Murdoch
Human Warlock 14/Hellfire Warlock PRC 3
Str: 10 (+0)
Dex: 20 (+5) (14 base +6 from gloves)
Con: 20 (+5) (14 base + 6 from belt)
Wis: 16 (+3) (12 base +4 headband)
Int: 14 (+2)
Cha: 23 (+6) (15base +4 from levels +4 from cloak)
AC: 38
(10 [Base] +9 armor +4 natural (bracers) +4 deflection (ring) +4 Shield (ring) +5 dex +2 insight (invocation))
Touch AC: 21
Flat footed: Never flat footed (from dark foresight invocation)
HP: 146 [6 + (3.5*15) + 5*17]
BAB: +12
Init: + 5
Spd, Land: 40 (30 base +10 boots)
Spd, Fly: 40, good
Saves
Fort: + 21
(5 [Base] + 5 [Con] + 5 [Resistance (cloak)] +6 [invocation])
Refl: + 17
(5 [Base] + 5 [Dex] + 5 [Resistance (cloak)] +2 [invocation])
Will: + 18
(10 [Base] + 3 [Wis] + 5 [Resistance (cloak))
Note 1: Fire, Lightning and Cold Res 5, resisted energy is reflected on damage source or can instead be added to the next Eldrich Blast (from Mantle).
Note 2: Never surprised or flat-footed
Spells & effects usually active
[sblock]Every morning after waking and every night before sleeping, Murdoch uses the following invocations:
See the unseen: darkvision and see invisibility 60', 24h
dark one’s own luck: cha bonus to 1 save (Fortitude), 24h
Fell flight: fly at normal speed good maneuverability, 24h
Every 2 hours, murdoch casts the following:
Dark foresight: receive instantaneous warnings of impending danger or harm to the subject of the spell. Never surprised or flat-footed. the invocation gives a general idea of what action might be taken take to best protect yourself and gives you a +2 insight bonus to AC and Reflex saves. When another creature is the subject of the spell, you receive warnings about that creature.
+ plus communnicate telepathically with target if within 100ft & within line of sight
Magic item effects:
Adaptation (from amulet)
Sustenance (from ring)
Feather falling (from ring)
stringing and springing (from boots): +10 speed
Lightning & Cold Res 5 (from mantle)
Fire resistance 5 (warlock ability)
Resisted energy (incl from fire res that you have otherwise, etc) is reflected on damage source or can instead be added to the next EB.
[/sblock]
Skills: [skillpoints: (2+2)*4+(2+2)*16+ (4+16 human) = 100]
Bluff: +18 [12 ranks + 6 cha]
Diplomacy +10 [+2 Bluff synergy +2 Sense motive synergy + 6 cha]
Concentration: +25 [20 ranks + 5 con]
Intimidate +13 [10 ranks +6 cha +2 Bluff synergy]
Spell craft: +21 [19 ranks +2 int] +2 bonus to decipher spells on scrolls
Sense motive: +23 [20 ranks +3 wis]
Use magic device: +25 [19 ranks + 6 cha] +2 checks related to scrolls (spellcraft synergy)
Attacks:
Morningstar +12/+7/+2 to hit, 1d8 damage, x2, Bludgeoning
Eldrich blast (ranged touch attack): +17 hit (+18 if within 30ft) (+12 base +5 dex (+1 point blank shot)), Damage: 10d6 +1 (7d6 base +3d6 Mantle +1 point blank shot) + 2d6/rnd for 3 rounds with vitriolic blast (damage bypasses spell resistance)
Can arc blast to 3 additional targets (1/2 damage of primary target) or 30 ft cone
Warlock abilities:
Eldrich blast
Detect magic spell at will
Energy resistance 5: fire
Damage resistance 4/ cold iron
Fiendish resilience 2 (regenerate 2 hp/rnd for 2 minutes) once a day
Deceive item: take 10 on use magic device, even when distracted or threatened
Warlock Invocations:
Least (3):
...Eldrich spear: EldrichBlast has 250 ft. range [equivalent to 2nd lvl spell]
...See the unseen: darkvision and see invisibility 60', 24h [equivalent to 2nd lvl spell]
...dark one’s own luck : cha bonus to 1 save, 24h [equivalent to 2nd lvl spell]
Lesser (3 +1 from feat*):
...Fell flight: fly at normal speed good maneuverability, 24h [equivalent to 3rd lvl spell]
...walk unseen: invisibility self 24h [equivalent to 2nd lvl spell]
...eldritch chain: arc eldritch blast to 3 extra targets, targets after 1st only get half damage [equivalent to 4th lvl spell]
...Flee the seen*: dimention door 25 ft+ 5ft/2 lvls + major image of self for 1 round [equivalent to 4th lvl spell]
Greater (2):
...Eldritch cone (30 ft cone) [equivalent to 5th lvl spell]
...Vitriolic blast: EB becomes acid; +2d6 damage/rnd for 3 rounds; damage bypasses spell resistance (no save!) [equivalent to 6th lvl spell]
...Devour Magic: targetted geater dispell magic with a touch [equivalent to 6th lvl spell]
Dark:
...Dark foresight: As
foresight , plus communnicate telepathically with target if within 100ft & within line of sight [equivalent to 9th lvl spell]
[sblock=Rules_for_SLA_feats]
Code:
Caster Level
Spell to to
Level Empower Quicken
Equ. or Max.
0 4th 8th
1st 6th 10th
2nd 8th 12th
3rd 10th 14th
4th 12th 16th
5th 14th 18th
6th 16th 20th
7th 18th —
8th 20th —
9th — —
[/sblock]
Feats:
1 level 1 human: Purify SLA [from Book of exalted deeds]:
3/day per SLA, adds good deesciptor to SLA, increase damage by 1 die type to evil outsiders, neutral creatures take half damage and good creatures take no damage
1 level 1 feat: precise shot (can attack foes in melee without penalty)
1 level 3 feat: Point blank shot
1 level 6 feat: Maximize SLA (Eldritch blast) [from complete arcane]
1 level 9 feat:
Empower SLA (Eldritch blast): 50% increase in numerical variables of SLA, 3x/day
1 level 12 feat: Quicken SLA (Eldritch blast): SLA is a free action, 3x/day
1 level 15: extra invocation: Flee the sceen
Equipment:[sblock]
Murdoch's Mantle -- +3d6 Eldritch Blast, Lightning and Cold Res 5. Resisted energy (incl from fire res that you have otherwise) is reflected on damage source or can instead be added to the next EB. Replaces Chausable. Associated With Zura.
Vest of resistance +5 (all saves, from Complete Arcane)
Bracers of natural armor +4 (as amulet, from SRD)
Mythryl chain shirt +5 (tot AC=+9, max dex=+8)
Belt of health (as amulet) +6 with adaptation (as amulet)
Ring of protection +4
argent ring of force shield (+4 shield) with sustenance and feather falling
Cloak of charisma +4
Gloves of dexterity +6
Boots of speed (haste for 10 non-consecutive rnds) with stringing and springing (+10 speed)
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves; all movement increases by 30 feet
Headband of wisdom +4 (as periaph)
Rod of metamagic quicken (max 6th level)
Scroll of greter teleportation
Cure moderate wounds potion 300 gp 0 lb , Hung around neck, beneath clothes
Morningstar, 8gp, 6lb 8 gp 6 lb , Strapped to right side
2 Sewing Needles 1 gp 0 lb , left belt pouch, pinned to a cork
Belt Pouch 1 gp 0,5 lb , worn, left side
Belt Pouch 1 gp 0,5 lb , worn, back
Waterskin (water) 1 gp 2 lb , backpack
Trail rations (1 day) 0,5 gp 0,5 lb , backpack
Scroll case 1 gp 0,5 lb , packpack
Money 286,5 gp , split in both pouches
Wand of true strike (49 charges) 750
Wand of create water 375
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History:
[sblock]
Murdock was raised in an orphanage. At puberty, he started showing strange powers that he couldn’t control. One night, during his sleep, an uncontrolled blast came from him and killed another orphan. Stricken with remorse, he ran away from the orphanage to live alone in the wilderness. There, fey creatures found him and helped him understand and control his powers.
Ever since, he has come back to civilization, seeking adventure to test and improve his powers.
Appearance:
When adventuring, Murdock either travels invisible, or wears a heavy cloak. He has grey eyes, and regularly shaves his head and beard. He wears several tatoos on his head, face and body.
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Cohorts and followers:
Leadership score: 23 (16 from level + 6 cha bonus + 2 base of operations - 1 mpves a lot)
13th level cohort
1st level: 75
2nd level: 7
3rd level: 4
4th level: 2
5th level: 2
6th level: 1
Cohort:
Barnak Silvernose
Gnome Sorceror 6/exalted arcanist 5/thaumaturgist 4
15th level spellcaster
[sblock]
Str: 16 (+2) (12 base, - 2 racial +6 belt)
Dex: 10 (+0)
Con: 16 (+3) (14 base + 2 racial)
Int: 12 (+1)
Wis: 10 (+0)
Cha: 25 (+7) (16 base. + 3 levels, + 6 cloak)
AC 27
(10 Base +6 armor (bracers) +2 deflection +4 Shield +2 natural +2 dex +1 size) +4 dodge (racial) against giants +2 (racial) against illusions.
Touch AC: 15
Flat footed: 24
HP 4+13d4 +3* 14= 78
BAB + 6
Init: + 2
Spd, Land: 20
Spd, Fly: 40, good (from spell)
Saves
Fort + 13
(5 [Base] + 3 [Con] + 5 [Resistance])
Refl + 12
(5 [Base] + 2 [Dex] + 5 [Resistance])
Will + 13
(9 [Base] + 0 [Wis] + 5 [Resistance])
Spells & effects usually active
[sblock]
Low light vision (racial)
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
+1 DC with conjuration spells (from feat)
+1 DC for saving throws against illusion spells
Contingent Conjuration: summon monster 7 when Gimlak wills the spell to activate
[/sblock]
Skills [(3*4+ 3*5) sorc + (5*5) exlt arcanist + (3*4) thaumaturgist]
Concentration: +21 [18 ranks (9 sorc. + 5 exlt arcanist +4 thaumaturgist) +3 con]
Craft (alchemy): +4 [1 rank ( 1 sorc) +2 racial +1 int]
Knowledge (Arcana): +19 [18 ranks (9 sorc. + 5 exlt arcanist +4 thaumaturgist) +1 int]
Knowledge (Religion): +7 [6 ranks (8 sorc. cross class + 2 exlt arcanist) +1 int]
Listen: +2 [+0 ranks + 2 racial +0 wis]
Hide: +8 [0 ranks +4 size + 2 dex +2 dex]
Spellcraft: +18 [17 ranks (+ 13 exlt arcanist +4 thaumaturgist) +1 int]
Attacks:
+6 bab +2dex
Class abilities:
Spells
Extra spell selection [exalted arcanist]
Access to sanctified spells [exalted arcanist, level 5]
Faster consecrate and purify spells [exalted arcanist] Note: +2 DC for spells with good descriptor (from feat)
Improved Ally [Thaumaturgist, level 1][sblock]
When a thaumaturgist casts a planar ally spell (including the lesser and greater versions), he makes a Diplomacy check to convince the creature to aid him for a reduced payment. If the thaumaturgist’s Diplomacy check adjusts the creature’s attitude to helpful the creature will work for 50% of the standard fee, as long as the task is one that is not against its nature.
The thaumaturgist’s improved ally class feature only works when the planar ally shares at least one aspect of alignment with the thaumaturgist.
A thaumaturgist can have only one such ally at a time, but he may bargain for tasks from other planar allies normally. [/sblock]
Extended Summoning [Thaumaturgist, level 3][sblock]
At 3rd level and higher, all spells from the summoning subschool that the thaumaturgist casts have their durations doubled, as if the Extend Spell feat had been applied to them. The levels of the summoning spells don’t change, however. This ability stacks with the effect of the Extend Spell feat, which does change the spell’s level. [/sblock]
Contingent Conjuration [Thaumaturgist, level 3][sblock]
A 4th-level thaumaturgist can prepare a summoning or calling spell ahead of time to be triggered by some other event. This functions as described for the contingency spell, including having the thaumaturgist cast the summoning or calling spell beforehand. The spell is cast instantly when the trigger event occurs.
The conditions needed to bring the spell into effect must be clear, although they can be general. If complicated or convoluted condition as are prescribed, the contingent conjuration may fail when triggered. The conjuration spell occurs based solely on the stated conditions, regardless of whether the thaumaturgist wants it to, although most conjurations can be dismissed normally. A thaumaturgist can have only one contingent conjuration active at a time.[/sblock]
Spells known
level 0 1 2 3 4 5 6 7
# spells known 9 5 5 4 4 4 3 2
+ 2 spells from spell knowledge (exalted arcanist level 1; 1 level 2 and 1 level 3 spell chosen)
+ access to all Sanctified spells from BoED (marked with a *)
per day 6 6 6 6 6 6 6 4
Cha bonus 0 2 2 2 1 1 1 1
- - - - - - -
Tot: 6 8 8 8 7 7 6 4
Level 0:
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Light: Object shines like a torch.
Ghost Sound: Figment sounds.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Prestidigitation: Performs minor tricks.
Level 1:
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
True Strike: +20 on your next attack roll.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Twilight luck*: +1 to all saves for 1 rnd/lvl, must have abstained from alcohol 3 days prior to casting
Divine inspiration*: +3 damage to attack evil beings, lasts 1d4 rnds. Sacrifice 1d2 str damage.
Level 2:
Web: Fills 20-ft.-radius spread with sticky spiderwebs.
Command Undead: Undead creature obeys your commands.
Locate Object: Senses direction toward object (specific or type).
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Consecrate : [from spell knowledge] fills area with positive energy, making undead weaker.
Luminous armor*: 1h/lvl, gain +5 to AC (breastplate, no dex penalty). Sheds light as 2nd level light spell, negates lower lvl darkness spells. Sacrifice: 1d2 str damage
Ayailla's Radiant Burst*: 1d6 divine amage/2 lvs to evil creatures, evil creatures that fail ref save are blinded for 1 rnd. sacrifice: 1d2 str damage
Level 3:
Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Fireball: [/i]1d6 damage per level, 20-ft. radius.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Gaseous Form[from spell knowledge]: Subject becomes insubstantial and can fly slowly.
Phieran's resolve*:+4 sacredbonus on [evil] spells. 1min/lvl. Sacrifice: 1d3 str damage
Path of the exalted*: ask deity for help on a question. Sacrifice: no divination spells cast 24h prior
Telepathy tap*: overhear telepathy. 1rnd/lvl Sacrifice: 1d3 str damage
Brilliant Emanation*: touched object radiates light for 1d4 rnd that blinds evil creatures, those that succeed a for save only get -1 to any attacks
Hammer of righteousness*: force hammer deals 1d6 damage/lvl, 1d8/lvl to evil creatures. Sacrifice: 1d3 str damage
Celestial Aspect*: 1 min/lvl, gain 1 celestial ability from list. Sacrifice: 1d3 str damage
Level 4:
Dimensional Anchor: Bars extradimensional movement.
Summon Monster IV: Calls extraplanar creature to fight for you.
Perfect summons: [from BoED] Summoned creatures in anare become good, don't need to obey the caster if an evil or neutral creature was summoned. 1h/lvl, no save, 40 ft spread, 100ft+10ft/lvl range
Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature.
Lumious armor, greater*: 1h/lvl, gain +8 to AC (full plate, no dex penalty). Sheds light as 2nd level light spell, negates lower lvl darkness spells. Sacrifice: 1d3 str damage
Sunmantle*: DR5/- for 1 rnd/lvl, acts as a daylight spell, a creature hitting the caster gets 5 damage. Sacrifice: 1d4 str damage
Diamond Spray*: 60 ft spray, evil creatures dazzled for 2d6 rnds (no save), damage 10d6, save ref for half. M: 100 gp of diamond dust
Level 5:
Prying Eyes: 1 min casting time, 1h/lvl duration, creates 1d4 +lvl eyes, can scout for you.
Wall of Stone: Creates a stone wall that can be shaped.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Wall of Force
Inquisition*: will save or creatures must answer 1 question/3 lvls. Sacrifice: 1d4 con damage
Curtain of light*: 1 rnd/lvl 2d4/1d4 damage to evil creatures 10/20 ft away on one side, 2d6+12 damage to evil creatures passingthrough the curtain, counters 4th level and lower darkness spells. Sacrifice: 1d4 str damage
Sicken evil*: 20 ft radiation, 1 min/ lvl, sicken evil. Sacrifice: 1d4 str damage
Level 6:
Chain lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Summon Monster VI: Calls extraplanar creature to fight for you.
Disintegrate: ranged touch attack deals 2d6/ level damage or 10 ft cube of nonliving matter.
Exalted raiment*: 1 min/lvl, +2 AC (sacred), DR 10/evil, SR 17, reduces ability damage de to spellcasting (except for this spell) by 1. Sacrifice: 1d4 str damage
Vaillant steed*: 1h casting time, duration 1 year. Conjure a pegasus or a unicorn. Sacrifice: 1d3 str drain
Storm of shards*: 80 ft spread, evil creatures take 12d6 divine damage (ref save for half), evil creatures are blinded (for save to negate). Sacrifice: 1d3 str drain
Level 7:
Teleport, Greater: As teleport, but no range limit & no chance to get off target
Summon monster 7:
Cry of Ysgard*: 1 rnd casting time, duration: up to a yearCalls 2d4 bariaur defenders of Ysgard. Sacrifice: 1d3 str drain
Constricting chains*: 1 std action to cast, 1 rnd/lvl dur, range 100ft+10ft/lvl. Creature is entangled, takes 3d6 nonlethal damage/rnd. Sacrifice: 1d2 str drain
Rain of embers*: 1 std action to cast, 1 rnd/lvl dur, range 100ft+10ft/lvl. 40 ft radius area. Rain of divine fire deals 10d6 damage per rnd to evil creatures. Sacrifice: 1d2 str drain
Phoenix fire*: 1 std action to cast, range 15 ft, area 15ft radius spread centered on caster.Evil creatures take 2d6 damage/caster level as you immolate yourself. Sacrifice: Death for 10 min, rize but loose a level
Channel celestial*: 1 std action to cast, 10 min/lvl dur, range 240ftYou invite a celestial to occupy your body: 1d3 str & dex damage
Feats
1 Eschew materials
3 consecrate spell
6 Purify spell
9 Spell focus (conjuration)
9 Spell focus (good) [exalted arcanist level 3 bonus feat]
11 Nonlethat substitution [exalted arcanist level 5 bonus feat]
12 Sudden maximize (maximize a spell 1/day without preparation)
13 Augment Summoning [thaumaturgist level 2 bonus feat]
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Racial traits
[sblock]
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
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Equipment tot: 110,000gp
Cloak of charisma +6 36000
Bracers of armor +6 36,000 gp
Ring of protection +2 with feather falling 11300
Ring of argent force shield 8000
amulet of natural armor +1 4000
vest of resistance +5 (all saves, from Complete Arcane)* 12500 gp
1000 gp for material components
1000 gp in diamond dust
200 left
Wand of true strike 750
Wand of create water 375
Belt of giant strenght +6 36,000
Wand of Restoration 26,000 gp
[/sblock]
Other followers [sblock]
6th level follower: Madam Mirna the tulip, Matriarch of a courtesant house
Doppleganger 6th level (as per races of destiny) in charge of:
- 1x cleric of selune (3rd level)
- 5x bards (1st level)
- 10x rogues (1st level)
5th level follower: Gimlack Silverbeard
Warrior 5th level, heads the Silverbeard brewing and construction company.
In charge of:
- 5 dwarf clerics (1st level)
- 10x dwarf experts (1st level)
- 15x dwarf warriors (1st level)
- 5 dwarf rogues (1st level)
- 2x dwarf warrior (2nd level)
- 3 dwarf warrior/rogues (level 1/1)
- 1 dwarf arrior (3rd level)
4th level follower: Ethiann Eviastarim
Elf ranger (archer), in charge of:
- 5 elven ranger (1st level)
- 1 elven cleric of MIeliki (level 3)
4rd level follower:
In charge of:
- 5x level 1
- 1x level 2
[/sblock]