Goodsport
Explorer
Though the concept was first introduced as "Private Zones" in Jaleco's Pulp-era MMORPG project Lost Continents (which was unfortunately cancelled in 2002
), I'm finally experiencing instancing in Guild Wars. From what I understand, instancing was also implemented in Worlds of Warcraft and Everquest 2, and will be implemented in future MMORPG projects as well.
And guess what? I love the instancing! I love it! I love it! I love it!
Besides the obvious gaming benefits of the instancing (no camping, no kill-stealing, etc.), I love the fact that I (or my party) am the hero of the story. That my/our actions matter in the game world and that events change accordingly. It's the instancing that's finally allowing for actual overarching stories in MMORPG's (or in the case of Guild Wars, quasi-MMORPG's) that the players can follow and advance, allowing the quests to have more substance to them.
Anyone else here also excited about this relatively-new trend?
-G

And guess what? I love the instancing! I love it! I love it! I love it!

Besides the obvious gaming benefits of the instancing (no camping, no kill-stealing, etc.), I love the fact that I (or my party) am the hero of the story. That my/our actions matter in the game world and that events change accordingly. It's the instancing that's finally allowing for actual overarching stories in MMORPG's (or in the case of Guild Wars, quasi-MMORPG's) that the players can follow and advance, allowing the quests to have more substance to them.
Anyone else here also excited about this relatively-new trend?

-G