Wulf Ratbane said:A very good link. Thanks!
arwink said:While I agree that Eberron lacks a fundamental core story, at the same time it loads up the first few chapters with everything you need to overlay your own core story on top of the setting.
Wulf Ratbane said:WOTC's strategy may very well be to provide a setting without a core story, but that would be a strategy that has yet to prove successful. (I think that's Mike's point.)
arwink said:Did WotC really need a new campaign world that replayed the old Core Stories? They have both FR and Grayhawk to handle that, and another variant on both probably isn't necessary.
Eberron may not be clear about what kind of stories they're expecting to be told there, but that lack of clarity can become part of its strength.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.