Eye of Profane Truth PCs


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[COLOR=Silver]Name: TBD 
Brb 8/Brd 2/DD 20 (Black)
Alignment CN

str 14 (+1 level+8 DD+5 book) 38
dex 14 (+6 level+5 book)      25
con 14 (+2DD+5 book)      21
int 16 (+2DD)                 18
wis 14                           14
cha 14 (+2DD)               16

Fort	23 
Reflex	20
Will	19
HP 411 (28d12+2d6+150)

BAB	21/16/11/6/1

AC 42  SR 21 6/magic (10 +7 dex+8 armor+7 DD +10 misc) (Spell resistance 21, Invulnerability 5/magic, Fire Resistance, Greater, Sonic resistance, greater, Etherealness)

Black Dragon Breath weapon (line of acid) 10d8 DC 35 (10+lvl+con)
+21 Bite 1d6 +14
+21 Claw 1d4 +14

Melee - 
Sword of Life Stealing 37/32/27/22/17  1d8+16  17-20/x2  BAB+str+weapon
Sun Blade 37/32/27/22/17  1d10+16  19-20/x2  BAB+str+weapon

Longbow, composite +32/27/22/17/12  1d8+4(str) x3 (110 feet) (Shocking Burst/Distance) BAB+dex+weapon

Feat: Able Learner (PC Bonus) Improved Unarmed Strike, Point Blank Shot (1st level), Combat Expertise (3rd level), Power Attack (6th level), Deflect Arrows (9th level) Snatch Arrows (12th level), Improved Critical longsword (15th level) quickdraw (18th level), Improved Spell resistance (21st level), Reflected Arrows, Hover (24th level), Improved Initiative (27th level), wingover (28th level), Precise Shot (30th level)

Skills		Ranks	Mod	Synergy	Total
Craft (arrows)	20	4	0	24
Disable Device	5	4	0	9
Intimidate	33	4	0	37
Jump		5	9	5	19
Knowledge Arcana 8	4	0	12
Listen		33	2	0	35
Perform	10	3	0	13
Sense Motive	33	2	0	35
Sleight of Hand	9	7	0	16
Spot		33	2	0	35
Survival	10	2	0	12
Tumble	30	7	0	37


Possessions: Gauntlet of Rust 11.5k
Ring of protection +5 50k
Ring of Evasion 25k
Ring of Sustenance 2,500
Belt of Epic Strength +10 1M
Amulet of Natural Armor +5 50k
Helm of Telepathy  27k
Hand of Glory 8k
Robe of Stars  58k
Cloak of Displacement, Major 50k
Bracers +8  Spell resistance (19)(+2 SR due to feat),  Invulnerability 5/magic, Fire Resistance, Greater, Sonic resistance, greater, Etherealness (+2 SR due to feat) 375k
Boots of Speed 12k
Sword of Life Stealing 
Sun Blade 50335
MW Cold Iron Longsword 330
Scabbard of Keen Edges 16k
Longbow, composite  1d8+4(str) x3 (110 feet) (Shocking Burst/Distance) 8400
Efficient Quiver 1.8k
10 arrows 1
50 +2 arrows 8350
3 Wands of Cure moderate wounds 13.5
Carpet of Flying 10x10 64k

Handy Haversack 2k - Ring of Elemental Command (Air) .2M, Ring of Invisibility 20k, Rope of Climbing 3k; silk rope 50’; waterskin; Decanter of Endless Water 9k, Rod of Alertness 85k, Instant Fortress 55k, Rod of Security 61k, bedroll, caltrops, fish hook; flint&steel; grappling hook; mirror; spade; 3 days of rations, Manual of Quickness of Action +5 137k, Manual of Gainful Exercise +5 137k, Manual of Bodily Health +5 137k

Investments 2,000,000 (This may not work if I am just hours old.)  I might buy other items based on what I see others have as well.
Land Lord of deeded dwellings 370,000

GP left 2,570


Spells:
0 lvl - 4 per day, 6 Know Daze, Ghost Sound, Mending, Read Magic, Resistance, Summon Instrument
1 lvl – 3(+7) per day, Know Alarm, Comprehend Language, Cure Light Wounds, Detect Secret Doors, Expeditious Retreat, Feather Fall, Identify, Silent Image, Undetectable Alignment, Unseen Servant


Languages: Common, Draconic, Elven, Orc, Giant
Class: Fast movement, rage 3/day, Improved uncanny dodge, Trap sense +3, Damage reduction 1/—, Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1, Inspire competence, Blindsense 60 ft., dragon apotheosis, Wings, natural armor bonus +7, low-light vision, 60-foot darkvision, immunity to sleep and paralysis effects, and immunity to the energy type (acid).[/COLOR]

Personality - A brawling fighter that is out to have fun. He cares not who he hangs out with, be they evil or self rightous. He enjoys sniping from a distance versus walking up and going toe to toe with his foe.

Plot hook - Good dragons think of him as an abomination and want him dead.
Rich people in the town (Like Trump) want him gone so they can take over his share of investment.
He is a slum lord so he has a lot of self rightous enemies to include a church or two.

I used the SRD only. I started with 8 BRB, 2 Brd than 20 DD levels.
 
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Rhakzan floated ethereally through the halls of Naramyr Wyrmslayer, searching for the Naramyr's advisor, the great sorcerer Bellfort. Passing through the walls, he quickly found him. Bellfort could see into the ether, but it mattered not to Rhakzan, as he was linked to the shadows, and hid in plain sight, where others could not. There he was, Naramyr's advisor, force of what they called good. Rhakzan of the Khen-zai was beyond good and evil, those concepts were for lesser minds. Minds like Bellfort's. Minds that would soon be erased from this earth. Rhakzan watched Bellfort for a few moments, going through some papers, before shifting out of the ether an piercing him through the heart. No alarms, contingency spells, nothing. Too easy. He was nothing compared to the power of a black ethergaunt.

Rhakzan was born out of nothingness. As his powers grew he knew he should continue to perfect his arcane powers, but the draw of slaying things, of appearing out of the ether to kill with one stroke- that draw was too great, and Rhakzan learned the ways of the assassin.



Rhakzan
Black Ethergaunt (Fiend Folio p 65)
16 HD Black Ethergaunt/Assassin 10/+4 LA
Medium-Size Aberration (Extraplanar)

Str 18 (+4) [1 pts, +2 racial, +5 inherent, +2 enhancement (pale blue ioun stone)]
Dex 32 (+11) [5 pts, +8 racial, +5 inherent, +6 enhancement (boots of swiftness)]
Con 30 (+10) [5 pts, +4 racial, +5 inherent, +8 enhancement (bracers of epic health)]
Int 56 (+23) [13 pts, +20 racial, +5 inherent, +12 enhancement (headband of epic intellect), +2 levels]
Wis 30 (+10) [8 pts, +4 racial, +5 inherent, +6 enhancement (periapt of wisdom)]
Cha 32 (+11) [8 pts, +4 racial, +5 inherent, +8 enhancement (rod of epic splendor)]
+2 on ability checks (+1 competence (pale green ioun stone), +1 luck (stone of good luck))

HD: 16d8 + 10d6 + 260
HP: 403 (8 + 135 + 260)

Init: +11
Speed: 60 ft. (30 ft base, boots of swiftness)
AC: 59 (10, +11 Dex, +6 Force Armor (Greater Mage Armor), +15 Natural, +11 AC Bonus (+10 Unnamed (Wisdom), +1 Unnamed (Monk)), +5 Deflection (ring of protection), +1 Insight (dusty rose ioun stone)), 38 touch (44 incorporeal touch), 59 flat-footed
20% miss chance (mantle of great stealth)

BAB: +17 [+12 Aberration, +5 Epic]
Grapple: +23 [+17 bab, +4 Str, +1 competence (pale green ioun stone), +1 luck (stone of good luck)]
Fort: +27 [+5 Aberration, +5 Epic, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +5 resistance (vest of resistance), +10 Con]
Ref: +28 [+5 Aberration, +5 Epic, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +5 resistance (vest of resistance), +11 Dex]
Will: +32 [+10 Aberration, +5 Epic, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +5 resistance (vest of resistance), +10 Wis]
Evasion (Boots of Swiftness)

Affects:
disguise self (mask of lies)
nondetection (mantle of great stealth)
undetectable alignment (mask of lies)
partial concealment (mantle of great stealth): 20% miss chance

Full Attack: !removed spiked chain
+5 Aurorum Rapier +34/+29/+24 (1d6+9/18-20)
- Attack +34 [+17 bab, +11 Dex (weapon finesse), +1 competence (pale green ioun stone), +5 enhancement (rapier)]
- Damage +9 [+4 Str, +5 enhancement (rapier)]

Skills: 458 [(2+13)x19 + (4+13)x7 + (4+14)x3]
Max Ranks: 29/14.5
Appraise +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Balance +44 [10 ranks, +20 competence (boots of swiftness), +1 luck (stone of good luck), +11 Dex, +2 synergy (tumble)]
Bluff +46 [29 ranks, +5 competence (mask of lies), +1 luck (stone of good luck), +11 Cha]
Climb +25 [0 ranks, +20 competence (boots of swiftness), +1 luck (stone of good luck), +4 Str]
Concentration +41 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +10 Con]
Decipher Script +32 [7 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Diplomacy +52 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, +4 synergy (bluff), +4 synergy (sense motive), +2 synergy (knowledge-nobility and royalty)]
Disable Device +34 [7 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int, +2 circumstance (masterwork thieves' tools)]
Disguise +55 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, +10 Unnamed (disguise self), +4 synergy (bluff)]
Escape Artist +20 [7 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Dex]
Gather Information +44 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, +2 synergy (knowledge-local)]
Handle Animal +14 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha]
Hide +72 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +30 unnamed (mantle of great stealth), +11 Dex]
Intimidate +17 [0 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, +4 synergy (bluff)]
Jump +39 [0 ranks, +20 competence (boots of swiftness), +1 luck (stone of good luck), +4 Str, +2 synergy (tumble), +12 speed]
Knowledge-Arcana +30 [5 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Architecture and Engineering +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Dungeoneering +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Geography +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-History +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Local +30 [5 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Nature +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Nobility and Royalty +30 [5 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-Religion +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Knowledge-The Planes +26 [1 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int]
Listen +41 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +10 Wis]
Move Silently +72 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +30 unnamed (mantle of great stealth), +11 Dex]
Open Lock +17 [2 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Dex, +2 circumstance (masterwork thieves' tools)]
Search +59 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int, +5 unnamed (lens of detection)]
Sense Motive +41 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +10 Wis]
Sleight of Hand +46 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Dex, +4 synergy (bluff)]
Spellcraft +56 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +23 Int, +2 synergy (knowledge-arcana)]
Spot +41 [29 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +10 Wis]
Tumble +37 [5 ranks, +20 competence (boots of swiftness), +1 luck (stone of good luck), +11 Dex]
Use Magic Device +32 (+34 scrolls) [19 ranks, +1 competence (pale green ioun stone), +1 luck (stone of good luck), +11 Cha, (+2 synergy (decipher script))]

Class/Feat Progression:
Bonus Able Learner
Bonus Exotic Weapon Proficiency Etherblade
1 black ethergaunt hd 1: silent spell
2 black ethergaunt hd 2
3 black ethergaunt hd 3: heighten spell
4 black ethergaunt hd 4
5 black ethergaunt hd 5
6 black ethergaunt hd 6: quicken spell
7 black ethergaunt hd 7
8 black ethergaunt hd 8
9 black ethergaunt hd 9: weapon finesse
10 black ethergaunt hd 10
11 black ethergaunt hd 11
12 black ethergaunt hd 12: arcane strike
13 black ethergaunt hd 13
14 black ethergaunt hd 14
15 black ethergaunt hd 15: power attack
16 black ethergaunt hd 16
17 LA
18 LA
19 LA
20 LA
21 assassin 1
22 assassin 2: automatic silent spell (0-3)
23 assassin 3
24 assassin 4: +1 Int
25 assassin 5: automatic silent spell (4-6)
26 assassin 6
27 assassin 7
28 assassin 8: automatic silent spell (7-9), +1 Int
29 assassin 9
30 assassin 10


Racial Abilities:
Darkvision 60 ft.

Abilities are (10 + 1/2 racial HD + Cha), which means 10+8+11 = 29
Enslave (Su): Three times per day, an ethergaunt can attempt to enslave any one living creature within 30 feet. This ability functions similarly to a dominate monster spell (caster level 16th; Will save DC 29). An enslaved creature obeys the ethergaunt's telepathic commands to the letter. The subject can attempt a new Will save every day to break free. Otherwise, the ethergaunt's control is broken only by the death of either the ethergaunt or the enslaved creature, or by a remove curse or dispel magic effect, or if the ethergaunt travels more than 1 mile from the enslaved creature or travels to a different plane from the one its thrall is on.
At any given time, an ethergaunt may have one slave per point of Charisma bonus.
Stupefying Gaze (Su): An ethergaunt can open and close its vertically bisected mask as a free action, revealing a horifically alien morass of facial organs and orifices. On its turn, the creature decides if it wants its mask open or closed. Anyone within 30 feet of an ethergaunt with an open mask who meets the creatures' gaze must succeed on a Will saving throw (DC 29) or immediately take 1d4 points of Intelligence, Wisdom, and Charisma damage. A creature that successfully saves against this effect cannot be affected by the same ethergaunt's stupefying gaze for one day.
Ethergaunts are immune to their own gaze attacks and to those of others of their kind.
Immunity to Spells (Su): Ethergaunts may choose to ignore the effects of arcane spells, just as if the spellcaster had failed to overcome spell resistance. They have no power over divine spells, having long ago rationalized divinity out of their racial philosophy. Though powerful, this ability is somewhat limited. It applies to arcane spells of 6th level or lower for black ethergaunts.
Material Jaunt (Su): Ethergaunts dwell on the Ethereal Plane. While in their natural state of etherealness, they can perceive but not affect creatures and objects on the Material Plane. However, an ethergaunt can transport itself from the Ethereal Plane to the Material Plane as a standard action. It can remain on the Material Plane for up to 1 round per Hit Die it possesses. At the end of this time, or when the ethergaunt chooses, it becomes ethereal again. An ethergaunt must remain on the Ethereal Plane for at least 1 hour after a material jaunt before it can use the ability again.
Ethergaunts who wish to remain on the Material Plane for a longer time must use plane shift or similar magic. Most white and black ethergaunts know the plane shift spell and use it for this purpose.
Total Vision (Ex): An ethergaunt's superdeveloped brain and countless facial sensory organs allow it to discern all objects within 40 feet, even through the mask that hides its face. An ethergaunt usually does not need to make Spot or Listen checks to notice creatures within range of its total vision. A silence spell has no bearing upon an ethergaunt's total vision.

Class Abilities:
Proficiencies: crossbow, dagger, dart, rapier, sap, shortbow, shortsword, light armor.
Sneak Attack: +5d6
Death Attack: DC 43 (10 + class level + Int Mod)
Poison Use
Uncanny Dodge/Improved Uncanny Dodge
Hide in Plain Sight (Su)

Languages: Khen-zai (Ethergaunt telepathic language), Abyssal, Aquan, Auran, Celestial, Common, Draconic, Giant, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon

Posessions:
+5 Aurorum Rapier [54,320 gp]
Etherblade (50 charges) [800 gp, FF]
Doubt Bomb [500 gp, FF] x10
Headband of Epic Intellect +12 [1,440,000, ELH]
Mask of Lies [17,000 gp, CAdv]
Periapt of Wisdom +6 [36,000]
Vest of Resistance +5 [25,000 gp, CAdv]
Monk's Belt [13,000]
Mantle of Great Stealth [242,000 gp, ELH]
Bracers of Epic Health +8 [640,000]
Glove of Storing [10,000]
Glove of Storing [10,000]
Ring of Rapid Healing [300,000 gp, ELH]
Ring of Protection +5 [50,000 gp]
Boots of Swiftness [256,000 gp, ELH]
Ioun Stone, Clear [4,000 gp]
Ioun Stone, Dusty Rose [5,000 gp]
Ioun Stone, Pale Blue [8,000 gp]
Ioun Stone, Pale Green [30,000 gp]
Ioun Stone, Orange [30,000 gp]
Portable Hole: [20,000 gp]

Heward's Handy Haversack [2,000 gp]
Scroll of Greater Restoration [4,775 gp]
Scroll of Heal [1,650 gp]
Boccob's Blessed Book (with all spells) [12,500 gp]
Bottle of Air [7,250 gp]
Carpet of Flying, 5 by 5 [20,000 gp]
Dust of Disappearance [3,500 gp] x3
Gem of Seeing [75,000 gp]
Lens of Detection [3,500 gp]
Sovereign Glue [2,400 gp]
Stone of Good Luck [20,000 gp]
Universal Solvent [50 gp]
Masterwork Theive's Tools [100 gp]

Quiver of Ehlonna [1,800 gp]
Greater Metamagic Rod of Chaining [243,000 gp, CArc]
Greater Metamagic Rod of Quicken [170,000 gp]
Rod of Epic Splendor [297,400 gp, ELH]

Used:
Manual of Bodily Health +5 [137,500 gp]
Manual of Gainful Exercise +5 [137,500 gp]
Manual of Quickness of Action +5 [137,500 gp]
Tome of Clear Thought +5 [137,500 gp]
Tome of Leadership and Influence +5 [137,500 gp]
Tome of Understanding +5 [137,500 gp]

Unspent (cash, components, foci): 106,955 gp

wizard Spells Prepared (4/10/10/10/9/9/9/8/6/5, Caster Level 18 (17 black ethergaunt, +1 orange ioun stone):
0: ghost sound, mage hand, no light (BoVD), prestidigtation
1: critical strike (CAdv) x2, distract assailant (CAdv) x2, golem strike (CAdv), magic missile x2, shield x2, 1 empty slot
2: balancing lorecall (CAdv), detect thoughts, knock, melf's acid arrow, mirror image, see invisibility, summon swarm, swift fly (CAdv), undetectable alignment, 1 empty slot
3: bands of steel (CArc), clairaudience/clairvoyance, dispel magic, displacement, fly, greater mage armor, sleet storm, stinking cloud, water breathing, 1 empty slot
4: black tentacles, damning darkness (BoVD), detect scrying, ice storm, orb of force (CArc), otiluke's resilient sphere, polymorph, solid fog, 1 empty slot
5: arc of lightning (CArc), break enchantment, cloudkill, fabricate, vitriolic sphere (CArc), sending, wall of force x2, 1 empty slot
6: acid fog, disintegrate x2, greater dispel magic x2, greater mage armor (CArc), mass suggestion, mirror image (quickened), 1 empty slot
7: control weather, fly (quickened), forcecage, greater scrying, greater teleport, plane shift, 1 empty slot
8: horrid wilting, incendiary cloud, mind blank, moment of prescience, orb of force (quickened, heightened), 1 empty slot
9: dominate monster, shapechange, sphere of ultimate destruction (CArc), summon monster ix, time stop

Assassin Spells Known (9/9/9/8, Caster Level 11 (10 assassin, +1 orange ioun stone)):
1: detect poison, feather fall, obscuring mist, true strike
2: alter self, pass without trace, spider climb, wraithstrike (CAdv)
3: deeper darkness, magic circle against good, misdirection, nondetection
4: dimension door, greater invisibility, modify memory, stop heart (BoVD)

Spells constantly in effect (already cast): detect scrying, mindblank, undetectable alignment
 
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Moreth the Twisted

Monk1/Wizard14/Ur Priest2/Mystic Theurge8/ArchMage5

Str: 20/+5 (9 (1p) +5 (inherent) +6(enhancement))
Dex: 19/+4 (8 (0p) +5 (inherent) +6(enhancement))
Con: 20/+5 (13 (5p) +5 (inherent) +2(enhancement))
Int: 36/+13 (18 (16p) +5 (inherent) +6(enhancement) +7(level))
Wis: 28/+9 (17 (13p) +5 (inherent) +6(enhancement))
Cha: 24/+7 (13 (5p) +5 (inherent) +6(enhancement))

HP (HD): 251 (8+2d8+27d4+150)
Initiative: +4
Move: 30ft
BaB: 9 (0+2+1+4+2)
Epic attack bonus: +5
Attack:
Melee: Cold Iron, Defending, Unholy Dagger +5: 19(24) (9+5(str) +1(competence)(+5(enhancement))+5(epic))
Ranged touch: 19 (9+4(dex)+1(competence)+5(epic))
AC: 51 (10+4(dex)+9(wis)+5(deflection)+8(armour)+5(shield )+1(insight)+2(competence)+2(luck)+5(defending weapon)
Flatfooted: 42
Touch: 38

Alignment: CE
Age: 0 (20)
Height: 5"
Weight: 100lb

!skill points = 4*(4+4) + 6*(4+2) + 8*(5+2) + 8*(6+2) + 7*(7+2) +33(human) = 284

Minimums to meet: spellcraft 15, know(arcana) 15, bluff 6, know(planes) 5, know(religion) 8

Bluff (Cha):....................27 (20+7)
Concentration (Con):.......38 (33+5)
Diplomacy (Cha):............40 (33+7)
Knowledge (arcana) (Int):46 (33+13)
Knowledge (religion) (Int):46 (33+13)
Knowledge (the planes):..46 (33+13)
Sense Motive (Wis):.......42 (33+9)
Spot (Wis):...................42 (33+9)
Spellcraft (Int):.............46 (33+13)


Languages: Common, Celestial, Abyssal, Infernal, Auran, Ignan, Terran, Draconic.

Monk1/Wizard14/Ur Priest2/Mystic Theurge8/ArchMage5

1Monk Iron Will, Malign Spell Focus [BOVD]
2Wizard
3Wizard Skill Focus (Spellcraft)
4Wizard +1 int
5Wizard
6Wizard Silent Spell, Spell Focus (Evocation)
7Wizard
8Wizard +1 int
9Wizard Spell Penetration
0Wizard
1Wizard Quicken Spell
2Wizard +1 int Greater Spell Penetration
3Wizard
4Wizard
5Wizard Eschew Materials
6Ur-Priest +1 int
7Ur-Priest
8MT Improved Counterspell
9MT
0MT +1 int
EPIC
1MT Multispell
2MT
3MT
4MT +1 int, Multispell
5MT
6Archmage
7Archmage Automatic Quicken Spell (lvl 0,1,2)
8Archmage +1 int
9Archmage
0Archmage Automatic Quicken Spell (lvl 3,4)

saves:

monk 2.2.2
wizard 4.4.9
ur-priest 0.0.3
MT 1.1.3

Base Saves: 7.7.17
+2 Iron Will

Modified Saves:
Fort: 24 (7 +5(epic)+5(con)+5(enhancement)+1(luck)+1(competence)
Ref: 23 (7 +5(epic)+4(dex)+5(enhancement)+1(luck)+1(competence)
Will: 40 (17 +5(epic)+9(wis)+5(enhancement)+1(luck)+1(competence)+2(Iron Will)

Class Abilities:
*AC bonus (Wis)
*Flurry of Blows
*Stunning Fist 9/day, DC: Fort 34 (10+15+9)
*Summon Familiar
*Scribe Scroll
*Rebuke Undead, as 2nd lvl cleric, 10/day
*High Arcana: Mastery of Counterspelling (countered spells turned back at caster)
*High Arcana: Mastery of Elements (any element on any elemental spell)
*High Arcana: Mastery of Shaping (create spaces inside the area of a spell)
*High Arcana: Spell Power (+1 to caster level)
*High Arcana: Arcane Reach

Arcane Caster level: 29 (33(B o karma), SR 35 (39(B o karma)).
27+1(Spell Power)+1(Ioun Stone) , (+4 10min/day (B o Karma)), (+4against SR (feats) +2against SR (Robe otAM))
Arcane Spells:

0: 4: Detect Poison, Mage Hand, Message, Arcane Mark.
1: 8: Shield, Unseen Servant, Identify, Magic Missile x3, Ray of Enfeeblement x2.
2: 7: Glitterdust, Web, Hideous Laughter x2, Scorching Ray, Mirror Image, Command Undead.
3: 7: Fireball x4, Displacement, Fly, Haste.
4: 7: Stoneskin, Black Tentacles x2, Dimension Door, Wall of Ice, Enervation x2.
5: 6: Prying Eyes, Dominate Person, Baleful Polymorph, Transmute Mud to Rock, Transmute Rock to Mud, Cone of Cold.
6: 5: Acid Fog, Contingency, Mislead, Disintegrate x2.
7: 4: Spell Turning, Greater Teleport, Greater Arcane Sight, Reverse Gravity.
8: 5: Mind Blank, Prismatic Wall, Irresistable Dance x2, Polymorph any Object.
9: 6: Replacement Disjunction, Gate, Meteor Swarm x2, Wail of the Banshee, Shapechange.

Divine Caster Level:
2+8+(14+5)/2+1=19
(+4 10min/day (Bead oK)), (+4against SR (feats) +2against SR (Robe otAM))

Divine Spells:
0: 6: Create Water, Detect Magic x4, Read Magic.
1: 8: Comprehend Languages, Deathwatch, Divine Favour x2, Endure Elements, Protection from Evil, Protection from Good, Obscuring Mist.
2: 7: Align Weapon, Consecrate, Enthrall, Find Traps, Resist Energy, Sound Burst x2.
3: 6: Bestow Curse, Contagion, Magic Circle against Good, Meld into Stone, Protection from Energy, Speak with Dead.
4: 6: Death Ward, Dimensional Anchor, Dismissal, Divine Power, Giant Vermin, Restoration.
5: 6: True Seeing, Greater Command, Disrupting Weapon, Plane Shift, Righteous Might, Spell Resistance.
6: 5: Banishment, Blade Barrier, Create Undead, Greater Dispell Magic, Heal.
7: 4: Blasphemy, Control Weather, Destruction, Greater Restoration.
8: 3: Antimagic Field, Earthquake, Greater Spell Immunity,
9: 2: Mass Heal, Miracle


Equipment:

(Used) Manuals/tomes +5 of all abilities: 825'000 gp

Mithral Buckler of Heavy Fortification +5: 101'165 gp
Defending, Unholy, Cold Iron, Dagger +5. 130'304 gp


Rod of Absorption: 50'000 gp
Rod of Metamagic, Maximize (Greater): 121'500 gp
Rod of Metamagic, Maximize (Normal) x2: 108'000 gp
Rod of Metamagic, Maximize (Lesser) x6: 84'000 gp
Rod of Metamagic, Quicken (Greater): 170'000 gp
Rod of Security: 61'000 gp
Blessed Book: 12'500 gp
Stone of Good Luck (Luckstone): 20'000 gp
Strand of Prayer Beads x2: 51'600 gp
Cube of Force: 62'000 gp
Handy Haversack: 2'000 gp
Incense of Meditation: 4'900 gp
Mirror of Mental Prowess: 175'000 gp
Portable Hole x2: 40'000 gp
Lyre of Building: 13'000 gp

Ioun Stones:
Clear Spindle (Sustains creature without food or water): 4,000 gp
Dusty rose Prism (+1 insight bonus to AC): 5,000 gp
Iridescent Spindle (Sustains creature without air): 18,000 gp
Pale green Prism (+1 competence bonus on attack rolls, saves, skill checks, and ability checks): 30,000 gp
Orange Prism (+1 caster level): 30,000 gp
Pink Rhomboid (+2 to Con): 8000 gp
Lavender and Green Ellipsoid (Absorbs spells of 8th level or lower 0/50): 40'000 gp

Pearls of Power:
1st x20: 20'000 gp
2nd x20: 80'000 gp
3rd x20: 180'000 gp
4th x10: 160'000 gp
5th x10: 250'000 gp
6th x10: 360,000 gp
7th x6: 294'000 gp
8th x6: 384'000 gp
9th x7: 567'000 gp

Head: Headband of Intellect +6: 36'000 gp
Eyes: Goggles of Night: 12'000 gp
Neck: Periapt of Wisdom +6: 36'000 gp
Torso:
Body: Robe of the Evil Archmagi: 75'000 gp
Waist: Belt of Giant Strength +6: 36'000 gp
Shoulders: Cloak of Charisma +6: 36'000 gp
Arms: Bracers of Armour +8: 64'000 gp
Hands: Gloves of Dexterity +6: 36'000 gp
Fingers: Ring of Freedom of Movement: 40'000 gp
Fingers: Ring of Protection +5: 50'000 gp
Feet: Boots of Striding and Springing: 5'500 gp


Material Components: 30'000 gp
Spell Foci: 20'000 gp


remaining: 61'531 gp



Appearance:
A weirdly good-looking young man. Chalk-white skin, short but tangled black hair and completely black eyes (no white). Moreth is short and appears emaciated, but is deceptively strong for his build. His clothing (all magical) is matching shades of black.

Background/Personality:
He woke up and knew pain. The sense of something lost, something missing, stolen from him and replaced with pain and hatred. He has loathed his life from the moment he awakened and all that's keeping him alive, for now, is the overwhelming desire to inflict suffering on the multiverse he loathes.
He is wise, intelligent, and quite insane. Not blubbering idiot kind of insane, but dangerous psychopath kind of insane. Most of the time he can keep his disorder under control, but it's always there jst under the surface.
 
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Code:
[B]Name:[/B] Lessa 
[B]Class:[/B] Druid 25 / Heirophant 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NE
[B]Deity:[/B] 

[B]Str:[/B] 23  +6  ( 4p, +5 Inh, +6 Enh)           [B]Level:[/B] 30     [B]XP:[/B] nnn
[B]Dex:[/B] 25  +7  ( 6p, +5 Inh, +6 Enh)           [B]BAB:[/B] 20       [B]HP:[/B] 302 (30d8 + 120)
[B]Con:[/B] 19  +4  ( 6p, +5 Inh)                   [B]Grapple:[/B] 26     
[B]Int:[/B] 19  +4  ( 6p, +5 Inh)                   [B]Speed:[/B] 60'        
[B]Wis:[/B] 38 +14  (16p, +5 Inh, +7 Lvl, +8 Enh)   [B]Init:[/B] +7      
[B]Cha:[/B] 14  +2  ( 2p, +4 Inh)                   [B]ACP:[/B] -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +8    +0    +7    +0    +0     +0   25
[B]Touch:[/B] 17              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     17     +4   +5   +26
[B]Ref:[/B]                      11     +7   +5   +23
[B]Will:[/B]                     17    +14   +5   +36

[B]Weapon                  Attack   Damage     Critical[/B]

[B]Languages:[/B] Common, Druidic, Ignan, Sylvan

[b]Class Progression:[/b]
  1-20  Druid
  21-25 Heirophant
  25-30 Druid

[B]Class Features, Druid:[/B] 
  Animal Companion
  Nature Sense
  Resist Natures Lure
  Thousand Faces
  Timeless Body
  Trackless Step
  Venom Immunity
  Wild Empathy
  Wild Shape  Animal    7/day ( Tiny-Huge)
  Wild Shape, Elemental 3/day (Small-Huge)
  Woodland Stride 

[b]Class Features, Heirophant:[/b]
  Spell Power +5
  
[B]Feats:[/B] 
 Human  1         - Spell Penetration
   Drd  1         - Greater Spell Penetration
   Drd  3         - Maximize Spell
   Drd  6         - Quicken Spell
   Drd  9         - Natural Spell
   Drd 12         - Eschew Materials
   Drd 15         - Oaken Resilience (CDiv)
   Drd 18         - Fast Wild Shape  (CDiv)
   Drd 21         - Enhance Spell
   Drd 21 / Hei 3 - Ignore Material Components
   Drd 22 / Hei 5 - Improved Metamagic
   Drd 24 / Hei 5 - Improved Metamagic
   Drd 25 / Hei 5 - Improved Metamagic

[B]Skill Points:[/B] Drd: 196(196) Hei: 25(25) [B]Max Ranks:[/B] 33
[B]Skills                  Ranks  Mod  Misc  Total[/B]
  Balance*                 3    +7    +20   +30
  Concentration           30    +4          +34
  Diplomacy               24    +2          +26
  Jump                     4    +6    +20   +30
  Kn(Arcana)*             16    +4          +20
  Kn(Nature)              30    +4          +34
  Listen                  31    +14         +45
  Spellcraft              30    +4          +34
  Spot                    31    +14         +45
  Survival                19    +14         +33
  Tumble*                  3    +7    +20   +30

[B]Equipment:                             Cost  Weight[/B]
  Stat Tome +5 x5                  687,500gp
  Stat Tome +4 x1                  110,000gp

  Glamered Beastskin Padded Armor   66,855gp
   of Hv Fort +1
  Bracers of Armor +8               64,000gp
  
  Belt of Strength +6               36,000gp
  Boots of Swiftness               256,000gp
  Epic Periapt of Wisdom +8        640,000gp
  Mantle of Epic SR                290,000gp
  Vest of Resistance +5             25,000gp
  Ring of Univ Energy Immunity   2,160,000gp
  Ring of Weaponbreaking           600,000gp

  Pearl of Power 8                  64,000gp

Total:                           4,999,355gp

[b]Spells/Day:	0    1    2     3    4    5    6    7    8    9  [/b]
                6+0  5+4  5+4   5+4  5+4  5+3  4+3  4+2  4+2  4+2

[b]Spell DC's:[/b] 24 + Spell Level
[b]Caster Level:[/b] 35
[b]Spell Penetration:[/b] +39

[b]Prepared Spells:[/b]
  Lvl  0:  Create Water x2, Detect Magic x2, Light x2

  Lvl  1:  Cure Light Wounds x5, Endure Elements, Pass w/o Trace, 
           Speak with Animals x2

  Lvl  2:  Quickened Faerie Fire x5, Spider Climb x2

  Lvl  3:  Maximized Lesser Restoration x2, Meld Into Stone, 
           Quickened Barkskin x2, Quickened Heat Metal, Speak with Plants, 
           Stone Shape, Water Breathing

  Lvl  4:  Maximized Quickened Lesser Restoration x2, Quickened Contagion x3, 
           Quickened Daylight, Quickened Quench, Reincarnate x2

  Lvl  5:  Commune with Nature, Quickened Freedom of Movement x2, 
           Quickened Maximized Poison x4, Unhallow

  Lvl  6:  Maximized Call Lightning Storm, Quickened Baleful Polymorph x3,  
           Quickened Animal Growth x2, Quickened Insect Plague

  Lvl  7:  Creeping Doom, Enhanced Maximized Quickened Flamestrike x3, 
           Greater Scrying, Quickened Greater Dispel, Wind Walk

  Lvl  8:  Earthquake, Quickened Animate Plants, Quickened Heal x3, 
           Quickened True Seeing

  Lvl  9:  Elemental Swarm, Enhanced Maximized Firestorm x2, 
           Maximized Quickened Firestorm, Maximized Sunburst, Quickened Finger of Death

[B]Age:[/B] A few hours (Apparent Age: 14)
[B]Height:[/B] 5'4"
[B]Weight:[/B] 110lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Current Status Effects
Lessa is currently infected with Cackle Fever (DC 16) and The Shakes (DC 13).
Anyone who spends time near her is at risk of contracting these diseases.

Description
Lessa appears as a young human woman wearing tattered clothing who would be beautiful were it not for the pockmarks blisters and scars left by disease. Her disheveled appearance causes many to believe she has been orphaned and neglected, which is not too far from the truth.

Background
First there was nothing. Then a soft warm light. As awareness blossomed within the warmth, the tranquility was shattered by darkness, pain, rot. Lessa tried to pull away from the pain but fell, crashing down to earth.

Lessa woke, hurt and confused, lying on a featureless gray beach. Wondering why everyting was so sharp, so hard, so cold; why why she was cast out from the warmth and where the pain came from; Lessa walked.
 
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Name: Eion Lightfoot
Class: monk17/assassin9
Race: Pixie
Size: Small
Gender: Male
Alignment: LE
Deity: -
Movement: 70ft/110ft fly good

Abilities:
Points racial lvl tomes enchantment total
Str (6) 14 -4 +1 +5 +6 = 22 +6
Dex (10) 16 +8 +1 +5 +10 = 40 +15
Con (4) 12 +0 +1 +5 +6 = 24 +7
Int (6) 14 +6 +1 +5 +8 = 32 +11
Wis (8) 15 +4 +2 +5 +8 = 34 +12
Cha (6) 14 +6 +1 +5 +0 = 26 +8

Base Armor Shld Dex Size Nat Wis armour bonus deflection Monk Total
Armorclass: 10 +0 +0 +15 +1 +7 +12 +8 +5 +3 61
Touch: 56
Concealment: 20%
HP: 4d8+17d8+9d6+210 = 372

BaB/Grapple: +18/ +20
Melee: Flurry of Blows +42/+42/+42/+37/+32 2d6 + 11 19-20/x2
Ranged: Dagger with poison Mist of Nourn (BoVD) +34/+29/+24 1d3+1 19-20/x2

saves:
Fort: 10 + 3 +7 = 20
Refl: 10 + 6 + 15 = 31
Will: 10 + 3 + 12 = 25
Spells: dc 21+lvl
Lvl 1 (3/day): true strike, true strike, death grimace,
Lvl 2 (3/day): spider climb, spider climb, alter self
Lvl 3 (3/day): sadism, dimension door, sadism
Lvl 4 (2/day): stop heart, stop heart

Spells Known:
Lvl 1: true strike, death grimace, addiction, detect poison
Lvl 2: spider climb, darkness, alter self,
Lvl 3: dimension door, sadism, false life, misdirection
Lvl 4: Stop heart, freedom of movement, locate creature, poison

Feats and abilities:
Weapon Focus (unarmed strike)
Weapon Finesse
Power Attack
Stunning Fists (19/day)
Combat Reflexes
Roundabout Kick (on a crit hit make another attack with the same base attack)
Fists of Iron (use 1 stunning for 1d6 extra dmg)
Improved Critical (unarmed strike)
Flying kick (1d12 extra dmg on a charge)
Freezing the Lifeblood (use 1 stunning to paralyze humanoid attacker 1d4+1 rounds DC 48)
Improved Ki Strike (to overcome DR X/epic)
Epic Weapon Focus
Flurry of Blows
Unarmed Strike
Improved Evasion
Still Mind (+2 vs enchantment spells)
Ki Strike (magic, lawful, adamantine to overcome DR)
Slow Fall 80ft
Purity of Body (immunity all diseases except magical)
Wholeness of Body (heal 34 hp/day)
Diamond Body (immunity against all poisons)
Abundant Step
Quivering Palm
Timeless Body
Tongue of the Moon and Sun
DR 10/cold iron
Greater Invisibility
Spell Resistance 41
Dodge
1/day: Lesser confusion. Dancing lights, detect chaos, detect evil, detect good, detect law, detect thoughts(DC20), dispel magic, entangle (DC19), permanent image (DC24), polymorph self . Caster lvl 8th
Sneak attack +5d6
+4 vs poison
Hide in Plain Sight
Improved uncanny dodge
Poison use
Death Attack DC30


Skill Points: 371 Max Ranks: 29/14
Skills Ranks Mod Misc Total
Balance 25 +15 +2 +42
Bluff 10 +8 +18
Climb 10 +6 +16
Craft (Poison making)29 +11 +40
Decipher Script 9 +11 +20
Diplomacy 20 +8 +4 +32
Disguise 10 +8 +2 +20
Escape Artist 29 +15 +44
Gather Information 10 +8 +18
Hide 29 +15 +34 +78
Intimidate 10 +8 +2 +20
Knowledge (nature) 14 +11 +25
Listen 20 +12 +2 +34
Move Silently 29 +15 +30 +74
Sense Motive 20 +12 +32
Spot 20 +12 +2 +34
Sleight of Hand 14 +15 +2 +31
Survival 14 +12 +26
Swim 10 +6 +16
Tumble 24 +15 +39
Use Magic Device 15 +8 +23

Equipment:

6 tomes +5 825000gc
The staff of the Traveller*
Rind of universal energy resistance, major 216000gc
10 +1 dagger with Mist of Nourn (inhale dc 25, 1d8 con/1d8con 93020gc
HHH
- basic adventuring supplies (30gc)
- 100 trail rations (50gc)
- Royal monk outfit (300gc)
- 3 blue diamonds 8000gc each
- 10 doses of black lotus extract contact dc 20 3d6con/3d6con (45000gc)
- 10 +1 daggers (23020gc)
Head: Headband of Intellect +6: 36'000 gp
Eyes: Goggles of Night: 12'000 gp
Neck: Amulet of mighty fists +5 and amulet of epic NA +6 and amulet of health +6 1008000gc
Torso: Periapt of Wisdom +8: 36'000 gp
Body:
Waist: Belt of Giant Strength +6: 36'000 gp
Shoulders: mantle of great stealth 242’000gc
Arms: Bracers of Armour +8: 64'000 gp
Hands: Gloves of Dexterity +10: 720'000 gp
Fingers: Rind of universal energy resistance, major 216000gc
Fingers: Ring of Protection +5: 50'000 gp
Feet:
874580gc left

The staff of the Traveller
Quarterstaff made of oak, worn down by the time. Not a pretty thing to look at.
Ego 41 telepathy 479000gc LE int 29 +9 wis 28 +9 cha 9 -1
The wielder:
Hasn’t have to sleep
Hasn’t have to breath
Gains detect secret doors at will
Gains the feat improved initiative
Can cast heal 1/day
Has true seeing at will
Can teleport w/o error 2/day
Can cast Stoneskin (400 minutes) 1/day
Can use true resurrection on the wielder 1/month
 
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Name: Tesslan'naraajuman'dreasssunl, Tesslan for short
Class: Monk 1 / Warlock 4 / Ur priest 2 / sacred fist 10 / enlightened fist 3 / Agent Retriever 10
Race: Human
Size: Medium, large with daily casting of persistent Righteous might
Gender: Male
Alignment: LE
Deity: NA

Str: 36 (+13) [15 +5 +6 (persistent divine power) + 4 (persistent Righteous Might) +6 belt]
Dex: 25 (+7) [14 +5 +6 boots ]
Con: 20 (+5) [13 +5 +2 (persistent Righteous Might)]
Int: 20 (+5) [15 +5]
Wis: 34 (+12) [16 +5 +7 (level) + 6 periaph]
Cha: 24 (+7) [11 +5 +8 enhancement (rod)]

Level: 30
BAB: 20 or 30 (with persistent divine power)

Reach : 10 ft when large (persistent Righteous might)

Speed: 100 [60 (base, boots double speed), +30 (sacred fist) + 10 (monk & enlightened fist)]
Speed, flying: 100 (good) [fell flight invocation]
Init: +10 Dex

SR: 40 (Mantle)
DR: 15/adamantine (from Rod of Invulnerability)
Note: Immunity to critical hits from rod

HP: 341 (161 (1d8+4d6+2d8+10d8+3d8+10d6) + 150 con + 30 [persistent divine power]

Code:
[B]        Total:  Base  Armor  Shld  Dex  Size  Nat  unnamed   insight  Deflection   [/B]
[B]AC:[/B]      54     10    +8     +0   +10   -1   +5    +15       2         5
Touch: 41 Flatfooted: 29 but never suprised or flatfooted (dark foresight)

Notes on armor:
+2 insight (dark foresight)
+12 (wis) unnamed bonus from monk 1
+3 unnamed bonus from sacred fist
-1 size (when large from Righteous Migh)
+2 (nat armor from Righteous Might)
+5 deflection from ring
+2 (not applied)deflection bonus from magic circle against good (Persistant emanation)
+10 dex
+5 enhancement bonus to natural armor from Rod of Invulnerability
+8 Bracers of armor

Code:
[B]
	Base    Mod     misc    Total[/B]
[B]Fort:[/B]	16	+5	+12	+33
[B]Ref:[/B]	16	+7	+7	+30
[B]Will:[/B]	20	+12	+5	+37
Notes on saves:
+7 Dark one's own luck: cha unnamed bonus to 1 save (fortitude)
+2 unnamed bonus to reflex (dark foresight)
+2 (not applied) resistance bonus from magic circle against good (Persistant emanation)
+5 resistance bonus from Rod of Invulnerability


[base from classes]
For +2 +1 +0 +7 +1 +5
ref +2 +1 +0 +7 +1 +5
Will +2 +4 +3 +3 +3 +5

Weapon: unarmed strike
Attack: 20/15/10/1 or 18/18/13/8/-1 (with flury of blows) [0+3+10+2+5 epic]
Attack, special: or 30/25/20/15/10/5 with divine power or 28/28/23/18/13/8/3 with divine power and flury of blows
Damage:2d10

Damage, special: 4d6 +16 when large (daily casting of persistent Righteous might)
Note on damage:Ki trike (magic) from Enlightened Fist - treat unharmed attack as magic weapon

Attack, Ranged:
Damage: Eldrich blast: 7d6 (base) +2d6/round for 3 rounds [if vitriolic blast is used]
Can arc blast to 3 targets

Languages: Common, infernal, demonic, celestial, auran, aquan
Code:
[b]Class Progression:[/b]
  1:     Monk 1
  2-5:   Warlock
  6-7:   Ur priest
  8-17:  Sacred fist
  18-20: Enlightened Fist
  21-30: Agent Retriever
Class Features, Monk:
Unarmed strike: 2d10 or 4d6 (when large)
Flurry of blows

Class Features, Warlock:
Detect magic (at will)
Damage reduction 1/cold iron
Deceive item
Code:
Invocations: always active (reactivasted once finished):
  3 least
      - Dark one's own luck: cha bonus to 1 save
      - See the unsceen : darkvision+see invisibility 60 ft
      - Eldrich Spear
         3 lesser
      - the dead walk
      - fell flight: fly (good) at normal speed
      - Eldrich chain
  3 Greater
      - Vitriolic blast
      - chilling tentacles
      - Eldrich cone
  1 Dark
      - Dark foresight: +2 ref, +2 AC (insight), never suprised or flatfooted
Eldrich blast: 7d6 (base) +2d6/round for 3 rounds [if vitriolic blast is used]
Class Features, Sacred fist:
Sacred flames 2/day: last 1 min, flames around hands and feet that add sacred fist +
wis bonus in damage (23). half is fire famage, half is sacred.
Blindsense 10ft:
inner armor: +4 AC (sacred), +4 all saves (sacred), SR 25 for # rounds = wis bonus, 1/day

Class Features, Enlightened Fist:
Ki trike (magic): treat unharmed attack as magic weapon
Fist of energy: once per round (free acton) add 1d6 fire or electricity damage w unarmed attacked. Use stunning fist.

Class Features, Argent retreiver:
Uncanny Location
Tracking bonus +20
Plane shift 2/day
Force sphere 2/day
Ethereal jaunt 2/day

Class Features, Ur-Priest:
rebuke undead
Divine Spells

Feats:
Human 1: Iron Will
Monk 1: Improved Unarmed Strike
Monk 1: Stunning Fist
Level 1: Combat casting
Level 3: Spell focus (evil)
Level 6: Extend spell
Level 9: persistent spell (complete arcane)
Level 12: Quicken spell
Level 15: Track
Level 18: Quicked SLA: Vitriolic blast
Level 21: Infinite deflection [Epic]
Level 24: Exceptional Deflection [Epic]
Agent retreiver: Permanent Emanation [Epic]: Improved combat casting
Level 27: Improved Metamagic [Epic]
Level 30: Improved Metamagic [Epic]
Agent retreiver: Permanent Emanation [Epic]: Magic Circle against good

Code:
[B]Skill Points:[/B] 254 [B]Max Ranks:[/B] 33     [36+28+6+80+12+100 =  254 (int 19) +33 HUMAN]

Skills               Total     Ranks  Mod     Misc  
Concentration                   30
Bluff                           30				
Diplomacy                       30             +2 bluff synergy
Gather Information              24
Kn(Religion)                    10
Kn(arcana)                      10																																				
Kn(The Planes)                  15								
Spellcraft		        30             +2 Kn(arcana)synergy +2 Use Magic Device synergyon checks made to decipher spells on scroll
Search		                30	
Spot		                30					
Survival                        30             +2 search synergy to find or follow tracks, +20 tracking bonus (Agent retriever)
Tumble                          30				
Use magic device                30	       +2 spellcraft synergy on checks related to scrolls. 																																			
	
Note 
+2 kn(religion) synergy on turning checks against undead from kn(religion) 
+2 tumble synergy on Balance and Jump checks

Monk 1 (4+5)*4/ Warlock 4*(2+5) / Ur priest 2*(2+5) / sacred fist 10*(4+5) / enlightened fist 3*(4+5) / Agent Retriever 10*(6+5)
+33 (human) = 329 tot
Code:
[b]Spells/Day:  0    1    2    3    4    5    6    7    8    9[/b]  (wis 36)
                6+0  5+4  5+3  4+3  4+3  4+3  2+6  2+5  2+4  2+3
[code]
[b]Prepared Spells:[/b]
  Lvl  0:
  Lvl  1:
  Lvl  2:
  Lvl  3:
  Lvl  4:
  Lvl  5:
  Lvl  6: 
  Lvl  7:
  Lvl  8: Persistent Divine Power, Persistent freedom of movement, 
  Lvl  9: Persistent Righteous Might, summon monster IX, summon monster IX
Note on spells:
Cast daily with Persistent spell (24h duration):
Level 4: Freedom of Movement: Subject moves normally despite impediments
Level 4: Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
Level 5: Righteous Might: Your size increases (L), and you gain combat bonuses. 4 size bonus to Strength and a +2 size bonus to Constitution. You gain a +2 enhancement bonus to your natural armor. Gain DR 9/good


Age: A few hours (Apparent Age: 22)
Height: 5'9"
Weight: 220lb
Eyes: Yellow
Hair: Black
Skin: Pale

Background
As his consciousness grew, he was intrigued by the universe, it's music,
how everything meshed together. He knew he was no ordinary creature, yet
he wondered how he cam to be. As he accessed knowledge, vast amounts of it his,
the universe's secrets grew upon him, and he craved more power.

Then, he awoke. He noticed that weak creatures simply perished around him.
The world responded to him and he liked that.

He wondered if he was alone and if there were others, if they would join him
to take over the world.

Equipment 5 000 000

Used during creation:
Manual of Bodily Health +5 [137,500 gp]
Manual of Gainful Exercise +5 [137,500 gp]
Manual of Quickness of Action +5 [137,500 gp]
Tome of Clear Thought +5 [137,500 gp]
Tome of Leadership and Influence +5 [137,500 gp]
Tome of Understanding +5 [137,500 gp]


Periapt of Wisdom 36,000 gp (+6) - necklace slot
Ring of Universal Energy Immunity, 2 160 000
Ring of protection +5 50 000

Mantle of Epic Spell Resistance, 290,000 gp. Weight: 1 lb. SR = 40

Boots of Swiftness 256,000 gp; Weight: 1 lb. : +6 enhancement bonus to Dexterity, wearer’s speed doubles, gains the evasion ability wearer’s jumping distance is not limited by his or her height. The wearer gains a +20 competence bonus on Balance, Climb, Jump, and Tumble checks. Three times per day, the wearer can utter a command word to activate the boots’ haste power (as the haste spell, lasts 20 rounds).

Rod of Invulnerability 600,000 gp.
- +5 enhancement bonus to natural armor.
- +5 resistance bonus on saving throws.
- Damage reduction 15/adamantine.
- Immunity to critical hits.
- Spell resistance 32.

Bracers of armor +8 64000
Belt of giant strenght +6 36000

Rod of epic splendor +8 cha Market Price: 297,400 gp; 3x/day clothes, 1/week mansion
 
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Tiefling Wizard 29, CN

STR 22 (+6) (4 points, +6 Belt of giant Strength, +4 Inherent (Manual of Gainful Exercise +4))
DEX 26 (+8) (6 points, +2 racial, +6 Boots of Swiftness, +4 Inherent (Manual of Quickness of Action +4))
CON 24 (+7) (6 points, +6 Amulet of health, +4 Inherent (Manual of Bodily Health +4))
INT 44 (+17) (16 points, +2 racial, +7 levels, +5 Inherent (Tome of Clear Thought +5), +12 Headband of epic intellect)
WIS 20 (+5) (6 points, +2 Incandescent Blue Sphere Ioun stone, +4 Inherent (Tome of Understanding +4))
CHA 18 (+4) (2 points, -2 racial, +6 Cloak of Charisma, +4 Inherent (Tome of Leadership and Influence +4))


Combat Stats:
Base Attack Bonus: +10/+5
Melee: +21/+16 [+10/+5 BAB, +6 STR, +5 epic]
Ranged: +23/+18 [+10/+5 BAB, +8 DEX, +5 epic]
Hit Points: 291 [4 + (28 * 3 = 84) (levels) + 203 (CON)]
Armor Class: 42 [10 + 8 DEX + 5 natural (Rod of Invulnerability) + 8 armour (Bracers of Armour +8) + 6 shield (+5 ghost touch mithral buckler) + 5 deflection (Ring of Protection +5]
Initiative: +12 [+8 DEX, +4 Improved Initiative]
Movement Rate: 60 feet [base 30, doubled by Boots of Swiftness]
SR: 32 [Rod of Invulnerability]
DR: 15/adamantine [Rod of Invulnerability]
Acid Resistance: 30 [Ring of Greater Universal Energy Resistance]
Cold Resistance: 5 [racial]; 30 [Ring of Greater Universal Energy Resistance]
Electricity Resistance: 5 [racial]; 30 [Ring of Greater Universal Energy Resistance]
Fire Resistance: 5 [racial]; 30 [Ring of Greater Universal Energy Resistance]
Sonic Resistance: 30 [Ring of Greater Universal Energy Resistance]

Attacks per round:
+5 unholy light crossbow (+29 to hit, 1d8+5 dmg (+2d6 unholy), Crit 19-20/x2, 80' range)
+5 defending anarchic quartstaff (+27/+22 to hit, 1d6+11 dmg, Crit 20/x2)
Unarmed Strike (+22/+17 to hit, 1d3+6 dmg, Crit 20/x2)

Armor:
+5 ghost touch mithral buckler (+1 shield, +5 enhancement)
Bracers of Armour +8 (+8 armour)
Ring of Protection +5 (+5 deflection)
Rod of Invulnerability (+5 natural)


Saving Throws:
Fort: +20 [+6 base, +7 CON, +5 resistance (Rod of Invulnerability), +1 competence (Pale green Ioun stone), +1 luck (Robe of Stars)]
Ref: +21 [+6 base, +8 DEX, +5 resistance (Rod of Invulnerability), +1 competence (Pale green Ioun stone), +1 luck (Robe of Stars)]
Will: +25 [+12 base, +5 WIS, +5 resistance (Rod of Invulnerability), +1 competence (Pale green Ioun stone), +1 luck (Robe of Stars)]


Feats:
Eschew Materials (1st level feat)
Scribe Scroll (bonus Wizard feat)
Craft Wondrous Item (3rd level feat)
Enlarge Spell (5th level Wizard bonus feat)
Spell Penetration (6th level feat)
Spell Focus (Evocation) (9th level feat)
Heighten Spell (10th level Wizard bonus feat)
Energy Substitution (sonic) (12th level feat)
Improved Initiative (15th level feat)
Quicken Spell (15th level bonus Wizard feat)
Greater Spell Penetration (Evocation) (18th level feat)
Greater Spell Focus (20th level bonus Wizard feat)
Improved Spell Capacity (21st level feat)
Ignore Material Components (23rd level bonus Wizard feat)
Improved Spell Capacity (24th level feat)
Improved Spell Capacity (26th level bonus Wizard feat)
Improved Metamagic (27th level feat)
Improved Metamagic (29th level bonus Wizard feat)


Skills:
1st level (2 + 5) x 4 = 28
2nd-7th level (2 + 5) x 6 = 42
8th-15th level (2 + 6) x 8 = 64
16th-23rd level ((2 + 7) + 2) x 8 = 88
24th-29th level ((2 + 8) + 2) x 6 = 72
Total: 294 skill points.

Max Ranks: 32/16.

Balance +31 (0 ranks, +8 DEX, +20 Boots of Swiftness, +1 Pale green Ioun stone, +2 Synergy (Tumble))
Bluff +23 (16 ranks, +4 CHA, +2 racial, +1 Pale green Ioun stone)
Climb +27 (0 ranks, +6 STR, +20 Boots of Swiftness, +1 Pale green Ioun stone)
Concentration +40 (32 ranks, +7 CON, +1 Pale green Ioun stone)
Craft (alchemy) +34 (16 ranks, +17 INT, +1 Pale green Ioun stone)
Diplomacy +25 (16 ranks, +4 CHA, +1 Pale green Ioun stone, +4 Synergy (Bluff, Sense Motive))
Jump +34 (5 ranks, +6 STR, +20 Boots of Swiftness, +1 Pale green Ioun stone, +2 Synergy (Tumble))
Knowledge (Arcana) +50 (32 ranks, +17 INT, +1 Pale green Ioun stone)
Knowledge (Dungeoneering) +34 (16 ranks, +17 INT, +1 Pale green Ioun stone)
Knowledge (Nature) +34 (16 ranks, +17 INT, +1 Pale green Ioun stone)
Knowledge (Religion) +50 (32 ranks, +17 INT, +1 Pale green Ioun stone)
Knowledge (The Plains) +50 (32 ranks, +17 INT, +1 Pale green Ioun stone)
Listen +22 (14 ranks, +5 WIS, +2 Alertness, +1 Pale green Ioun stone)
Sense Motive +22 (16 ranks, +5 WIS, +1 Pale green Ioun stone)
Spellcraft +52 (32 ranks, +17 INT, +2 Synergy (Knowledge (arcana)), +1 Pale green Ioun stone)
Spot +27 (14 ranks, +5 WIS, +2 Alertness, +5 Eyes of the Eagle, +1 Pale green Ioun stone)
Tumble +36 (5 ranks, +8 DEX, +20 Boots of Swiftness, +1 Pale green Ioun stone, +2 Synergy (Jump))


Languages:
Common, Infernal, Draconic, Elven, Gnome, Goblin, Orc.


Special Abilities:
Tiefling racial abilities:
Darkvision out to 60 feet.
+2 racial bonus on Bluff and Hide checks.
Darkness (Sp): A tiefling can use darkness once per day (caster level equal to class levels).
Resistance to cold 5, electricity 5, and fire 5.
Favored Class: Rogue.
Level adjustment +1.
Wizard class abilities:
Familiar.
Bonus Item Creation or Metamagic feat at 5th, 10th, 15th and 20th levels.


Spells:
Wizard Caster Level: 30 (29 class levels, +1 Orange Prism Ioun stone)
Spells per day: 4/9/8/8/8/8/7/7/7/7/3/3/3
DCs: 27/28/29/30/31/32/33/34/35/36/37/38/39 (+2 for Evocation spells)
Cantrips:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Level 11:
Level 12: Heightened Wail of the Banshee, Maximised Sonically Substituted Quickened Metor Swarm, Maximised Quickened Time Stop,

Spellbook:
Cantrips:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9: Metor Swarm, Time Stop, Wail of the Banshee.

Spells in effect:
Clone, Gentle Repose (29 days remaining on duration).
Contingency (cast Plane Shift with a destination of the Material Plane on the caster's corpse and his familiar when caster is killed) (29 days remaining on duration).
Permanent Arcane Sight.
Permanent Comprehend languages.
Permanent Read Magic.
Permanent See Invisibility.
Permanent Tongues.


Equipment:
Portable Hole (20,000 gp)
- Mirror of Mental Prowess (175,000 gp)
Wearing / Carrying:
- Explorer's Outfit
- +5 defending anarchic quartstaff (128,600 gp)
- +5 unholy light crossbow (98,335 gp)
- +5 ghost touch mithral buckler (64,165 gp)
- Amulet of health +6 (36,000 gp)
- Belt of giant Strength +6 (36,000 gp)
- Boots of Swiftness (256,000 gp)
- Bracers of Armour +8 (64,000 gp)
- Cloak of Charisma +6 (36,000 gp)
- Eyes of the Eagle (2,500 gp)
- 2 Gloves of Storing (20,000 gp)
- Headband of epic intellect +12 (1,440,000 gp)
- Incandescent Blue Sphere Ioun stone (8,000 gp)
- Orange Prism Ioun stone (30,000 gp)
- Pale green Ioun stone (30,000 gp)
- Ring of Greater Universal Energy Resistance (308,000 gp)
- Ring of Protection +5 (50,000 gp)
- Robe of Stars (58,000 gp)
- Rod of Excellent Magic (650,000 gp)
- Rod of Invulnerability (600,000 gp)

Used magic items:
Manual of Bodily Health +4 (110,000 gp)
Manual of Gainful Exercise +4 (110,000 gp)
Manual of Quickness of Action +4 (110,000 gp)
Tome of Clear Thought +5 (137,500 gp)
Tome of Leadership and Influence +4 (110,000 gp)
Tome of Understanding +4 (110,000 gp)

200,900 gp remaining.

Total Weight Carried: ? lb
Load: Light


Magic item slots used:
One Headband, hat, or helmet: Headband of epic intellect +12
One pair of eye lenses or goggles: Eyes of the Eagle
One cloak, cape, or mantle: Cloak of Charisma +6
One amulet, brooch, medallion, necklace, periapt, or scarab: Amulet of health +6
One suit of armour:
One robe: Robe of Stars
One vest, vestment, or shirt:
One pair of bracers or bracelets: Bracers of Armour +8
One pair of gloves or gauntlets: 2 Gloves of Storing
Two rings: Ring of Greater Universal Energy Resistance, Ring of Protection +5
One belt: Belt of giant Strength +6
One pair of boots: Boots of Swiftness


Current XP:
Current: ?
Next Level: ?
 

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