I've started this new discussion so as not to derail the topic found here: http://www.enworld.org/showthread.php?t=140322&page=1&pp=50
Want a swashbuckler? Play a fighter/rogue. Want a holy warrior? Play a cleric/fighter. Want an ascetic mystic? Play a monk/wizard. Want a ninja? Play a monk/rogue. Prestige classes and new base classes are presented all the time to fill out these roles but one of the reasons those classes are needed is that multiclassing often doesn't work. Because character classes are not linear it is very difficult to build a Ftr 10/Wiz 10 that belongs in the same party as a Clr 20. It is very easy to build a multiclass character that just drags the party down with it.
We would need a lot fewer base classes and fewer prestige classes if class level progression was nearly linear. It would also help if different classes were more compatible/flexible. Wizards don't have many hit points and don't have any armor proficiency so why exactly is it necessary for arcane spellcasting to have a chance to fail in armor?
Do you agree? Disagree?
D&D needs to be more linear. One of the design concepts that I enjoy about 3rd edition is that the system is very flexible regarding how you build your character. Everyone is allowed to multiclass (or dual class as it used to be called). Every race has the same level limits (ie none). A great way to use the flexibility of the system (without adding tons of rules) to design any concept you can dream up is multiclassing.LightPhoenix said:The biggest problem with ECL, IMO, is that it assumes levels are generally linear. In fact, it assumes the game as a whole is linear. We all know that not to be true. A 20th level character most certainly does not equal two 10th level ones. Furthermore, spellcasting is very much non-linear, which creates more of a curve for any spellcasting class, which is half of the classes in the game. If the level curve is not linear, then ECL is simply not going to work as it was intended. The idea wasn't bad at all, it just doesn't work with the non-linear nature of levels in D&D.
Want a swashbuckler? Play a fighter/rogue. Want a holy warrior? Play a cleric/fighter. Want an ascetic mystic? Play a monk/wizard. Want a ninja? Play a monk/rogue. Prestige classes and new base classes are presented all the time to fill out these roles but one of the reasons those classes are needed is that multiclassing often doesn't work. Because character classes are not linear it is very difficult to build a Ftr 10/Wiz 10 that belongs in the same party as a Clr 20. It is very easy to build a multiclass character that just drags the party down with it.
We would need a lot fewer base classes and fewer prestige classes if class level progression was nearly linear. It would also help if different classes were more compatible/flexible. Wizards don't have many hit points and don't have any armor proficiency so why exactly is it necessary for arcane spellcasting to have a chance to fail in armor?
Do you agree? Disagree?