Whimsical
Explorer
I had a player ask me advice on creating a campaign world, as he is interested in running games after only playing D&D. But I have not personally created a campaign, although I have studied DMing techniques (check my sig.) I am happy that he is thinking about this as he's a really good gamer and an impressive young adult, but I would like to point him to some resources or advice for what he wants to do.
What I wanted to do was send him a link to the excellent Dungeoncraft articles from Dragon magazine that was also on the Wizard's web site, but no longer there. Anywhere else I can get them?
I advised him to read the Dungeon Master's Guide, as it's full of good advice and structure intended for someone just like him: first time DM. I informed him that people buy this book, just use it for the magic items chapter, and don't even realize that it is full of excellent DMing guidelines that would help them out of some of the problems that they are suffering from now.
He wants to create his own world instead of using a preexisting campaign. I advised him that although this can be very satisfying, he would have to do a lot of the work itself and it is possible that the amount of work he would need to do would keep him in a perpetually procrastinating mode.
I also advised him to start micro, and build out from a single point. Start with an adventure along with the immediate and relevent sites around it. He can answer some of the big metacampaign elements along the way in tiny managable bites along the way.
So, I would like to inform him of the various campaign construction tools that may be available, along with any other words of wisdom that I can pass along.
What I wanted to do was send him a link to the excellent Dungeoncraft articles from Dragon magazine that was also on the Wizard's web site, but no longer there. Anywhere else I can get them?
I advised him to read the Dungeon Master's Guide, as it's full of good advice and structure intended for someone just like him: first time DM. I informed him that people buy this book, just use it for the magic items chapter, and don't even realize that it is full of excellent DMing guidelines that would help them out of some of the problems that they are suffering from now.
He wants to create his own world instead of using a preexisting campaign. I advised him that although this can be very satisfying, he would have to do a lot of the work itself and it is possible that the amount of work he would need to do would keep him in a perpetually procrastinating mode.
I also advised him to start micro, and build out from a single point. Start with an adventure along with the immediate and relevent sites around it. He can answer some of the big metacampaign elements along the way in tiny managable bites along the way.
So, I would like to inform him of the various campaign construction tools that may be available, along with any other words of wisdom that I can pass along.