Quasqueton
First Post
I'm a DM. After the PCs' last adventure, some plots were set in motion and one of the PCs was given a mission. That PC brought in the other PCs who agreed to go along with him to complete the mission.
I'm excited about the plot set in motion, and the PCs only barely have any understanding of it (and half their understanding is misunderstanding). When the group agreed to go on the mission to the adventure site (which I will from here on call the "dungeon"), I fleshed out the details of the dungeon.
I expected the PCs would travel to the base town by ship (~15 day voyage, probably uneventful), and travel to the dungeon by land (
day journey [number hidden in case any of my Players read this]). I figured this would take 1-2 game sessions -- the 2nd session would have them in the dungeon, either early or late in the session.
The PCs decided to travel by land. This became a 60+ day journey through unmapped wilderness over 5 weekly game sessions to get to the base town. There was one break in there, so the Real World time was 6 weeks. Then we had to take a two week break for a Player's Real World plans. (That break was expected and planned around.) And this week, one of the Players has a flu bug, so we're holding off getting back in again.
So I've been sitting on this dungeon and plot for 9 weeks now, and it will be 10 weeks before we actually get into it. I was excited about the dungeon and the plot two months ago, and I was excited that they decided to go along with it. But now having 9+ weeks for it to stew, I'm going crazy in anticipation. Oh my god. This is torture to a DM.
To make it worse, time is dulling the Players' memories on some subtle points that may make them miss plot points or interesting notes they may discover. <whimper>
Have you ever had a situation like this?
Maybe from now on I'll have plots ambush the PCs immediately. Kind of: Bring the mountain to Mohammed. [/joking]
Quasqueton
I'm excited about the plot set in motion, and the PCs only barely have any understanding of it (and half their understanding is misunderstanding). When the group agreed to go on the mission to the adventure site (which I will from here on call the "dungeon"), I fleshed out the details of the dungeon.
I expected the PCs would travel to the base town by ship (~15 day voyage, probably uneventful), and travel to the dungeon by land (
~7
The PCs decided to travel by land. This became a 60+ day journey through unmapped wilderness over 5 weekly game sessions to get to the base town. There was one break in there, so the Real World time was 6 weeks. Then we had to take a two week break for a Player's Real World plans. (That break was expected and planned around.) And this week, one of the Players has a flu bug, so we're holding off getting back in again.
So I've been sitting on this dungeon and plot for 9 weeks now, and it will be 10 weeks before we actually get into it. I was excited about the dungeon and the plot two months ago, and I was excited that they decided to go along with it. But now having 9+ weeks for it to stew, I'm going crazy in anticipation. Oh my god. This is torture to a DM.
To make it worse, time is dulling the Players' memories on some subtle points that may make them miss plot points or interesting notes they may discover. <whimper>
Have you ever had a situation like this?
Maybe from now on I'll have plots ambush the PCs immediately. Kind of: Bring the mountain to Mohammed. [/joking]
Quasqueton