I got to play d20 "A Game of Thrones" this weekend.

Theron

Explorer
One of the authors who worked on the project (Jason Durall) ran a one-shot at a gamer gathering in Austin this weekend. It played beautifully and really seemed to nail the essence of the setting. I'm not sure how much I'm allowed to discuss (I didn't sign an NDA or anything and was given a copy of the cheat sheet and my PC to keep, but it seems like common courtesy not to blurt out tons of details). I will say that the combat system is very lethal. As a medieval arms and fighting buff, I was impressed by how well it conveyed both the danger of combat as well as the incredible edge a good suit of armour can provide. Planning also played a major role in our combat success, and getting the drop on someone can completely turn the tide of battle.

Anyway, if folks have questions, I'll try to answer them. I don't want to talk too much about the specifics of the scenario because it's out of the upcoming book, but I'll try and address mechanics stuff that I recall.
 

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Any details on the modifications to the combat system would be appreciated.

Is it like Black Company, Grim Tales or Iron Heroes? Or something new?
 


Jason had a printed out sort of PDF preview they'd provided the authors with. I don't think it was complete, but it was enough for him to run with.

My cheat sheet explains the basic differences. Without going overly detailed, here are a few things that come to mind.

Dex is used for both Attack and Defense rolls (yes, you roll Defense + d20 to avoid getting hit). You can parry or dodge, which are effectively the same thing depending on circumstances, or if you have a shield, you can block, which gives you a bonus to the roll based on shield size (I think there are feats that help here as well). Since Defense seems to trail Attack, having a shield is a good thing.

Armor reduces damage. The scaling on it seems quite realistic in that my character (a knight in mail) was able to hold his own against longsword armored brigands despite being outnumbered and hit a couple of times (I took 4 HP damage from a fight I entered at 3 to one odds, and that was due to a crit), while my greatsword wrought bloody havoc on the leather armored bad guys (seriously, it was quick and ugly).

Crits (even tiny ones like the one my guy took) are serious business, because they keep on bleeding until staunched. I was very glad to have a Maester handy after the fight and more than glad to have left him behind to watch the pack animals while we counter-ambushed the brigands.

Characters have a Shock trait. If you take that much damage (after armor) or more from a single hit, you have to make a Fort save to stay up and useful. It's a pretty small number, all in all. There are feats to improve your own Shock and to temporarily reduce the value of others.

Hit points are rare and very much tied to the combat capabilities of the character. My knight (a 4th level man at arms/2nd level knight) had 42 starting HP. The 5th level minstrel sitting next to me had 13. The fifth level Maester accompanying us had a whopping 10.

Skills have specializations which give a +1 modifier under applicable circumstances.

Characters can also take training in particular professions that grants bonuses. For instance, my guy had "Armor Compatibility" which gave him an extra point of protection from his mail. Having spend a good deal of my 20s and 30s wearing armor and running around tourney fields in the SCA, I thought this was a nice touch; in my experience, it is very possible to learn to use your armor in a way that optimizes its protection.

Characters have three additional social traits: Reputations, Status, and Influence. We didn't really play with these mechanically, though my guy's "fierce" reputation helped force a quick surrender from the bandits we fought.

Looking through the rules, it appears that Maesters have lots of class abilities that allow them significant adds to roles pertaining to lore and knowledge skills.

There are a number of Clan based feats with evocative names like "Winter is Coming", "Hear Me Roar", and "We Do Not Sow", which have cool effects that I'm not going to go into.

The PDF printout was black and white, but it was still quite lovely. He had a printout of the full color character sheet and I liked it a lot. It's clean and easy to find stuff on, but it's evocative and doesn't look like a spreadsheet.
 

Theron said:
Jason had a printed out sort of PDF preview they'd provided the authors with. I don't think it was complete, but it was enough for him to run with.

<snip>


Thanks for all the insight. :)

It just confirms that I am really, really, really looking forward to this game.
 

Theron said:
Dex is used for both Attack and Defense rolls (yes, you roll Defense + d20 to avoid getting hit).

While I can't go into any details, it is actually much more interesting than that -- lots of options!

This game is gonna blow people's socks off :)
 



d20Dwarf said:
Seeing as how I'm an author on the project and I live in Austin, I"m bummed I wasn't invited.:(

:p

Almost sounds like they're doing some things in that game, Wil, that you guys could be integrating into Midnight....if the rules adaptations are open sourced at all..:)

Not that Midnight is lacking....it's just that some of these changes sound cool and very gritty.

Banshee
 

One thing I'm really pleased about seeing these comments is that increasingly, with games such as Iron Heroes, Black Company, and Game of Thrones, companies appear to be getting more familiar with manipulating the D20 system, and creating more thorough adaptations that don't involve standard D&D tropes.

This game sounds very cool. I've already collected too many 3E books, but this one may have to join my list..

Banshee
 

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