GlassJaw
Hero
Here's another thread as I continue on my quest to alter, tweak, gut, and disembowel the d20 hp/damage system.
Since SW doesn't have many instances of sneak attack damage (none of the core classes have it, I think one PrC does IIRC), there aren't really any special rules for handling sneak attack damage in the case of a critical hit. Even a sneak attack of 1d6 or 2d6 has a good chance of killing someone outright.
UA suggests toning down sneak attack damage (or extra damage dice) for critical hits, specifically granting a +1 bonus to the WP damage. I kind of like that rule.
Now my question is what if the character has very few VP's left and they get hit with a sneak attack? Let's say they have 5 VP's left and they get hit with a 5d6 sneak attack. They don't have many VP's left to absorb that attack. Even if they have a high Con score, there is a good chance they are going to be dropped into negative WP's.
So does this make sneak attack damage too powerful in the VP/WP system? Should sneak attack damage be reduced as soon as the damage enters WP territory?

Since SW doesn't have many instances of sneak attack damage (none of the core classes have it, I think one PrC does IIRC), there aren't really any special rules for handling sneak attack damage in the case of a critical hit. Even a sneak attack of 1d6 or 2d6 has a good chance of killing someone outright.
UA suggests toning down sneak attack damage (or extra damage dice) for critical hits, specifically granting a +1 bonus to the WP damage. I kind of like that rule.
Now my question is what if the character has very few VP's left and they get hit with a sneak attack? Let's say they have 5 VP's left and they get hit with a 5d6 sneak attack. They don't have many VP's left to absorb that attack. Even if they have a high Con score, there is a good chance they are going to be dropped into negative WP's.
So does this make sneak attack damage too powerful in the VP/WP system? Should sneak attack damage be reduced as soon as the damage enters WP territory?