Dungeon #124 has arrived!

Alzrius

The EN World kitten
I'm surprised that no one has started a thread on the latest issue of Dungeon yet. So, without further ado, here it is.

This issue comes with a four-panel color poster map of the Diamond Lake area, which is marked with elevations, notations of major areas off the map, and numbers for various buildings (which are expounded upon in the backdrop section). It also has a scale and compass rose.

The first adventure, "The Whispering Cairn" by Erik Mona, is the kickoff of the new Adventure Path, the Age of Worms. This adventure lays a lot of groundwork for things to come, as many of the NPC's seem to have foreshadowing that they will be met again. There's also plenty of "Campaign Seed" sidebars, and between them and the background information, it's not too difficult to put together the basic premise of what this Adventure Path's overarching plot is.

The adventure itself is meant to take characters from 1st to 3rd level. The adventure itself is rather long, but is broken up into segments, since the PCs have to (in a manner reminiscent of some CRPG's) go back and perform some "side quests" to access the deeper areas of the dungeon. Note that these "side quests" are actually fairly integral to the plot, and form the basis for the next adventure. That said, I wonder if the first part isn't too deadly, since the majority of the dungeon is open to PC's on their initial run-through. Likewise, the segments of the adventure work themselves in seamlessly, but it would have been better (IMHO) to have one in before 90% of the dungeon is cleared, as that would be a good way to work in reaching 2nd level.

The backdrop of Diamond Lake (also by Erik) is quite interesting, and very well done. Most of the major NPC's have artwork of either their entire body, or a bust. The town's history, key NPC's, locations, and more are given. The information here is more than enough to flesh the town out and bring it to life. That said, there's also a strong emphasis on having the PC's be native to the town, or at least living there when the campaign begins. The last page of the overview focuses on how the various PHB races and classes can fit into Diamond Lake.

"The Temple of the Scorpion God", by James Wyatt and Andy Collins, is the second adventure in the magazine. Part two of the three-part Shards of Eberron arc, it has the PC's again recovering a large and powerful dragonshard. While it continues from the previous adventure well, this one is definately short (though no less intense for it). The entire adventure takes up exactly ten pages, with half-a-dozen keyed locations. The characters are air-dropped to a ruined temple, where they must "liberate" the dragonshard there.

Despite it's length, I think this adventure works very well with the feel of Eberron. The entire thing has a very Indiana Jones-style feel to it (it very much reminded me of the opening part of Raiders of the Lost Ark), and works well as a connector between the previous and next adventures.

The last adventure is "Chambers of Antiquities", a Maure Castle adventure by Robert J. Kuntz himself. This adventure fits in perfectly with the mega-adventure from a year ago in Dungeon #112, being extremely deadly and having strange and unique monsters, traps, and treasure. Of course, the shadows of schemes by the old Maure family are still etched (metaphorically in most cases) on the walls.

For those interested in integrating this into a Maure Castle campaign, you'll be happy to note that this level syncs up almost perfectly with the sidebar on it back from issue #112. However, for this issue, it would have been nice if they had provided a mention of exactly where the entrance here connected to other levels. While they did say it was above the Statuary, I had to go pull out my copy of #112 and scan that level to find the staircase from room 101 to the Chambers. Still, this is a minor complaint for a great adventure. I would say more, but I don't want to give any of the surprises away.

All in all, another spectacular issue from the people at Paizo!
 
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As always, the ubiquitous sidebar on next issue:

Next Month in Dungeon
Dungeon #125

The Three Faces of Evil

By Mike Mearls
Clues discovered in Diamond Lake lead to the Black Cathedral, a forlorn chamber hidden below a local mine. There they battle the machinations of the Ebon Triad, a cult dedicated to three vile gods. What does the Ebon Triad know about the Age of Worms, and why are they so desperate to get it started? An Age of Worms Adventure Path scenario for 3rd-level characters.

Backdrop: Denizens of Diamond Lake
Wondering who's the best liar in Diamond Lake? Did your PCs pick a fight with Kurlag the half-ogre? Need to convert the Age of Worms to the FORGOTTEN REALMS or EBERRON? Looking for wandering monsters for the hills surrounding town? This article has all the crunch you'll need to run adventures based in Diamond Lake.

Pit of the Fire Lord
By Andy Collins and James Wyatt
A madman hidden deep below Sharn plans to tear open a portal to the Sea of Fire. Can a band of heroes reach him in time to save the city from conflagration? "Pit of the Fire Lord" is part three of the three-part "Shards of Eberron" Campaign Arc. An EBERRON adventure for 6th-level characters.

Seekers of the Silver Forge
By Tim Hitchcock
Strange things have long plagued fishermen's nets - but none so strange as rotting fish that twitch and gasp for days after taken from the water, or a gilled githyanki's severed head found in a shark's belly. Do these briny omens lend credence to rumors of a sunken githyanki city caught in a necromantic civil war? Find out in this D&D adventure for 15th-level characters.
 

i just got the issue today.

From what I've read so far, it looks to be a good issue. I really like the Age of Worms setup.

There are two names used in the Diamond Lake background that sound very familiar to me. Khellek and Auric are names I remember from a very old D&D ad that appeared in comic books. The descriptions are very similar to the characters named in the Diamond Lake background as well. I seem to recall that the Auric in the comics ad had a ring style pommel on his sword, and the art for the Dungeon Auric on page 51 shows a similar pommel.

Coincidence?
 

Emphatically _not_ a coincidence. You're the first person to correctly identify that reference, and as such (as I promised in another thread), I'll send you some Dungeon goodies if you shoot your name and mailing address to dungeon@paizo.com.

Good hunting!

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
 

Wow, Thanks Erik!
I hadn't seen the other thread, so I was just lucky to mention the reference here.

I just sent the e-mail. Looking forward to some Dungeon goodies. :D
 

I received mine yesterday. Looks like a good issue, though I have yet to delve into the Adventure Path to any real depth. I would have posted, but I rarely have the chance to provide such an excellent summary as Alzrius did...
 

Just from the sound of it, the Adventure Path sounds as if Diamond Lake could easily mesh into the Silver Marches city of Deadsnows. It just so happens my players are stationed there now.
 

As I mentioned on the Paizo boards, Diamond Lake to me is the Greyhawk version of Deadwood. I'm really going to play the similarities up for my new group of players I'll be running this for. The pigs in Diamond Lake will be eating good once my player's show up...
 

It's funny. I watched about 45 minutes of one episode of Deadwood (the second, I think), and was so bored that I turned it off and haven't looked back, despite the fact that most of my coworkers assure me that I would love it and are grumpy because I don't watch it. And now that Carnivale is dead and buried, I just cancelled HBO (adios, Ali G) and probably won't get a chance to watch Deadwood again until it's out on DVD. I have been convinced that the show is really cool, and I look forward to seeing it, but it was not a major influence on Diamond Lake.

That said, the boys keep saying the same thing, so (I'm told) yours is an astute observation. :)

--Erik Mona
Editor-in-Chief
Dragon & Dungeon
 

Hi-

Recieved Dungeon 124 today, Whispering Cairns looks real tempting to play, the Map is a work of Art! Nice to see another Rob K. adventure as well as another Eberron opus. Sigh, My players prefer Forgotten Realms, so no Eberron for me, BUT I have incorperated the Warforged, Shifter and Artificer into my FR game.

Some nice ideas but a few quibbles, Why are stat blocks broken up? IE I gotta flip to another page to read the rest of the stats. Can you guys either put the full stats at the end of the adventure or at the very least, put them on one page? I know the above seems stupid, but when I use the NPC's for my own campaign, its a pain copying both pages, going into my graphics program and having to cut and past everything to one dedicated page.
 

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