Artoomis
First Post
I'd like your opinions on the below feat chain and two new feats:
Exotic Weapon Proficiency (Whip)
---Weapon Focus (Whip)
Combat Expertise
--- Improved Disarm (or Improved Trip)
----- Whip Master
--------- Whip Maestro
Whip Master [General]:
Prerequisite: Exotic Weapon Proficiency (Whip), Weapon Focus (Whip), Combat Expertise, Either Improved Disarm or Improved Trip
Benefits: Ignores Cover (Whip only) and avoids provoking an attack of opportunity with whip.
Normal: Using a whip provokes an AoO just as if it were a ranged weapon.
Special: A fighter may select Whip Master as one of his fighter bonus feats.
Whip Maestro [General]:
Prerequisite: Exotic Weapon Proficiency (Whip), Weapon Focus (Whip), Combat Expertise, Either Improved Disarm or Improved Trip, Whip Master
Benefits: Threatens with a whip just as any other melee weapon. Also, the whip is an extension of the wielder's hand - he can use it basically as he would he own hand, but not for wielding another weapon. This ability is also limited to grasping items, pulling levers, pushing buttons, and the like, but not for fine motor skill manipulations, like writing, for example. Common sense must prevail is adjudicating this use of the whip. He could, for example, when using the whip to disarm a sword wielder, ending up with the sword in the whip's grasp and then drop it anywhere within the whip's 15' reach or transfer it to his other hand, all in one action.
Normal: A whip does not threaten any opponents.
Special: A fighter may select Whip Maestro as one of his fighter bonus feats.
As a feat chain I think it's reasonable.
Whip Master is more powerful than the normal feat for ignoring cover while using melee weapons (Precise Strike from Eberron, pre-requisite of BAB +5), but it is the fifth feat in a chain and is for whips only, so I think that balances this out nicely. For "power" comparison, other feats I know of tha have prerequisites of four other feats are: Whirlwind Attack and Greater Weapon Specialization (four feats including weapon proficiency).
Whip Maestro is pretty strong, but is the sixth feat in a chain, and so it is deservedly so, I think. For "power" comparison, as far as I know no other feat require five other feats as prerequisites.
The idea behind requiring Either Improved Disarm or Improved Trip is both to require two feats (Combat Expertise is required for either of these) plus to ensure the focus is not purely on straight combat damage.
Comments?
Exotic Weapon Proficiency (Whip)
---Weapon Focus (Whip)
Combat Expertise
--- Improved Disarm (or Improved Trip)
----- Whip Master
--------- Whip Maestro
Whip Master [General]:
Prerequisite: Exotic Weapon Proficiency (Whip), Weapon Focus (Whip), Combat Expertise, Either Improved Disarm or Improved Trip
Benefits: Ignores Cover (Whip only) and avoids provoking an attack of opportunity with whip.
Normal: Using a whip provokes an AoO just as if it were a ranged weapon.
Special: A fighter may select Whip Master as one of his fighter bonus feats.
Whip Maestro [General]:
Prerequisite: Exotic Weapon Proficiency (Whip), Weapon Focus (Whip), Combat Expertise, Either Improved Disarm or Improved Trip, Whip Master
Benefits: Threatens with a whip just as any other melee weapon. Also, the whip is an extension of the wielder's hand - he can use it basically as he would he own hand, but not for wielding another weapon. This ability is also limited to grasping items, pulling levers, pushing buttons, and the like, but not for fine motor skill manipulations, like writing, for example. Common sense must prevail is adjudicating this use of the whip. He could, for example, when using the whip to disarm a sword wielder, ending up with the sword in the whip's grasp and then drop it anywhere within the whip's 15' reach or transfer it to his other hand, all in one action.
Normal: A whip does not threaten any opponents.
Special: A fighter may select Whip Maestro as one of his fighter bonus feats.
As a feat chain I think it's reasonable.
Whip Master is more powerful than the normal feat for ignoring cover while using melee weapons (Precise Strike from Eberron, pre-requisite of BAB +5), but it is the fifth feat in a chain and is for whips only, so I think that balances this out nicely. For "power" comparison, other feats I know of tha have prerequisites of four other feats are: Whirlwind Attack and Greater Weapon Specialization (four feats including weapon proficiency).
Whip Maestro is pretty strong, but is the sixth feat in a chain, and so it is deservedly so, I think. For "power" comparison, as far as I know no other feat require five other feats as prerequisites.
The idea behind requiring Either Improved Disarm or Improved Trip is both to require two feats (Combat Expertise is required for either of these) plus to ensure the focus is not purely on straight combat damage.
Comments?
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