mattcolville
Adventurer
Something I noticed while playing with my friends the other night was the fact that the original artifacts in the DMG varied in power from campaign to campaign. Each artifact had specific powers, then the GM rolled to see what it's specific powers were in his game.
Whereas now, as far as I can tell, each artifact has one set of powers and that's it. Just like a mundane weapon.
This seems...less cool to me. The fact that the players could look at the artifact and imagine what it's full powers might be, without ever knowing, was pretty cool. The fact that you could see it had 8 level 5 powers meant something. It was enticing. Made people want to go out and find the damn thing.
Is anyone still doing artifacts the old way? Are there any rules for grafting the old way onto current artifacts?
Whereas now, as far as I can tell, each artifact has one set of powers and that's it. Just like a mundane weapon.
This seems...less cool to me. The fact that the players could look at the artifact and imagine what it's full powers might be, without ever knowing, was pretty cool. The fact that you could see it had 8 level 5 powers meant something. It was enticing. Made people want to go out and find the damn thing.

Is anyone still doing artifacts the old way? Are there any rules for grafting the old way onto current artifacts?