Arbiter of Wyrms
First Post
I know that there are some careful stat-proofreaders out there, so lend a hand, would you?
Raven Swarm
Tiny Animal (Swarm)
Hit Dice: 3d8 (13hp)
Initiative: +2
Speed: 10ft, fly 40 ft. (average)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +2/-
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Blinding, disease, distraction, theft
Special Qualities: Low-light vision, half damage from slashing and piercing, swarm traits
Saves: Fort 3, Ref 7, Will 3
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +6, Spot +8, Sleight of Hand +2
Feats: Weapon Finesse, Lightning Reflexes
Environment: Temperate forests
Organization: Solitary, Conspiracy (2-3 swarms), Storytelling (4-7 swarms), Aerie (8-11 swarms), Unkindness (12-20 swarms)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: --
A wildly chaotic jumble of black feathers tumbles towards you in a homogenous, squawking mass of birds.
These glossy black birds are about 2 feet long and have wingspans of about 4 feet. They combine both claws into a single attack. The statistics presented here can describe a large flock of almost any non-predatory bird of similar size.
A raven swarm scrabbles madly to alight on creatures or objects in their space, scratching and pecking at exposed flesh, especially eyes, or at any visible, shiny objects.
Blinding (Ex): Any creature struck for maximum damage by a raven swarm must succeed at a DC 11 Fortitude save or lose an eye, suffering a -2 penalty to all Spot and Search checks. The save DC is Constitution-based.
Disease (Ex): Filth fever—swarm attack, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Theft (Ex): The swarm of ravens makes a single sleight of hand check each round against each character whose space they occupy, stealing only shiny objects which weigh 5 pounds or less. Half of the object stolen by a raven swarm are dropped again 1d4 rounds later.
Skills: A raven swarm has a +4 racial bonus to Listen and Spot checks.
I don't know if there are already stats for a raven swarm, or even if there are clear instructions on building new swarms, but based on how the bat swarm compares to the bat and also on the stats for ravens in the SRD, I've built a raven swarm which I now post (without OGL) for your review and approval.
Raven Swarm
Tiny Animal (Swarm)
Hit Dice: 3d8 (13hp)
Initiative: +2
Speed: 10ft, fly 40 ft. (average)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +2/-
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Blinding, disease, distraction, theft
Special Qualities: Low-light vision, half damage from slashing and piercing, swarm traits
Saves: Fort 3, Ref 7, Will 3
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +6, Spot +8, Sleight of Hand +2
Feats: Weapon Finesse, Lightning Reflexes
Environment: Temperate forests
Organization: Solitary, Conspiracy (2-3 swarms), Storytelling (4-7 swarms), Aerie (8-11 swarms), Unkindness (12-20 swarms)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: --
A wildly chaotic jumble of black feathers tumbles towards you in a homogenous, squawking mass of birds.
These glossy black birds are about 2 feet long and have wingspans of about 4 feet. They combine both claws into a single attack. The statistics presented here can describe a large flock of almost any non-predatory bird of similar size.
A raven swarm scrabbles madly to alight on creatures or objects in their space, scratching and pecking at exposed flesh, especially eyes, or at any visible, shiny objects.
Blinding (Ex): Any creature struck for maximum damage by a raven swarm must succeed at a DC 11 Fortitude save or lose an eye, suffering a -2 penalty to all Spot and Search checks. The save DC is Constitution-based.
Disease (Ex): Filth fever—swarm attack, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Theft (Ex): The swarm of ravens makes a single sleight of hand check each round against each character whose space they occupy, stealing only shiny objects which weigh 5 pounds or less. Half of the object stolen by a raven swarm are dropped again 1d4 rounds later.
Skills: A raven swarm has a +4 racial bonus to Listen and Spot checks.
I don't know if there are already stats for a raven swarm, or even if there are clear instructions on building new swarms, but based on how the bat swarm compares to the bat and also on the stats for ravens in the SRD, I've built a raven swarm which I now post (without OGL) for your review and approval.
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