PoisonCrafting

HellHound

ENnies winner and NOT Scrappy Doo
So, I've been making poisons lately, and using Poisoncraft from Blue Devil Games.

First thing, I erratad the text in the third paragraph of page 8 so the text produces the same results as the table on that page (ie: DC = 1/2 of max die result, not 1/2 of average die result).

But I have some other questions for anyone else using this system - how would you rule the following damage types:

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Conditional Effects - Entangled (produces an effect similar to entanglement, but not actually physically entangling the character)

What would make the DC for this?

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Special Damage Type - Power Tap

A new type of damage is introduced here, power tap. If the save against the power tap damage is failed, the victim suffers a loss of the listed number of power points every round for a number of rounds equal to the amount the saving throw was failed. For example, if Tatsu, the praesentia was injured by a weapon bearing cascade venom (below) and rolled an 8 on his initial damage Fort save (vs a DC of 15), he would suffer 1d4 damage to his power points each round for 7 rounds. Power tap damage has no effect on non-psionic targets normally, although in campaigns where absolutely no distinction is made between magic and psionics (or for games searching for an anti-magic toxin), every 2 power points of damage results in the loss of a single spell level of spell slots, chosen by the victim.

Any guesses for craft DC modifier?
 

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Have another one:

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Forced Rage

The character rages, with all the benefits and penalties thereof, and must continue to attack creatures even if there are no foes remaining, turning on his or her friends.

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Aussiegamer said:
how is this a house rule? he is asking a question about the system rules?

So why did it get moved?
He is asking how we'd rule something, not what the RAW is.
 

Aussiegamer said:
how is this a house rule? he is asking a question about the system rules?

So why did it get moved?

I asked that it be moved because it involves creating new poisons using optional systems that are not part of the official rules of any particular d20 game or D&D.

What I'm asking for is people to offer suggestions on how to rule these price / DC increases, hence house rules.
 

hay OK but since it is OLG area and not just restricted to one system then it is really just another OLG :)

If the system does not have the rule answer then it is not really HR but asking for a clarifaction of the rule.

But OK :\
 

It's still D&D, but 3rd party stuff. He's making a 3rd party poison and wants to see how other people would make them.
 

HellHound said:
Conditional Effects - Entangled (produces an effect similar to entanglement, but not actually physically entangling the character)

What would make the DC for this?
I'd slot it in with nauseated at +6. It should be lower than paralyzed, sleeping, unconscious, etc. which essentially make you helpless. It's similar to nauestead and exhausted in that you can still take limited actions.

HellHound said:
Special Damage Type - Power Tap

A new type of damage is introduced here, power tap. If the save against the power tap damage is failed, the victim suffers a loss of the listed number of power points every round for a number of rounds equal to the amount the saving throw was failed. For example, if Tatsu, the praesentia was injured by a weapon bearing cascade venom (below) and rolled an 8 on his initial damage Fort save (vs a DC of 15), he would suffer 1d4 damage to his power points each round for 7 rounds. Power tap damage has no effect on non-psionic targets normally, although in campaigns where absolutely no distinction is made between magic and psionics (or for games searching for an anti-magic toxin), every 2 power points of damage results in the loss of a single spell level of spell slots, chosen by the victim.

Any guesses for craft DC modifier?
This was actually covered in Web Enhancement Beta (on psionics), which is available for download on our website. I added power points as a new form of special damage with a Craft modifier of -10. (I'm not linking directly to the download, as we've decided to relocate the web enhancements to the product pages instead of giving them their own page. The change should be completed in a few days, and I didn't want to post a link that would be broken.) The problem with power points -- even more so than hit points -- is that they scale geometrically. Setting a flat Craft modifier is admittedly problematic. But that's what GM's are for, right?

Glad to see you're getting use out of the product. Our first and still the best (one of the highest rated of all time at RPG Now).
 


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