Hi Ashy, here are a few I've dug out of my old tattered papers on Ice, Luck and Honour, and then a few more I made up just now...
Spirit's Whisper Large Shield +2
A large black and grey shield with a stretched ghost's face on the front side. The item is the vessel for an imprisoned ghost. When initially found, the shield's face will be dull and lifeless, but it will become more life(death?)-like the more the user wields it.
- Shout 1/day. The huge stretched mouth blasts forth a scream of negative energy, as per the Shout spell. Thing is, the spell is modified so that it has not only a sonic attack, but physical repercussions. Same spell stats, but movable objects will be pushed back to the spell radius (as per wielder level).
- Curse 1/year. As the shield becomes more active, the fangs of the ghost's mouth grow. Once they are fully grown (takes a year, then they go white), the wielder can attack with the shield and cast a Curse on whomever it hits. I can't remember the stats of the spell curse, but it's the one where it a permanent deduction to the victim's random stat (-6?)
- Additionally, if a player dies whilst holding the shield, they become sucked into the item as per the Soul Bind spell. The residing ghost is freed because of this. DM's choice whether he goes ballistic and attacks, or not. (you're a lucky one Torious - the times when you did die, you weren't holding the shield)
Tymora's Tap
A small detached tap/faucet that radiates conjuration magic. Can be jammed into anything (magically fixes itself with caster's will) and turned on for a steady flow of fresh water. It 'taps' directly into the elemental plane of water, and can technically run forever.
Barbican +1 cloak of protection
Heavy metallic cloak with a iron clasp.
- On command of 'Barbican' by wearer, the cloak becomes a Wall of Iron. As per the spell, but not as per spell area, just on the cloak (but it will hold mid air, so it's great for blocking corridors). Will collapse on command of bearer.
Baleal's Choice
Unassuming thin silver ring. Good alignment. Radiates transmutation and evocation magic. Once worn, only activates for one user (till it has claimed what it was made for, or the character dies). The ring is cursed and cannot be removed, other than through Remove Curse against caster level of 12.
- Holy Word (or can be changed to different spell, if you consider this too powerful a spell) any number of times per day. Each time this power is invoked, the ring constricts and amputates the wearer's finger
irreversibly. After each use, the ring disappears, then appears on the next finger in line.
Whip of Beasts Whip +3.
Whip made from three Displacer Beast's tentacles. Horrible to look at, great in use.
- User can pull off a tentacle and use it to summon a Displacer Beast as per Summon Monster rules. Tentacle is consumed with summoning, and whip drops its bonus by +1.
- Blink dogs will attack the user with absolute hatred. Be prepared, they're nippy little bastards.
Ah well, I think that's enough for now. Let me know if you need more and how the session goes. And please, feel free to poach whatever you want from the story hour
Spider J