GlassJaw
Hero
The next campaign that I'll run will most likely be a Grim Tales/steampunk-ish low-magic campaign mainly set in a large, dark, gothic, and industrial city.
I've been acquiring various city supplements lately (Freeport, Thieves' Quarter) and I have a lot of other city supplements (City of Greyhawk, City of Splendors, City System, etc) but I'm really unsure how to bring the feel of a big city to the table.
Besides actual NPC's or locations, are there any helpful in-game methods to make the city itself seem very imposing and labyrinthine?
One of the other daunting tasks I've always encountered in cities is when the players ask about a certain place or shop they want to go to. Since the campaign will mostly take place in the city, I'm wondering how much of the city I need to detail in advance.
Also, does anyone know of any good resources (online or otherwise) of information on daily life and living conditions of cities in the Victorian-era?
I've been acquiring various city supplements lately (Freeport, Thieves' Quarter) and I have a lot of other city supplements (City of Greyhawk, City of Splendors, City System, etc) but I'm really unsure how to bring the feel of a big city to the table.
Besides actual NPC's or locations, are there any helpful in-game methods to make the city itself seem very imposing and labyrinthine?
One of the other daunting tasks I've always encountered in cities is when the players ask about a certain place or shop they want to go to. Since the campaign will mostly take place in the city, I'm wondering how much of the city I need to detail in advance.
Also, does anyone know of any good resources (online or otherwise) of information on daily life and living conditions of cities in the Victorian-era?