Sravoff
First Post
I have been looking for an alternatate to the core rules for ac bab. I saw the sw revised and thought maybe. I saw grim-n-gritty rules and that was far too grim I wanted something different, but similar.
I have developed a system somewhere in the middle. Those with good attack bonus's get the good defence bonus, those with fair get fair and those with poor get poor.
[]Good-
3/3/4/4/5/5....
goes up one per two levels.
[]Fair-
2/2/3/3/34/4/......
goes up on per two levels then up on per three levels then back to two and so on.
[]Poor-
1/1/1/2/2/2/3/3/4/4/4....
goes up one per three, one per three, then one per two, one per three, one per three, one per two. And so one.
I decided on the increased defence for poor because eventually you will learn, even if it is during battle.
[]Defence=10+class+dex+misc
Monks get their wis as normal
other classes get extra as normal. bladesinger, duelists.....
racial ac bonus is one half normal. minimum of one.
[]Damage reduction
armor gives 1/2 ac bonus +1. round down.
monk adds her ac bonus to DR. her + ac per 5 levles.
Other DR works as normal.
[]WP/VP
Wound points are equal to you con score + your base attack bonus.
Vitality points are equal to your normal class hit points.
[]Critical Hits
Critical hits do damage directly to a persons wound points, thus making them fatigued.
Damage=Normal die+str mod+crit mod
This makes critical multiplyers still valid.
[]Armor
Wearing armor makes you easier to hit.
light= -1 defence score
medium= -2 defence score
heavy= -4 defence score
I have not really tested this system very much. I would very much lie your thoughts
Thanks
-Sravoff
I have developed a system somewhere in the middle. Those with good attack bonus's get the good defence bonus, those with fair get fair and those with poor get poor.
[]Good-
3/3/4/4/5/5....
goes up one per two levels.
[]Fair-
2/2/3/3/34/4/......
goes up on per two levels then up on per three levels then back to two and so on.
[]Poor-
1/1/1/2/2/2/3/3/4/4/4....
goes up one per three, one per three, then one per two, one per three, one per three, one per two. And so one.
I decided on the increased defence for poor because eventually you will learn, even if it is during battle.
[]Defence=10+class+dex+misc
Monks get their wis as normal
other classes get extra as normal. bladesinger, duelists.....
racial ac bonus is one half normal. minimum of one.
[]Damage reduction
armor gives 1/2 ac bonus +1. round down.
monk adds her ac bonus to DR. her + ac per 5 levles.
Other DR works as normal.
[]WP/VP
Wound points are equal to you con score + your base attack bonus.
Vitality points are equal to your normal class hit points.
[]Critical Hits
Critical hits do damage directly to a persons wound points, thus making them fatigued.
Damage=Normal die+str mod+crit mod
This makes critical multiplyers still valid.
[]Armor
Wearing armor makes you easier to hit.
light= -1 defence score
medium= -2 defence score
heavy= -4 defence score
I have not really tested this system very much. I would very much lie your thoughts
Thanks
-Sravoff