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Spheres of Influence: Rhiannon CHARACTERS

Tilmamir

First Post
CHARACTERS ONLY in this Thread.
Players, look at this thread for cool ideas for sheets. I wont require this, but it is cool.
Please keep these character sheets up to date.

For out of character discussions, go here


NPC names mentioned so far
Redwyn Sapphire- Relsyn's father
Belden Sapphire - Relsyn's younger brother. Cleric that now travels a lot.
Revin Sapphire - Relsyn's oldest brother. "Superior": turned him in to his father.
Garret - Relsyn's librarian mentor.
Elvólad Amanodel - Ancient and wise elven elder, Inwe's mentor.
Ezekiel Jacobs - captain of the barge "seaweed"
Kedardojar "Kaydar" Astoacan - owner / Innkeeper of The Mitre Inn
Matteuw Burshel - prim and proper bard, entertainer at The Mitre Inn
Archbishop Irwin - gatherer of the group.
Hugh Westcott - Cannon of "The Venerable and Ancient Church of the Endless Flame Museum"
Wrinkle Waybright - Dwarf Fighter / Bard who wishes to travel with you.

Sheldon - Wagon team driver: tall, lanky, old wide-brimmed hat, short tempered.
Zane - Wagon driver: prides himself on his good looks, snappy dresser - for a driver.
Earle - Wagon driver: friendly and helpful, usually. Scarred arm up to the elbows.

Tianna Spellman - Seamstress in Malta: large (obese) and not particularly pretty, but does excellent work.
Meragrin Underplow - Owner and keeper of the Underplow Inn. Halfling.
Holy Father Quinton Wynter, High priest of the church in Malta.
 
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Gwaihir

Explorer
Relsyn Saffire - Cleric of St Macedone

[size=+1] Relsyn Saffire[/size]
Male High Man
GESTALT CLASS
1: Cleric/Sorcerer
2: Cleric/Sorcerer


Cleric of St Macedone
Alignment: Neutral Good
Height: 5’9”
Weight: 175 lbs
Hair: Brown
Eyes: Blue
Age: 23

Str: 14 (+2)
Dex: 16 (+3)
Con: 14 (+2)
Int: 16 (+3)
Wis: 17 (+3)
Cha: 18 (+4)

Class and Racial Abilities:
[Size=-2]Cleric: Proficient with All Armor (L,M,H) & Shields except tower, Proficient with all Simple Weapons, Good Aura(EX), Divine & Domain (Knowledge, Good) Spells, Spontaneous Casting, Turn Undead, Bonus Languages, Sorcerer: Arcane (Sorcerer) Spells, Familiar. [/size]
+2 Turn Undead [Knowlege(Religion) Synergy Bonus]

Hit Dice: 2d8
HP: 18 (8+2;6+2)
AC: 13 [No Armor, +3 Dex] (17 with Mage Armor)
AC Touch Attacks 13 [ +3 Dex ] (17 with Mage Armor)
AC Flatfooted 10 [ ] (14 with Mage Armor)
Init: +3 [+3 Dex]
Speed: 30ft
Hero Points: 4

Saves
Fortitude +5 [+3 base, +2 Con]
Reflex +3 [+0 base, +3 Dex ]
Will +6 [+3 base, +3 Wis]

Attacks
BAB: 1
Single Attack--Melee: +3 [BAB +1,Str +2] Quarterstaff (1d6+2)
Double Attack--Melee: -3/-7 Quarterstaff (1d6+2/1d6+2)
Ranged Atk: +4 [BAB +1,Dex+3] Dagger 1d4

Skills
Appraise +8 [ 2 ranks, +3 Int, +3 Familiar]
*Bluff +5 [1 rank, +4 Cha]
*Concentration +5 [3 ranks, +2 Con]
*Craft (alchemy) +6 [3 ranks, +3 Int]
*Craft (Bricklayer) +4 [1 rank, +3 Int]
*Diplomacy +9 [3 ranks, +4 Cha, +2 Negotiator Feat]
*Heal +6 [3 ranks, +3 Wis]
*Knowledge (Arcana) +8 [5 ranks, +3 Int]
*Knowledge (Religion) +8 [5 ranks, +3 Int]
*Knowledge (History) +4 [1 rank, +3 Int]
*Profession (Banking) +6 [3 ranks, +3 Wis]
Sense Motive +6 [1 rank, +3 Wis, +2 Negotiator Feat]
*Spellcraft +7 [2 ranks, +3 Int, +2 Synergy Kn(Arcana)]
Listen +6 [1 rank, +3 Wis, +2 Familiar Alertness Feat]
Spot +5 [0 ranks, +3 Wis, +2 Familiar Alertness Feat]

[size=-2]* Class Skill [/size]

Feats
Negotiator (1st level)
Scribe Scroll (1st level)

Languages
Common, Old Rhian, Celestial

Cleric Spells
Domains: Knowledge, Good
Lvl: (DC [Spell Level + Mod]) # slots
0: (13) 4
1: (14) 3+1
2: (15) 0
3: (16) 0

Sorcerer Spells per Day
0: (14) 6
1: (15) 5 [+1 Cha]

Sorcerer Spells Known
0th - (4) Daze, Disrupt undead, Mage hand, Message, Light
1st – (2) Mage Armor, Silent Image

Equipment & Supplies
Wearing or carrying
Quarterstaff (0)
Dagger (2gp)
Spell Component Pouch (5gp)
Explorers Outfit (0)
Belt pouch (1 gp)
Iron Holy Symbol (1 gp)
Immovable Rod (stuck in belt, ??GP)

In Backpack (2 gp)
Bedroll (2sp)
Clerical Vestments (5gp)
Ink (8gp)
Ink Pen (1 sp)
Paper 5 sheets (2 gp)
Flint & Steel (2 gp)
2 tindertwigs (2 gp)
2 Sunrods (4 gp)
Scroll case (1 gp)

Wealth
Sovereigns (PP): 3
Crowns (GP): 50
Dukes (SP): 9
Pennies (CP): 0

Magic Items
Immovable Rod (on loan from museum)


Experience Points
1200
Needed: 3000

Familiar
(Jewel) Raven HD:2 HP: 9 Init +2 Spd Fly 40, AC: 14, Atk Claw +3, Dam 1 Feat: Weapon Finesse Skills: Spot +7, Listen +7. Improved Evasion, Share Spells, Empathic Link,
Speaks: Old Rhian
St:1 De:15(+2) Co:10 Int:6 Wis:14(+2) Cha:6
SV: F:+3 [3 base(M) +0], R+4[2 base(F)+2], W+5 [3 base(M)+2]





Confers +3 Appraise, Alertness Feat within arms reach (+2 spot, +2 Listen)


Appearance
[size=-2]Relsyn Saffire is a thick man with broad shoulders and very curly brown hair. He usually has a scruffy growth of light beard, as he has tried – unsuccessfully – for several years to grow a worthy one. He has deep-set brown eyes accented by unusually large dark bags under his eyes. A small gold ring hangs from his left earlobe.[/size]

Background
[size=-2]Relsyn Saffire is the seventh and last son of Redwyn Sapphire. He grew up in a privileged environment provided by his father, a banker/jeweler of considerable note in Antioch. His mother worked as a potion brewer and claimed that her mother, Relsyn’s grandmother, whom Relsyn never met, could work many magics. His father was of enough wealth and connection to be granted minor nobility, and adopted the name Sapphire. Although it is not uncommon for many younger sons of prosperous families to enter the priesthood, Relsyn’s method of arriving at this point was not typical.

At age 10, Relsyn, as well as his brother Belden, the two youngest boys, were opted to the church by their father. Relsyn pledged to the service of St Salix, Belden to the service of St Xantas. Several days after this unsettling news, Relsyn was doing bookwork in the bank, when he several strange entries, which through some investigation entries that included bribes from churchmen to his father and back for various favors supporting illegal or immoral enterprises such as a brothel on the outskirts of Antioch. Implicated in these was the Priest in change of the Abbey of St Salix to which Relsyn had been vowed and Relsyn has never been able to shake the feeling that he and his brother were pledged to the church as part of a business deal.

Discovering this evidence, he confronted his Father and was soundly beaten and told no one would believe him. Relsyn, fearing to go into church service, hid, but was turned in by his gloating oldest brother Revin.

His first year of training in the service of Salix was drudgery, and Relsyn an indifferent student. Relsyn often thought that the old Abbot was keeping an extra eye on him, but he was not mistreated or singled out in any way. During this year he was befriended by an elderly librarian, Garret, in the service of St. Macedone, to whom he finally entrusted his secret and his distrust of the Abbot. Garret offered to have his reassigned to the order of St. Macedone.

The order of St Macedone was a perfect fit for Relsyn. The priests of St. Macedone worship Eli above all, but knowledge a close second. Relsyn’s love of books was developed during the his twelve years as an acolyte, earning the Silver Tome Decoration for distinction as a student librarian in the Great Library. He also befriended a small group of sorcerers in St. Macedone’s service, a group that called themselves the Sanguine Silver Sentinels of the Saint’s Sacred Tomes. This group helped him to develop his sorcerous abilities as well a mischievous streak. One of his proudest achievements during these years was the time he spent helping to build with the sweat of his brow, St. Macedone’s Library in Arras.

Relsyn remains unforgiving of his Father and his brother Revin. This troubles him because he know that he is called to forgive, but cannot do so. He has changed the spelling of his last name to disassociate himself with the family. The name of his familiar, Jewel, is an inside joke between himself and several friends. Relsyn remains in amiable contact with his Mother and several brothers, though he has lost track of Belden, who travels much.

Relsyn has an extreme fear of spiders: he was bitten by one, rather severely, as a child.[/size]

Notes
Working on Doctor of Letters. Dissertation: Battlefield tactics & Physchology of St. Salix's Third Campaign In progress

Experience Record
6/24/05 700
7/22/05 350 Level 2
8/5/05 150
 
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Zachian

First Post
[h3]Airith Pipehill[/h3]
[sblock]Strongheart Hafling
GESTALT CLASS
2: Rogue/Sorcerer

Experience:1950

[h4]Money:[/h4]2 pp, 752 gp, 8 sp, 5 cp

Hero Points: 4

Alignment: Neutral Good
Height: 3'1";
Weight: 31 lbs.
Hair: Dark Brown
Eyes: Blue
Age: 23

Str: 12 +1
Dex: 22 +6
Con: 14 +2
Int: 13 +1
Wis: 15 +2
Cha: 17 +3

[h4]Class and Racial Abilities:[/h4]Rogue: Proficient with all simple weapons, plus hand crossbow, rapier, short bow and short sword. Proficient with light armor. Sneak Attack +1d6, Trapfinding, Evasion.
Sorcerer: Arcane Spells. Summon Familiar.
Strongheart Hafling: +4 Dex -4 Str, Small Creature(+1 AC, +1 Atk, +4 Hide, Small Weapons, 3/4 lift and carry of Medium Creature), Base Speed 20 ft, +2 Racial Bonus(Climb, Jump, Listen, Move Silently), +1 All Saves, +2 Save vs. Fear(in addition to +1), +1 Atk Bonus with thrown weapons and sling, Bonus Languages.

Hit Dice: 1d6
HP: 14 (1d6+2)/Lvl (6+2,4+2)
AC: 19 (+2 Leather Armor[10% Arcane Spell Failure], +6 Dex, +1 Small)
AC vs Touch Atk: 17 (+6 Dex, +1 Small)
AC Flatfooted: 13 (+2 Leather Armor[10% Arcane Spell Failure], +1 Small)
Init: +6 (+6 Dex)
Speed: 20ft

[h4]Saves:[/h4]Fortitude: +3 (0, +2 Con, +1 Racial)
Reflex: +10 (+3, +6 Dex, +1 Racial)
Will: +6 (+3, +2 Wis, +1 Racial)
Fear: +3 (+3 Racial)

[h4]Attacking:[/h4]BAB: 1
Melee Atk: +3/+8 (BAB, +1 Str, +1 Small)/(BAB, +6 Dex, +1 Small)Weapon Finesse
Sm Short Sword - Dam 1d4+1, Crit 19-20x2
Sm Dagger - Dam 1d3+1, Crit 19-20x2
Dagger(3) - Dam 1d4, Crit 19-20x2
Knife Hunting - Dam 1d4, Crit 19-20x2

Ranged Atk: +9 (BAB, +6 Dex, +1 Small, +1 Racial)
Sling - Dam 1d3, Crit x2
[/sblock]
[h4]Skills, Equipment, Feats & Magic[/h4][sblock]
[h4]Skills:[/h4]Appraise: +2 ( 1 rank, 1 Int)
Balance: +7 ( 1 rank, 6 Dex)
Bluff: +4 ( 1 rank, 3 Cha)
Climb: +3 ( 2 rank, 1 Str)
Concentration: +4 ( 2 rank, 2 Con)
Decipher Script: +2 ( 1 rank, 1 Int)
Diplomacy: +4 ( 1 rank, 3 Cha)
Disable Device: +6 ( 5 rank, 1 Int)
Escape Artist: +7 ( 1 rank, 6 Dex)
Forgery: +2 ( 1 rank, 1 Int)
Gather Information: +4 (1 rank, 3 Cha)
Hide: +11 ( 1 rank, 6 Dex, 4 Size)
Intimidate: +4 ( 1 rank, 3 Cha)
Jump: +4 ( 1 rank, 1 Str, 2 Racial)
Knowledge(Local): +2 ( 1 rank, 1 Int)
Knowledge(Arcane): +2 ( 1 rank, 1 Int)
Listen: +7 ( 1 ranks, 2 Wis, 2 Racial, 2 Familiar)
Move Silently: +9 ( 1 rank, 6 Dex, 2 Racial)
Open Lock: +7 ( 1 rank, 6 Dex)
Profession(Farmer): +3 ( 1 rank, 2 Wis)
Profession(Stable Hand): +4 ( 2 rank, 2 Wis)
Profession(Brewer): +4 ( 2 rank, 2 Wis)
Search: +6 ( 5 rank, 1 Int)
Sense Motive: +4 ( 2 rank, 2 Wis)
Sleight of Hand: +7 ( 1 rank, 6 Dex)
Spellcraft: +4 ( 3 rank, 1 Int)
Spot: +7 ( 3 rank, 2 Wis, 2 Familiar)
Swim: +3 ( 2 rank, 1 Str)
Tumble: +7 ( 1 rank, 6 Dex)
Urban Lore: +3 ( 1 rank, 2 Wis)
Use Magic Device: +4 ( 1 rank, 3 Cha)
Use Rope: +7 ( 1 rank, 6 Dex)

All Skills Above Class Skills

[h4]Feats:[/h4]Weapon Finesse

[h4]Languages:[/h4]Common, Hafling, Elven

[h4]Sorcerer Spells per Day:[/h4]Lvl-Spell Check-Spells/Day
0 - (13) - 6
1 - (14) - 5 ( 4, +1 Cha)

[h4]Sorcerer Spells Known:[/h4]0 Level -4-: Detect Magic, Flare, Mage Hand, Daze, Light
1 Level -2-: Color Spray, Magic Missile

[h4]Equipment:[/h4]Wearing or Carrying -
Leather Armor 7.5lbs
Sm Short Sword 1.5lbs
Sm Dagger .5lbs
Knife Hunting .5lbs
Sling and Bullets(10) 5lbs
Explorer's Outfit 2.5 lbs
Backpack 1lbs
Chameleon Ring (On Loan) - +10 hide, disguise at will
Black Cloak Reg-Sized 1.5lbs
Pants and Shirt(dark brown)2g
Vest(dark green)3g
Sachel 1g

Sachel

In Backpack
Case, Map or Scroll .5lbs
Crowbar 5lbs
Flint and Steel 0lbs
Sack .5lbs
Torch(1) 2lbs
Normal Clothes 2.5
Dagger(3) 3lbs
Climbing Claws & Boot Tips(50g) 1.25lbs.
Thieves' Tools(30g) 1lbs.


On Smoke
Bridle, Saddle, Saddlebags 18lbs
Bedroll 2.5lbs
Blanket, Winter 1.5lbs
Rations, Trail(5) 5lbs
Torch(3) 3lbs
Waterskin 4lbs

Total weight of Items 71.5lbs
[/sblock]
[h4]Familiar:[/h4]Smoke[sblock]
Dog(Huskie), riding
HD: 2
HP: 7
Init: +2 (2 Dex)
Spd: 40 ft
AC: 17 (+2 Dex, +4 Natural, +1 Nat. Armor Adj.)
Str: 15 Dex: 15 Con: 15 Int: 6 Wis: 12 Cha: 6
Attack: Bite +3, Dam 1d6+3
Reach: 5 ft
Nat. Abilities: Low-light vision, Scent
Special Abilities: Alertness, Improved Evasion, Share Spell, Empathic Link
Saves - Fortitude: 4 Reflex: 4 Will: 3
Skills: Jump +8 ( +4 racial), Listen +5, Spot +5, Swim +3, Survival +1*, Track
*+4 Survival when tracking by Scent
Confers: Alertness Feat - +2 Spot & Listen
[/sblock]
[h4]Appearance and Background[/h4]
[sblock]Airith Pipehill is a young looking, skinny Hafling that has yet to find his place in the world. His hair is curly down to his shoulder and often in a ponytail. His youthful look comes from the fact he has no facial hair. He tries not to draw attention to himself since it makes it easier for him to do his job. He wants to be a wealthy noble, not a lowly peasant, or even worse a farmer.

His life began in the fertile farm town of Lornmas, Northwest of Malta. His family works on other farmers farms doing whatever needs to be done. They are forced to do this since they have never had enough money to have their own farm. Airith and his family did just about any job they could find. Airith spent most of his child hood farming and being a stable boy which he hated. He would often raise hell in his rebellious youth.

At age 13 his father, not knowing what else to do, got him a job working for a brewer. Airith took to this like a fish in water, which was good since the town was sick of all his shenanigans. Airith learned a lot about brewing but even more in the taverns and inns of Malta where his boss would sell ale. He would have spent the rest of his days brewing ale but the owner drove the business into the ground with his gambling and women. Not to mention his tendency to sample the product way to often.

Rather than go back to farming, Airith took the knowledge he learned in the taverns and inns and worked for the customers of these establishments. He would deliver messages and packages, recover stolen items, find a lost or missing person, whatever needed to be done, for the right price. He avoided jobs involving killing and flat out robbery, you can't get rich in prison.

Airith was close to being killed during one of his errands when a drunk man found him trying to reacquire a necklace for a customer. He probably would have been killed if not for the fact that his fear and adrenaline brought out his hidden magical abilities. He luckily dazed the irate man and slipped out of his home. Airith seeing this as a major asset, uses his magic to make his services even better and more productive.

Airith found Smoke beaten and hurt in the back alleys of Malta. Airith took pity on Smoke and tended to his wounds. In the year they have been together now they have a bond that is unbreakable. Smoke is Airith's best friend, and Smoke will follow or find Airith no matter where he is.[/sblock]
 
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Tinuviel

First Post
Inwe Galanodel

[sblock]
Female High Elf
2: Druid/Rogue
Alignment: Chaotic Neutral
Height: 5'7''
Weight: 112 lbs
Hair: dark brown with dark green streaks
Eyes: green
Age: 124
EXP: 1200

Str: 13 (+1)
Dex: 17 (+3)
Con: 15 (+2)
Int: 16 (+3)
Wis: 17 (+3)
Cha: 14 (+2)

Class and Racial Abilities:
-2 Str, +2 Dex, -2 Con, +2 Int, low-light vision, immune to magic-induced sleep, martial weapon proficiency, sneak attack (extra 1d6 per 2 levels damage), trap finding, evasion (successful reflex save for no damage), animal companion (badger), nature sense, wild empathy, +2 save against enchantment spells or effects, woodland stride (move thru any undergrowth at normal speed w/o taking damage or any other impairment; not applicable for magically manipulated), spontaneous casting ('lose' prepared spell for any summon nature's ally)

Hit dice: 1d8
HP: 19
AC: 15 (+2 leather armor, +3 Dex)
Init: +3
Speed: 30 ft

Saves:
Fortitude: +4 (+2 base, +2 Con)
Reflex: +5 (+2 base, +3 Dex)
Will: +5 (+2 base, +3 Wis)

BAB: +2
Melee Attack: +3 (+1 Str +2 BAB) Quarterstaff - single attack 1d6+3
-1/-1 double quarterstaff 1d6+1/1d6+1 crit x2
Ranged: +5 (+3 dex +2 BAB) dagger 1d4+5, 10ft, crit 19-20 x2

Skills:
Concentration +7 (5 ranks, +2 con)
Handle Animal +7 (5 ranks, +2 cha)
Hide +8 (5 ranks, +3 dex)
Knowledge nature +11 (4 ranks, +3 int, +2 class, +2 synergy - survival)
Listen +10 (5 ranks, +3 wis, +2 racial)
Open lock +8 (5 ranks, +3 dex)
Search +10 (5 ranks, +3 int, +2 racial)
Spot +9 (4 ranks, +3 wis, +2 racial)
Survival +11 (4 ranks, +3 wis, +2 class, +2 synergy - knowledge nature), [additional +2 following tracks]
Tumble +8 (5 ranks, +3 dex)
Use rope +8 (5 ranks, +3 dex, additional +2 circumstancial b/c of silk rope)

Feats:
Two-weapon fighting

Languages:
Common, Elven, Draconic, Gnome, Sylvan, Druidic

Druid Spells
Lvl: (DC) # slots
0: (13) 4
1: (14) 2+1
2: (15) 0+1
3: (16) 0+1

Equipment:
Quarterstaff 0
Dagger 2gp
Leather Armor 10 gp
Traveler's Outfit 1gp
backpack 2gp
Silk rope - 50 ft 10 gp
Trail rations for 10 days 5 gp
Waterskin 1 gp
parchment - 5 sheets 1 gp
Ink pen and ink 1 sp+8 gp
flint and steel 1 gp
Spell component pouch 5 gp
Belt pouch 1 gp
2 yds linen

Money: 214 gp 1 sp 2 cp

Magic Items: Friend ring: works like charm animal spell

Animal companion: Cildar, badger, small, level 2
Hit dice: 1d8+2
HP 12
Init +3
Speed: 30 ft, burrow 10 ft
AC 15 (+1 size, +3 Dex, +1 natural)
Touch 14
Flat-footed 12
Base attack: +0
Grapple: -5
Full attack: 2 claws +4 melee (1d2-1), and bite -1 melee (1d3-1)
Reach: 5 ft
Special Attacks: Rage (when takes damage, attacks opponent until one of them dies w/+4 to Str, +4 to Con, -2 to AC)
Special Abilities: low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 8 (-1), Dex 17 (+3), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Skills: Escape Artist +7, Listen +5, Spot +3
Feats: Track, Weapon Finesse, Link, Share Spells
Tricks: Down


Appearance and background:
Beautiful in simplicity, Inwe has very fair skin, eyes glowing green and dark brown hair with a green streak on either side of her face, a symbol of her druid order. Wherever she goes she wears a dark grey-green cloak, often hooded to hide all but her eyes in shadow. She exudes a certain peace and tranquility. However, though quite able, she is often not fully confident in her abilities and constantly strives to be better.

As a young elf in her native village, she was usually rather quiet with a strength all her own, and consequently she tended to ignore a small group of young elves that tried to get to her. One day in her wanderings she came across an abandoned juvenile badger, and took it to raise as a friend. After the badger had grown, this young group decided to go after it instead of her. One of them began throwing rocks at it. After it was hit in the head, it went berserk, and while Inwe stood helplessly, trying to call it off, it proceeded to claw and bite the young elf to death. Thereafter, Inwe was an outcast in her village; she took to wandering the forest with her badger.

After fourteen months on her own, she met up with a group of druids. Upon hearing the story of her exile and in their understanding of natural ways, they invite her to join them. She gladly accepts. As she adopts their ways, she learns quickly and soon acquires the skills to draw power from the world around her. However, there was always something not fully focused within her; this was the source of her lack of confidence and what she works to fight and overcome. She develops a bit of an obsession with quiet, intellectual power and wishes to gain it.
[/sblock]
 
Last edited:

Tilmamir

First Post
Wrinkle Waybright

Wrinkle Waybright
Male High Dwarf
GESTALT CLASS
5: Fighter/Bard


Worships St. Salix of the Blade
Alignment: Neutral Good
Height: 4’3”
Weight: 138 lbs
Hair: Dark Brown
Eyes: gray
Age: 55

Str: 17 (+3)
Dex: 13 (+1)
Con: 15 (+2)
Int: 13 (+1)
Wis: 16 (+3)
Cha: 15 (+2)

Class and Racial Abilities:

Fighter: Proficient with All Armor (L,M,H) & Shields (except tower),
. . . . . Proficient with all Simple Weapons,


Hit Dice: 1d10 +2
HP: 50 (12 + 10 + 11 + 3 + 9 + 5)
AC: 14 [No Armor, +1 Dex, +3 ring] (19 with Chain mail)
Init: +3 [+3 Dex]
Speed: 30ft
Hero Points: 5

Saves
Fortitude +6 [+4 base, +2 Con]
Reflex +5 [+4 base, +1 Dex ]
Will +7 [+4 base, +3 Wis]

Attacks
BAB: 11 Melee, 9 Range
Melee:: +11 unarmed strike (1d3+3)
Melee:: +11 Battle Axe (1d8+3)
Ranged: +9 Javelin (2) 1d6

Skills (56 SkPt)
Climb +11
Craft blacksmithing +9
Gather Information +11
Jump +9
Knowledge Arcana +9
Knowledge religion +8
Perform +10
Spellcraft +7
Use Magic Device +4

Feats
Armor Proficiency (light, medium, and heavy)
Dodge
Leadership
Quick Draw
Simple weapon proficiency
Scribe Scroll (1st level)
Whirlwind Attack

Languages
Common, Dwarven, Gnoll, tidbits of others




Bard Spells - Level 0 (DC: 12, castable per day: 3, known spells: 6 )
St Us Name ____________ Save__________Components
__ __ Dancing Lights __ Will Disb,MR _ v,s
__ __ Daze ____________ Will Nega ____ v,s,m
__ __ Mending ------------------_________ Will Nega ____ v,s
__ __ Flare____________ Fort Nega ____ v
__ __ Light ___________ MR ___________ v,m,df
__ __ Detect Magic ____ MR ___________ v,s

Bard Spells - Level 1 (DC: 13, castable per day: 3+1, known spells: 4 )
__ __ Erase ___________ Txt,MR _______ v,s
__ __ Cure Light Wounds_ Will Half ___ v,s
__ __ Feather Fall _____ Will Nega ___ v
__ __ Magic Weapon _____ Will Nega ___ v,s,f,df

Bard Spells - Level 2 (DC: 14, castable per day: 1+1, known spells: 3 )
__ __ Bull.s Strength __ Will Nega ___ v,s,m,df
__ __ Silence __________ Will Nega ___ v,s
__ __ Enthrall _________ Will Txt ____ v,s




Equipment & Supplies
Traveling cloak
Wearing or carrying
Battleaxe
Chainmail
Spell Component Pouch
Belt pouch

In Backpack
Backpack:
Musical instrument, masterwork Blanket, winter
Bedroll_______________________ Flint and steel
Mirror, small steel___________ Oil (1-pint flask)
Paper (sheet)_________________ Paper (8 sheets)
Javelin (2) __________________ Battleaxe
Inkpen________________________ Ink (1 oz. vial)
Lamp, common__________________ Parchment (5 sheets)
Rations, trail (per day)______ Signet ring
Torch_________________________ Waterskin
Spare socks (and other clothes)

Wealth
Sovereigns (PP): 5
Crowns (GP): 50
Dukes (SP): 10

Magic Items
Rod of Security (non-dimensional safe place with food and water))

Experience Points
13050 Needed: 15000 to raise

Appearance

Background
 

Attachments

  • wrinkle 2.jpg
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