The Vorpal Tribble
First Post
Relentless Courser
Medium Undead
Hit Dice: 6d12 (42 hp)
Initiative: +5
Speed: 80 ft. (16 squares)
AC: 18 (+4 dex, +4 natural), flat-footed 14, touch 14
BAB/Grapple: +3/+11
Space/Reach: 5 ft./5 ft.
Attack: Bite +8 melee (1d6+6)
Full attack: Bite +8 melee (1d6+6)
Special Attacks: Death Lock
Special Qualities: Cunning, Darkvision 60 ft., Fast Healing 10, Lifesense, Prey Detection, Scent, Turn Resistance 4, Undead Traits
Saves: Fort +2, Ref +7, Will +11
Abilities: Str 19, Dex 20, Con -, Int 6, Wis 24, Cha 13
Skills: Hide +13, Listen +12, Move Silently +12, Survival +9
Feats: Improved Grapple, Run, Track, Weapon Finesse(B)
Environment: Any land and underground
Organization: Solitary
CR: 7
Alignment: Neutral Evil
Treasure: None
Advancement: --
Level Adjustment: --
The Relentless Courser appears as a worg, though with a feral gauntness and overly lengthy teeth that no normal worg would possess. In addition it has no eyes, just dark, ragged holes that reguardless seem to peer at one with a ferocious intensity.
Relentless Coursers once indeed were worgs, but worgs killed while persuing prey by dark magics or in an unhallowed place. Usually only worg pack leaders of exceptional will arise again. They rise up almost immediately however in persuit of their killer, never to stop until completely destroyed or their prey dead. In their unlife they become creatures of utterly insidious cunning and filled with predatory instinct.
Combat:
A Relentless Courser seeks out all whom have ever threatened it, in life or afterwards. It will seek them out to slay reguardless of distance. Once all are dead it becomes as a normal wolf prowling the lands until another foolish enough to threaten it comes along. It then charges full out for its prey to sink in its teeth. If odds are against the courser it will stalk its victim, waiting for an opportune chance.
It is rare, but particularly sadistic Coursers will stalk their prey for years, prolonging the chase as long as possible and relishing the fear this sparks in their victims.
Cunning (Ex):
A Relentless Courser cannot be caught flat-footed.
Death Lock (Ex):
The bite of a Relentless Courser is supernaturally powerful and it never lets go until it or its prey dies. Its bite always latches onto a vital area, dealing its maximum bite damage every round. If it can maintain its hold for three consecutive rounds the victim dies.
Even if the courser is destroyed before it can kill its jaws remain locked into the flesh and continue to dig in. To remove the jaws before it kills its victim an opposed strength check must be made with the courser getting a +6 bonus to its roll or a blade used to cut out the jaws, dealing 2d6 damage. There is a 10% chance that in doing so the vital section is further injured, dealing another 2d6 points of damage.
If the Courser's victim succumbs it finally releases its hold and will lunge at any others nearby whom attacked it. The Relentless Courser can use this ability on any creature Tiny to Large in size with a discernable anatomy.
Improved Grab (Ex): To use this ability, a relentless courser must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple it can use its Death Lock ability.
Lifesense (Su):
In addition to any normal light that might be present, a relentless courser's surroundings are illuminated by roving points of brightness created by living creatures. To its eyes, a Medium or smaller creature gives off life force sufficient to provide bright illumination in a 60-foot radius, revealing itself and all features and objects in range to it life-adapted sight. This life-light feature behaves like regular light - it can't see into solid objects, or past solid walls.
A Large creature gives off life-light in a 120-foot radius, and the radius doubles again for each additional size category larger than Medium, up to a maximum radius of 960 feet for a Colossal creature.
Prey Detection (Su):
A Relentless Courser always knows the general direction in which its prey is located. This ability does not work over extradimensional distances, but if its victim returns from an excursion to another plane it immediately is aware of it.
Ressurection of Revenge (Su):
Unless a relentless courser's head is seperated from its body with at least a trace of its prey's blood in its mouth it will come back to unlife in 1d4 days.
Turn Resistance (Ex): A Relentless Courser has +4 turn resistance.
Skills: A relentless courser has a +1 racial bonus on Listen and Move Silently checks, and a +2 racial bonus on Hide and Survival checks.
Medium Undead
Hit Dice: 6d12 (42 hp)
Initiative: +5
Speed: 80 ft. (16 squares)
AC: 18 (+4 dex, +4 natural), flat-footed 14, touch 14
BAB/Grapple: +3/+11
Space/Reach: 5 ft./5 ft.
Attack: Bite +8 melee (1d6+6)
Full attack: Bite +8 melee (1d6+6)
Special Attacks: Death Lock
Special Qualities: Cunning, Darkvision 60 ft., Fast Healing 10, Lifesense, Prey Detection, Scent, Turn Resistance 4, Undead Traits
Saves: Fort +2, Ref +7, Will +11
Abilities: Str 19, Dex 20, Con -, Int 6, Wis 24, Cha 13
Skills: Hide +13, Listen +12, Move Silently +12, Survival +9
Feats: Improved Grapple, Run, Track, Weapon Finesse(B)
Environment: Any land and underground
Organization: Solitary
CR: 7
Alignment: Neutral Evil
Treasure: None
Advancement: --
Level Adjustment: --
The Relentless Courser appears as a worg, though with a feral gauntness and overly lengthy teeth that no normal worg would possess. In addition it has no eyes, just dark, ragged holes that reguardless seem to peer at one with a ferocious intensity.
Relentless Coursers once indeed were worgs, but worgs killed while persuing prey by dark magics or in an unhallowed place. Usually only worg pack leaders of exceptional will arise again. They rise up almost immediately however in persuit of their killer, never to stop until completely destroyed or their prey dead. In their unlife they become creatures of utterly insidious cunning and filled with predatory instinct.
Combat:
A Relentless Courser seeks out all whom have ever threatened it, in life or afterwards. It will seek them out to slay reguardless of distance. Once all are dead it becomes as a normal wolf prowling the lands until another foolish enough to threaten it comes along. It then charges full out for its prey to sink in its teeth. If odds are against the courser it will stalk its victim, waiting for an opportune chance.
It is rare, but particularly sadistic Coursers will stalk their prey for years, prolonging the chase as long as possible and relishing the fear this sparks in their victims.
Cunning (Ex):
A Relentless Courser cannot be caught flat-footed.
Death Lock (Ex):
The bite of a Relentless Courser is supernaturally powerful and it never lets go until it or its prey dies. Its bite always latches onto a vital area, dealing its maximum bite damage every round. If it can maintain its hold for three consecutive rounds the victim dies.
Even if the courser is destroyed before it can kill its jaws remain locked into the flesh and continue to dig in. To remove the jaws before it kills its victim an opposed strength check must be made with the courser getting a +6 bonus to its roll or a blade used to cut out the jaws, dealing 2d6 damage. There is a 10% chance that in doing so the vital section is further injured, dealing another 2d6 points of damage.
If the Courser's victim succumbs it finally releases its hold and will lunge at any others nearby whom attacked it. The Relentless Courser can use this ability on any creature Tiny to Large in size with a discernable anatomy.
Improved Grab (Ex): To use this ability, a relentless courser must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple it can use its Death Lock ability.
Lifesense (Su):
In addition to any normal light that might be present, a relentless courser's surroundings are illuminated by roving points of brightness created by living creatures. To its eyes, a Medium or smaller creature gives off life force sufficient to provide bright illumination in a 60-foot radius, revealing itself and all features and objects in range to it life-adapted sight. This life-light feature behaves like regular light - it can't see into solid objects, or past solid walls.
A Large creature gives off life-light in a 120-foot radius, and the radius doubles again for each additional size category larger than Medium, up to a maximum radius of 960 feet for a Colossal creature.
Prey Detection (Su):
A Relentless Courser always knows the general direction in which its prey is located. This ability does not work over extradimensional distances, but if its victim returns from an excursion to another plane it immediately is aware of it.
Ressurection of Revenge (Su):
Unless a relentless courser's head is seperated from its body with at least a trace of its prey's blood in its mouth it will come back to unlife in 1d4 days.
Turn Resistance (Ex): A Relentless Courser has +4 turn resistance.
Skills: A relentless courser has a +1 racial bonus on Listen and Move Silently checks, and a +2 racial bonus on Hide and Survival checks.