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Summon Monster Duration

two

First Post
A 1st level wizard casts summon monster I on initiative 1 of round 1.

On initiative 1 of round 2, the monster appears and can full attack (if next to enemy) or move and atack, or charge. Correct?

On initiative 1 of round 3, the monster goes away, correct?

Or can the monster attack again in round 3 and then it goes away?

In other words: how many possible rounds of attacks can a duration=1 summon monster get?
 

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Corsair

First Post
1.


Round 1: 1st level wizard begins casting SM1

Round 2: Immediately before the Wizard's action, the SM1 finishes, and a celestial chicken appears. The wizard directs the chicken to peck at the goblin.

Round 3: Immediately before the Wizard's action, the chicken vanishes, before it gets a chance (on the wizards turn) to attack again.
 

Rystil Arden

First Post
Corsair said:
1.


Round 1: 1st level wizard begins casting SM1

Round 2: Immediately before the Wizard's action, the SM1 finishes, and a celestial chicken appears. The wizard directs the chicken to peck at the goblin.

Round 3: Immediately before the Wizard's action, the chicken vanishes, before it gets a chance (on the wizards turn) to attack again.
What about Astral Construct, which states "The Astral Construct acts normally on the last round of the power's duration and dissipates at the end of its turn."
 

jgsugden

Legend
Rystil Arden said:
What about Astral Construct, which states "The Astral Construct acts normally on the last round of the power's duration and dissipates at the end of its turn."
It is not the same as the summon spells. It specifically works differently.
 

Infiniti2000

First Post
Rystil Arden said:
What about Astral Construct, which states "The Astral Construct acts normally on the last round of the power's duration and dissipates at the end of its turn."
But in the case of a 1st level caster, wouldn't the last round be the first?
 


Rystil Arden

First Post
Infiniti2000 said:
But in the case of a 1st level caster, wouldn't the last round be the first?
If you said that, then it would not last for a one round duration (by your interpretation, it would appear, attack, and then disappear all instantaneously)
 

ElvishBard

First Post
Extend spell can be a wonderful thing, because then you can get your summoned monsters to last minutes per level, and that can work for a couple battles depending on how fast your team moves.
 

Infiniti2000

First Post
Rystil Arden said:
If you said that, then it would not last for a one round duration (by your interpretation, it would appear, attack, and then disappear all instantaneously)
Right. So, either it lasts for longer than the listed duration (the duration + 1 full round action), shorter than the listed duration (the duration - 1 round + 1 full round action), or you ignore that confusing sentence in the Astral Construct description. ;)
 

Rystil Arden

First Post
Infiniti2000 said:
Right. So, either it lasts for longer than the listed duration (the duration + 1 full round action), shorter than the listed duration (the duration - 1 round + 1 full round action), or you ignore that confusing sentence in the Astral Construct description. ;)
It is certainly there for a reason--I'm pretty sure they wanted to clear up that the construct does get to act on the next round right before it vanishes. Ignoring it is not an option in the Rules Forum (though I would certainly be fine if a GM chose to houserule it away for their own game :))
 

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