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Should the Paladin pay for Evil Magic Items he wants / has destroyed?

Should the Paladin pay for Evil Magic Items he wants / has destroyed?


frankthedm

First Post
The party has won the battle and the Dark Knight lay dead. His black rune covered blade lays nearby and still mutters its blasphemous chant. With a mighty swing of his holy warhammer the paladin reduces the blade to shards of daemonic metal.

From nearby the fighter says,
"You know the value of that sword is coming out of you share of the treasure "

The wizard screams
"Again?! Every time we defeat someone, it is either 'He used an evil spell, burn his spell book' or 'his magic items are evil, smash them!' That stuff is not cheap and neither were those Greater Boots of Speed you love so much. if your share of the rest of his stuff doesn't cover the sword, THOSE are getting sold.
 
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My personal opinion is that if a paladin is adventuring with a party who wants to sell Evil items rather than destroy them, he's probably adventuring with the wrong party. :)

Otherwise, if the DM is willing, the paladin might be able to make arrangements with his church so that they could compensate the party members for the loss of the item (the paladin, of course, being consoled that the good deeds he has done taking such an item out of circulation is reward enough).
 

My opinion?

The spellbook - yes, he should pay for it.

The (apparently) intelligent, evil sword? Hell no - destroy it before it can subvert another. Who would buy such a thing anyway? Just someone you'd have to kill later most likely.
 



the Jester said:
Depends on the group- most of the groups I've played in or run would answer Yes, pay for it, holy-boy. :)

ditto.

edit: as my granny always said " No good deed goes unpunished."
 

Henry said:
My personal opinion is that if a paladin is adventuring with a party who wants to sell Evil items rather than destroy them, he's probably adventuring with the wrong party. :)
Bingo, and ditto.
 



In my games the answer would be 100% yes he would, The party claims rightfully so that a paladin would be expected to cover for such goods before they would ever let them join the group. which is probably why in 25 years of playing D&D that I can only remember gming/playing a paladin once in a non tournament game. As a side note the groups I run grumble about coughing up "party" money to raise slain characters. If the dead can pay thru their own possessions then a raise is a sure thing but o0therwise its a crap shoot.
 

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