demiurge1138
Inventor of Super-Toast
OK, this one's got a weird story behind it. My friend got a spam e-mail promising to make him a "sexual ghuru", and he asked me, naturally, what a ghuru is, and could it be playable in D&D. I trimmed out the "sexual" bit, and this was the result of my fecund, if slightly off, imagination.
Ghuru, 1st level Warrior
Small Humanoid (Ghuru)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 20ft (4 squares), climb 30ft
Armor Class: 14 (+1 size, +1 Dex, +2 leather armor), touch 12, flat-footed 13
Base Attack/Grapple: +1/-3
Attack: Halfspear +2 melee (1d4) or claw +2 melee (1d3) or halfspear +4 ranged (1d4)
Full Attack: Halfspear +2 melee (1d4) or 2 claws +2 melee (1d3) or halfspear +4 ranged (1d4)
Space/Reach: 5ft/5ft
Special Qualities: Low-light vision
Saves: Fort +3, Ref +2, Will +0
Abilities: Str 11, Dex 13, Con 12, Int 7, Wis 10, Cha 8
Skills: Climb +8 (+7 with ACP), Hide +7 (+6 with ACP), Listen +3, Move Silently +2 (+1 with ACP), Spot +3
Feats: Alertness
Environment: Warm forests
Organization: Solitary, pair, hunting party (5–8,) or tribe (10–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level and 5-8 apes)
Challenge Rating: 1/3
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
LA: +0
This furry tan creature resembles a cross between an ape and a fox terrier, with a canine muzzle, long arms, and claws that look equally adept at climbing or at tearing flesh. Its brown eyes stare at you intelligently, and it clutches a spear in its paw.
Ghuru are a species of intelligent, carnivorous, lemur-like humanoids.
Ghuru usually live in large bands among the treetops. Able climbers, they create semi-permanent communal nests woven between branches (large tribes might have nests connecting entire groves), where the females gather fruits and take care of their young while the males defend the nests and hunt monkeys, forest pigs, and other sources of meat, the tribe’s primary food source. They are also known to train carnivorous apes as guard animals. Although they are not terribly intelligent, they are cunning hunters, working in packs to bring down large prey, and they are skilled in working stone, wood and skins to make arms and armor.
A ghuru stands about 3 feet tall and weighs about 40 pounds. They speak Ghuru, a hooting language that can carry long distances between treetops. They are a spiritual people, venerating the Vine Father, an aspect of Obad-Hai.
Combat
Ghuru prefer coordinated pack attacks, assaulting in waves and from hiding. They use their climbing skill to dart away from ground-bound foes and prepare another wave of attack.
Skills: Ghuru have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Ghuru as Characters
Ghuru leaders tend to be either rangers or druids. Most ghuru spellcasters are druids or sorcerers; the rare ghuru cleric worships the Vine Father.
Ghuru Traits: Ghuru possess the following racial traits.
-2 Str, +2 Dex, -2 Int
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus to Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A ghuru’s base land speed is 20ft and it has a climb speed of 30ft
Low-light vision
+8 racial bonus on Climb checks, can always choose to take 10 on Climb checks, even if rushed or threatened.
Natural Weapons: 2 claws (1d3)
Automatic Languages: Ghuru. Bonus Languages: Common, Elven, Goblin, Orc
Favored Class: Ranger.
The ghuru warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 9, Wis 10, Cha 8
Ghuru, 1st level Warrior
Small Humanoid (Ghuru)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 20ft (4 squares), climb 30ft
Armor Class: 14 (+1 size, +1 Dex, +2 leather armor), touch 12, flat-footed 13
Base Attack/Grapple: +1/-3
Attack: Halfspear +2 melee (1d4) or claw +2 melee (1d3) or halfspear +4 ranged (1d4)
Full Attack: Halfspear +2 melee (1d4) or 2 claws +2 melee (1d3) or halfspear +4 ranged (1d4)
Space/Reach: 5ft/5ft
Special Qualities: Low-light vision
Saves: Fort +3, Ref +2, Will +0
Abilities: Str 11, Dex 13, Con 12, Int 7, Wis 10, Cha 8
Skills: Climb +8 (+7 with ACP), Hide +7 (+6 with ACP), Listen +3, Move Silently +2 (+1 with ACP), Spot +3
Feats: Alertness
Environment: Warm forests
Organization: Solitary, pair, hunting party (5–8,) or tribe (10–100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level and 5-8 apes)
Challenge Rating: 1/3
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
LA: +0
This furry tan creature resembles a cross between an ape and a fox terrier, with a canine muzzle, long arms, and claws that look equally adept at climbing or at tearing flesh. Its brown eyes stare at you intelligently, and it clutches a spear in its paw.
Ghuru are a species of intelligent, carnivorous, lemur-like humanoids.
Ghuru usually live in large bands among the treetops. Able climbers, they create semi-permanent communal nests woven between branches (large tribes might have nests connecting entire groves), where the females gather fruits and take care of their young while the males defend the nests and hunt monkeys, forest pigs, and other sources of meat, the tribe’s primary food source. They are also known to train carnivorous apes as guard animals. Although they are not terribly intelligent, they are cunning hunters, working in packs to bring down large prey, and they are skilled in working stone, wood and skins to make arms and armor.
A ghuru stands about 3 feet tall and weighs about 40 pounds. They speak Ghuru, a hooting language that can carry long distances between treetops. They are a spiritual people, venerating the Vine Father, an aspect of Obad-Hai.
Combat
Ghuru prefer coordinated pack attacks, assaulting in waves and from hiding. They use their climbing skill to dart away from ground-bound foes and prepare another wave of attack.
Skills: Ghuru have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Ghuru as Characters
Ghuru leaders tend to be either rangers or druids. Most ghuru spellcasters are druids or sorcerers; the rare ghuru cleric worships the Vine Father.
Ghuru Traits: Ghuru possess the following racial traits.
-2 Str, +2 Dex, -2 Int
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus to Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A ghuru’s base land speed is 20ft and it has a climb speed of 30ft
Low-light vision
+8 racial bonus on Climb checks, can always choose to take 10 on Climb checks, even if rushed or threatened.
Natural Weapons: 2 claws (1d3)
Automatic Languages: Ghuru. Bonus Languages: Common, Elven, Goblin, Orc
Favored Class: Ranger.
The ghuru warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 9, Wis 10, Cha 8
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