Nareau
Explorer
A player in my game recently submitted this as a prestige class his barbarian is interested in taking. Any feedback would be greatly welcomed.
Requirements
Alignment: Any non-evil, non-chaotic
Base Attack Bonus: +6
Skills: Knowledge (religion) 2 ranks, Perceive 3 ranks
Feats: Blind-Fight, Alertness
Special: None of the Walker in White’s special abilities function if the Walker in White can see.
Level.....BAB.......Fort....Ref.....Will.......Special
1st........1........0........2........2........Blindsight
2nd........2........0........2........2........Whitesense +1
3rd........2........1........3........3........Improved.Feint
4th........3........1........3........3........Whitesense +2
5th........3........2........4........4........White Tunic
6th........4........2........4........4........Whitesense +3
7th........4........3........5........5........Greater Improved Feint
8th........5........3........5........5........Whitesense +4
9th........5........4........6........6........White Guard
10th.......6........4........6........6........Whitesense +5
Class Skills
The Walker in White’s class skills (and the key abilities for each skill) are Athletics (str), Bluff (cha), Knowledge (religion) (wis), Perceive (wis), Sense Motive (wis), and Tumble (dex)
Skill points at each level: 4 + Int modifier
Class Features
Blindsight (Ex): At 1st level, Walkers in White gain Blindsight. This represents his “sixth sense” that allows him to fight as though he could see a distance of 5 feet. This distance increases by 5 feet for every level after the first.
Whitesense (Ex): At 2nd level, the Walker gains a +1 Insight bonus to attack rolls and AC. For every two levels after the second, this bonus increases by +1; this bonus cannot exceed the maximum dex bonus allowed by the armor they are wearing.
Improved Feint: At 3rd level, a Walker in White gains Improved Feint as a bonus feat. This feat allows him to feint as a move action once per round. He needs not have any of the prerequisites normally required for this feat.
White Tunic (Su): At 5th level, a Walker in White can fashion a special linen tunic. By performing a special ritual to bleach the garment, the tunic becomes a dazzling white. In daylight or brightly lit areas, it gives the Walker in White a +1 circumstance bonus to AC. This bonus only functions against creatures that are using sight to target the Walker.
Greater Improved Feint: At 7th level, a Walker in White gains Greater Improved Feint as a bonus feat. This feat allows him to feint as a free action once per round. He needs not have any of the prerequisites normally required for this feat.
White Guard: At 9th level a Walker in White can craft or modify a piece of non-armor equipment (such as a robe, weapon, or bracer) and afterwards use that item to give himself a +2 shield bonus to AC. The Walker must be intimately familiar with the item.
Requirements
Alignment: Any non-evil, non-chaotic
Base Attack Bonus: +6
Skills: Knowledge (religion) 2 ranks, Perceive 3 ranks
Feats: Blind-Fight, Alertness
Special: None of the Walker in White’s special abilities function if the Walker in White can see.
Level.....BAB.......Fort....Ref.....Will.......Special
1st........1........0........2........2........Blindsight
2nd........2........0........2........2........Whitesense +1
3rd........2........1........3........3........Improved.Feint
4th........3........1........3........3........Whitesense +2
5th........3........2........4........4........White Tunic
6th........4........2........4........4........Whitesense +3
7th........4........3........5........5........Greater Improved Feint
8th........5........3........5........5........Whitesense +4
9th........5........4........6........6........White Guard
10th.......6........4........6........6........Whitesense +5
Class Skills
The Walker in White’s class skills (and the key abilities for each skill) are Athletics (str), Bluff (cha), Knowledge (religion) (wis), Perceive (wis), Sense Motive (wis), and Tumble (dex)
Skill points at each level: 4 + Int modifier
Class Features
Blindsight (Ex): At 1st level, Walkers in White gain Blindsight. This represents his “sixth sense” that allows him to fight as though he could see a distance of 5 feet. This distance increases by 5 feet for every level after the first.
Whitesense (Ex): At 2nd level, the Walker gains a +1 Insight bonus to attack rolls and AC. For every two levels after the second, this bonus increases by +1; this bonus cannot exceed the maximum dex bonus allowed by the armor they are wearing.
Improved Feint: At 3rd level, a Walker in White gains Improved Feint as a bonus feat. This feat allows him to feint as a move action once per round. He needs not have any of the prerequisites normally required for this feat.
White Tunic (Su): At 5th level, a Walker in White can fashion a special linen tunic. By performing a special ritual to bleach the garment, the tunic becomes a dazzling white. In daylight or brightly lit areas, it gives the Walker in White a +1 circumstance bonus to AC. This bonus only functions against creatures that are using sight to target the Walker.
Greater Improved Feint: At 7th level, a Walker in White gains Greater Improved Feint as a bonus feat. This feat allows him to feint as a free action once per round. He needs not have any of the prerequisites normally required for this feat.
White Guard: At 9th level a Walker in White can craft or modify a piece of non-armor equipment (such as a robe, weapon, or bracer) and afterwards use that item to give himself a +2 shield bonus to AC. The Walker must be intimately familiar with the item.
Last edited: