point buy range. That gives randomness without allowing too much variation in power. Problem with that is the extremes - all 13s is 30 points, but pretty much sucks, and 9 9 9 9 16 18 is 30 points and also sucks (usually).
I'd love to know if anyone else has an example of an ability score generation system that they particularly like that gives decent (30-32 point buy) scores.
-The Souljourner
We were thinking about some kind of per-class per-ability score variable point-buy, for example, fighters could buy Charisma for fewer points than sorcerers, and vice versa for Strength. That seems like a good idea for single class characters, but is easily broken by multiclass characters.
Another suggestion that seemed good at first was rolling 4d6 as usual, but only keep sets that fit a certain point buy range. That gives randomness without allowing too much variation in power. Problem with that is the extremes - all 13s is 30 points, but pretty much sucks, and 9 9 9 9 16 18 is 30 points and also sucks (usually).
I'd love to know if anyone else has an example of an ability score generation system that they particularly like that gives decent (30-32 point buy) scores.
-The Souljourner