Graf
Explorer
This came from here.
I think this is a very valid question. When I first started running an Eberron game I was a bit daunted. It -is- different, but it’s hard to get beyond the obvious stuff "Lightning rails are like trains! DnD doesn't have trains!!" to the deeper level. i.e. efficient and affordable transportation is available to PCs at lower levels, so the -characters- can choose where they want to go and the kinds of adventures they can have.
Two suggested ground rules.
There will be Eberron is so anime posts. Its unavoidable and has been rebutted a lot recently. Let’s try not to rise to the bait.
Try to share specific short examples of PCs/NPCs/plots from your games.
Stuff that would be particularly on topic: characters/plots that are driven by Dragonmarked Houses and/or specific countries (or their surrogates like the Twelve); evil aligned creatures being allies of a good aligned party/good aligned foes being at odds for ideological reasons; clerics of different alignments in the same church; demons/outsiders being "on plane"; barbarian "holy" warriors; conflicts between different "plains warrior” cultures.
Obviously some stuff that will come up may actually be shiftable into another campaign setting so it should be useful even for people who aren't running in Eb right now.
Kamikaze Midget said:So this is probably related to why I'm not into Eberron currently. It's easy to plunk down any character in Eberron. But it takes a lot of effort to inject Eberron into the characters. The same is true with plots and storylines. It's easy to plunk down a plot in Eberron. But how does it differ, in Eberron, from the plot done anywhere else? What does Eberron have to sell it?
I think that's a really good idea, and definitely could start approaching what is different about Eberron rather than how easily it can accommodate anything. It can easily accommodate everything, and that's good. Help me instead to take the feel that is Eberron's special product and put it into my game. Help Eberron *change* the campaigns I run.
I think this is a very valid question. When I first started running an Eberron game I was a bit daunted. It -is- different, but it’s hard to get beyond the obvious stuff "Lightning rails are like trains! DnD doesn't have trains!!" to the deeper level. i.e. efficient and affordable transportation is available to PCs at lower levels, so the -characters- can choose where they want to go and the kinds of adventures they can have.
Two suggested ground rules.
There will be Eberron is so anime posts. Its unavoidable and has been rebutted a lot recently. Let’s try not to rise to the bait.
Try to share specific short examples of PCs/NPCs/plots from your games.
Stuff that would be particularly on topic: characters/plots that are driven by Dragonmarked Houses and/or specific countries (or their surrogates like the Twelve); evil aligned creatures being allies of a good aligned party/good aligned foes being at odds for ideological reasons; clerics of different alignments in the same church; demons/outsiders being "on plane"; barbarian "holy" warriors; conflicts between different "plains warrior” cultures.
Obviously some stuff that will come up may actually be shiftable into another campaign setting so it should be useful even for people who aren't running in Eb right now.