Styx

Venport

First Post
I'm looking to run an adventure where the PCs have to get out of carceri. Now i know that there are some threads about Carceri already going but this is a little different.

As i read there are only a few ways to get out of carceri one of witch is the river styx. I am looking for some info on the famous river.

how long dose it take to get from one plane to another? What kind of (edit:)evil guards this river? How dose the river take you from one plane to another? There must be a powerful guardian This is the prison plane for demons... Dose anyone have any idea what i could be?

any help would be great
 
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Venport said:
I'm looking to run an adventure where the PCs have to get out of carceri. Now i know that there are some threads about Carceri already going but this is a little different.

As i read there are only a few ways to get out of carceri one of witch is the river styx. I am looking for some info on the famous river.

how long dose it take to get from one plane to another? What kind of veil guards this river? How dose the river take you from one plane to another? There must be a powerful guardian This is the prison plane for demons... Dose anyone have any idea what i could be?

any help would be great

Generally speaking, the Styx runs all over the first layer of Carceri, and the first layer of all of the lower planes, plus some other, deeper layers on some planes (Sygia in Baator for instance).

How long it takes isn't a set thing, and it might even vary in duration for two groups of people leaving from the same spot and going to the same place. It's the whole 'how do I get anywhere specific within an infinitely large place, or between two infinitely large places'. Gloss over that and as a DM, set the duration to what you want, and describe what they see as they travel.

Veil guarding the river? Not entirely sure what you mean, but no sane person without protection is going to linger near the river for a prolonged period of time. It's toxic, the breeze off the river smells like a cesspool half the time, smells pleasant but probably laden with virulent disease the other half of the time, and not exactly friendly things swim under the generally opaque surface (Hydroloths, Wastriliths, perhaps Amnizu, etc). In any event, the touch of the water on a person's body causes utter and irreversible amnesia (though the memories of the person solidify in the rotten silt of the river's bottom where some types of fiends may collect it and horde it [hydroloths mainly]). The vapors off the river will make you feel light headed from miles away, so the river doesn't exactly hide from you, plus it tends to seep into the groundwater of the swamps on Carceri's 1st layer, so you never know if you've found a source of water when you're dying of thirst, or if you've found something to erase 'you' as a person from existance. Just another betreyal really, Carceri is full of them.

The river doesn't take you from one plane to another, the boatmen do. And when I say boatmen, I mean the Marraenoloths. They know the Styx and every single tributary of it, plus where the river passes through border regions between planes. Pay them off enough to carry you, and to not dump you into the river, or put you off in the middle of nowhere on the opposite side of the bank, and they'll ferry you most anywhere in the lower planes. Just don't trust them. Ever.

No guardians on the Styx, just hungry things swimming around in it, and yugoloth boatmen who know that the desperate will be willing to pay them (and who they'll screw over at random just to see the misery of those same desperate people's crushed hopes.)

And it's less a prison plane for demons/Tanar'ri, than a prison plane for those who make it a prison for themselves, continually reinforcing the planes hold on them by their own actions and nature of betrayel. There are also the Titans, and some other beings who were imprisoned by other beings, and supposedly they cannot get out by any means till they've grown more powerful than those who put them there in the first place.

The Tanar'ri, except when they march armies in the millions across the surface of Othrys and other layers of the plane, don't rule Carceri. The two major powers on the planes (outside of the domains of deities) are the Gehreleths (demodands in 1e and 3e) and Yugoloths. The Gehreleths are -everywhere- and any mortal that dies on any layer of Carceri has the potential to be transformed into one of them by the racial deity/creator of those beings, Apomps the Triple Aspected, who lurks down in the depths of Agathys. Not a pleasant fellow. The Yugoloths are trying to lay claim to Carceri the same way that they colonized and laid claim to Gehenna; they want to utterly control the three planes of conflict (Gehenna, Gray Waste, Carceri) and only Carceri isn't firmly under their grip. But 'loth propaganda aside, they aren't an organized force outside of the 1st layer of the plane where they're constructing a miles high tower composed entirely of still living petitioners used like screaming bricks, called the Tower of Incarnate Pain. Yugoloth influence on the plane is going to be spotty anywhere beyond Othrys, though more pervasive than the Tanar'ri, just not omnipresent like the Gehreleths.
 
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I have never found too much info on the River Styx, but the 2e Planescape setting does have a few paragraphs throughout books that give a little info on the Styx. It's probably not worth buying a whole PS boxset just to get a tiny bit of Styx info. Just do some searches on the internet and compile any folklore and other bits you find.

There's no time or distance listed for travelling from plane to plane on the river (or walking on ground, flying in air). It all depends on what plane you're on, but in the end, the DM still makes it up.

Marraenoloths are the boatmen of the Styx. I don't think WotC has converted them into 3e yet (maybe I'm wrong).
 

Shemeska: WOW that's a lot of good info thanks... This will help me Giving my own flair to styx... after reading your post i have a ton of ideas running threw my head. Not to mention Questions. My first is how the Hell am i going to get my PCs threw that river... anyway that's my problem.

Hydroloths, Wastriliths, perhaps Amnizu, Marraenoloths, and Yugoloths... have any of these been changed to 3e? and if so where can i find them. (i don't care about WOTC stuff i'm after anything)

Dose the river give off a magic aura? (this is up to the DM but still looking for opinitons) if it dose i would think necromacy?

oh and sorry about the veil thing it was a typo- but i changed it...

Everyone else: thanks, this is such a great messageboard with people with great ideas.


Carl

ps. any ideas on running a epic group threw an adventure like this please post! and any more info of Carceri or Styx that i should not forget please let me know
 

Venport said:
Shemeska: WOW that's a lot of good info thanks... This will help me Giving my own flair to styx... after reading your post i have a ton of ideas running threw my head. Not to mention Questions. My first is how the Hell am i going to get my PCs threw that river... anyway that's my problem.

Hydroloths, Wastriliths, perhaps Amnizu, Marraenoloths, and Yugoloths... have any of these been changed to 3e? and if so where can i find them. (i don't care about WOTC stuff i'm after anything)

Hydroloths = not by WotC, but Pants has updated them I think
Amnizu = Fiend Folio IIRC
Marraenoloths = MM II
Yugoloths = [Mezzoloth, Canoloth, Nycaloth, Ultroloth]MotP or MMIII, [Marraenoloth, Arcanaloth, Yagnoloth]MMII, [Piscaloth, Skerroloth]Fiend Folio

Dose the river give off a magic aura? (this is up to the DM but still looking for opinitons) if it dose i would think necromacy?

No more so than the rest of the planes that it shows up on probably, though it might look differently than the background magic/alignment auras of the planes it flows over.


Another random Styx thing or two. There's a persistant rumor that there's a Styx tributary that runs through a portion of Sigil's so-called GreatBelow, but noone has ever claimed to be have actually seen a Marraenoloth floating along, so it might just be rumor. There are also rumors that the Styx flows beneath the foundations of the Wasting Tower of Khin-Oin on the Gray Waste, somewhere deep within its 20+ mile underground stretch, where the 'loths rip up the essence of the plane itself to spawn more of their kind faster and more efficiently. It's also the spot they as a race were said to be created, though if the Styx was involved or not is up for debate since it's not specifically tied to the Gray Waste more than any other Lower Plane.
 

Another thing that might help when using the Styx is that you don't have to actually torture your players with permanent amnesia if they fall into it. Fires of Dis module from PS had an encounter where the PC's cross the Styx by jumping from protruding skeletons. It suggested cutting a player some slack by just giving them amnesia for a day or so just to freak them out. A PC getting amnesia is a big deal and could basically be death for a player.

One of my players fell into the Styx while crossing (failed her very last jump check) and she freaked out. Everyone was on edge the whole encounter worrying about falling and getting amnesia, so when she fell, it was dramatic. But they had quickly pulled her out (they were tied to each other by rope) so she wasn't in it very long. She had amnesia and I waited long enough until a roleplaying event would happen that might jar her memory. It took about a day of in game time until someone mentioned something about an evil NPC this PC had strong hatred towards, so I slowly let her start gaining memories back. I think that worked out well and was still dramatic.
 

It's worth noting that Cerlic (aka Charon) is a fool-proof way to utilize the Styx, assuming you can pay him. He charges 100 platinum pieces per person per planar layer crossed though, and (IIRC) 500 pp per person per plane crossed on top of that. Anyone who can't pay (or calls him without sufficient funds) is dumped in the river, or attacked (he can form a water elemental out of the Styx). He does accept magic items as payment though.

The upside to utilizing Cerlic's services is that he never betrays his customers, so long as they pay what they owe him (he accepts magic items of an equivalent value). He responds to being called (by any of his names) at any point on the banks of the Styx.

As a mention, probably the safest place to be on the Styx is on the (IIRC) first layer of Pandemonium. The Styx is at its weakest there, and just touching the water has no ill effect (though drinking it still does).

EDIT: One hazard Shemmy forgot to mention is that Styx dragons also live in the river. You can find them in Draconomicon (and, IIRC, Dragon #300).
 

Hydroloths = not by WotC, but Pants has updated them I think
Where can i find these? is there a web page or do i have to find a book?

It suggested cutting a player some slack by just giving them amnesia for a day or so just to freak them out.

I think that this is a good idea... i think that i would make them do a will save (having them fail no matter what) this way they will think it is permenent Scare the crap out of them.... But let them have it back...

ooohhh image in wizard falling in!! that would suck for him... (evil DM smile)
 


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