GlassJaw
Hero
I'll be honest, I've never been a big fan of the way d20 handles firearms. Most of the time they are just glorified crossbows and they don't really evoke the kind of fear I want in a game. I also have an idea for a setting in which firearms do exist, but they are very rare and perhaps even illegal for the "general public" to own. I want the PC's to be afraid when a BBEG pulls out some kind of nasty slug-thrower.
One of my really simple ideas involves using the VP/WP system (which I will most likely be using in my next homebrew campaign).
My proposed changed is that any weapon classified as a firearm inflicts VP as well as WP damage. My thought is that you can try to dodge out of the way but if you get hit, it's tough to "roll" with a slug to the chest. I also plan to use armor as DR that reduces WP damage only.
The only caveat to this is explaining the "it's only a flesh wound" cirumstance. I guess that could be interpreted with the damage roll of the weapon but VP is supposed to represent the hero's ability to turn a lethal blow into something minor (a la a flesh wound).
Another idea is to just increase the damage of firearms but with the VP/WP system, it isn't really a question of straight damage.
My purpose isn't to completely rewrite the firearm damage rules, just to make them deadlier so that even a high-level hero will think twice about some punk with a gun.
One of my really simple ideas involves using the VP/WP system (which I will most likely be using in my next homebrew campaign).
My proposed changed is that any weapon classified as a firearm inflicts VP as well as WP damage. My thought is that you can try to dodge out of the way but if you get hit, it's tough to "roll" with a slug to the chest. I also plan to use armor as DR that reduces WP damage only.
The only caveat to this is explaining the "it's only a flesh wound" cirumstance. I guess that could be interpreted with the damage roll of the weapon but VP is supposed to represent the hero's ability to turn a lethal blow into something minor (a la a flesh wound).
Another idea is to just increase the damage of firearms but with the VP/WP system, it isn't really a question of straight damage.
My purpose isn't to completely rewrite the firearm damage rules, just to make them deadlier so that even a high-level hero will think twice about some punk with a gun.
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