Arrgh! Mark!
First Post
There seems to be this big thing about railroading on these boards, and I have a vague suspicion that I do it.
Now, I let the players have their own way in the adventure and go about it as they will. Encounters happen or they don't - things don't neccesarily have to happen in order.
But by god, if they follow an unimportant clue to it's very end, I start giving large clues. Starting with "I wonder if this clue is important? Maybe there's others. What are the other options?" to "That is a silly idea. There's nothing in the Belgian Congo*."
People yap on about railroading, and yet as a DM I believe keeping on the plot is a neccesary thing for both my and player enjoyment. My players never complain about me forcing actions or anything. (Well, apart from a historical fantasy game. But I mean, seriously - you don't say 'DUDE!, KICK ARSE! you say "Dear me, jolly old soul, that beat major donkey!")
What is up with this railroading business? It's neccesary! Why do some people complain?
*Bloody Call of Cthulu campaigns.
Now, I let the players have their own way in the adventure and go about it as they will. Encounters happen or they don't - things don't neccesarily have to happen in order.
But by god, if they follow an unimportant clue to it's very end, I start giving large clues. Starting with "I wonder if this clue is important? Maybe there's others. What are the other options?" to "That is a silly idea. There's nothing in the Belgian Congo*."
People yap on about railroading, and yet as a DM I believe keeping on the plot is a neccesary thing for both my and player enjoyment. My players never complain about me forcing actions or anything. (Well, apart from a historical fantasy game. But I mean, seriously - you don't say 'DUDE!, KICK ARSE! you say "Dear me, jolly old soul, that beat major donkey!")
What is up with this railroading business? It's neccesary! Why do some people complain?
*Bloody Call of Cthulu campaigns.