It's amazing what people will tell you if you just ask.
Recently, I asked Andy Collins for his opinion on what we should be looking forward to in the next few months. Here is his reply:
Andy Collins:
I think that the next eight months hold some pretty interesting & exciting titles. Below are a few of my thoughts on the ones I'm most familiar with.
Magic of Incarnum represents something we haven't done since the first psionics rules were ever published: present a brand-new system of magical effects for the game. For mechanics junkies, this book represents an entirely new way of thinking about character power management. And for those looking for new character hooks, well, if you can't find a dozen interesting ideas for a new PC in here you're just not trying. I led a painstakingly diligent development team on this book and look forward to seeing people experiment with the new ways we've provided to stretch their assumptions about the game.
I'm incredibly stoked to get my hands on the Fantastic Locations products. I've been seeing the maps come through development over the last month or so (and have even skirmished on a couple of them), and I think they'll be a godsend for DMs who love interesting map layouts but don't have the time or creativity to build 'em.
Magic of Eberron is a very solid book, full of inventive Eberron-themed crunchiness and lots of flavor as well. I led development on "Moe" (as we called it) and was quite pleased by the final result. I'm often disappointed by how campaign-themed rule sourcebooks balance those two needs, but I think we hit pretty close to the right mark on this one.
Dunno what needs to be said about Spell Compendium other than it's brought to you by the number 1000. I'll let y'all figure out that one.
I admit the possibility of positive bias toward Races of the Dragon (design was led by my lovely wife Gwendolyn), but I really do think that it represents a huge step forward in the "tech" of designing race books. The loudest single concern we heard about the earlier books in the series was how hard it was for DMs and players to use the brand-new race. Well, both of the new dragon-related races in RoD are designed to be friendlier to ongoing campaigns as well as to players already attached to the familiar races of the PH. (Plus--hey Roalnd--it's got kobolds!) I worked on the dev team for this one, and I think it'll make a great companion volume to Draconomicon.
Player's Guide to Eberron shows off a brand-new layout format designed to make the book feel (and function) very differently from our traditional products. James Wyatt & the editors worked really hard to pull it off, and I'm excited to see it in print.
I haven't talked about Heroes of Horror, Tome of Magic, or Complete Psionic (since I wasn't significantly involved with any of them), but I can say with confidence that these are all books that I'd be grabbing off the shelf of my FLGS.
Finally, for a while now we've been hearing folks calling for more adventures, and you're now seeing the answer. Between Sons of Gruumsh, The Red Hand of Doom, Voyage of the Golden Dragon, and three different Fantastic Locations products (each with adventure material that supports the included maps), that's an average of almost one new adventure-related product every month for the next eight months! (Add a copy of Paizo's massive new hardback compilation of their Shackled City adventure path, you'd have enough adventure material for a whole campaign!)
Apologies to those products I haven't discussed here--even a nosy developer like me can only get good looks at so many books.
--
Andy Collins
Developer
Wizards of the Coast Roleplaying R&D
###
The original post is here:
http://p198.ezboard.com/fgameschat19968frm10.showMessage?topicID=1009.topic
Cheers!

Andy Collins:
I think that the next eight months hold some pretty interesting & exciting titles. Below are a few of my thoughts on the ones I'm most familiar with.
Magic of Incarnum represents something we haven't done since the first psionics rules were ever published: present a brand-new system of magical effects for the game. For mechanics junkies, this book represents an entirely new way of thinking about character power management. And for those looking for new character hooks, well, if you can't find a dozen interesting ideas for a new PC in here you're just not trying. I led a painstakingly diligent development team on this book and look forward to seeing people experiment with the new ways we've provided to stretch their assumptions about the game.
I'm incredibly stoked to get my hands on the Fantastic Locations products. I've been seeing the maps come through development over the last month or so (and have even skirmished on a couple of them), and I think they'll be a godsend for DMs who love interesting map layouts but don't have the time or creativity to build 'em.
Magic of Eberron is a very solid book, full of inventive Eberron-themed crunchiness and lots of flavor as well. I led development on "Moe" (as we called it) and was quite pleased by the final result. I'm often disappointed by how campaign-themed rule sourcebooks balance those two needs, but I think we hit pretty close to the right mark on this one.
Dunno what needs to be said about Spell Compendium other than it's brought to you by the number 1000. I'll let y'all figure out that one.
I admit the possibility of positive bias toward Races of the Dragon (design was led by my lovely wife Gwendolyn), but I really do think that it represents a huge step forward in the "tech" of designing race books. The loudest single concern we heard about the earlier books in the series was how hard it was for DMs and players to use the brand-new race. Well, both of the new dragon-related races in RoD are designed to be friendlier to ongoing campaigns as well as to players already attached to the familiar races of the PH. (Plus--hey Roalnd--it's got kobolds!) I worked on the dev team for this one, and I think it'll make a great companion volume to Draconomicon.
Player's Guide to Eberron shows off a brand-new layout format designed to make the book feel (and function) very differently from our traditional products. James Wyatt & the editors worked really hard to pull it off, and I'm excited to see it in print.
I haven't talked about Heroes of Horror, Tome of Magic, or Complete Psionic (since I wasn't significantly involved with any of them), but I can say with confidence that these are all books that I'd be grabbing off the shelf of my FLGS.
Finally, for a while now we've been hearing folks calling for more adventures, and you're now seeing the answer. Between Sons of Gruumsh, The Red Hand of Doom, Voyage of the Golden Dragon, and three different Fantastic Locations products (each with adventure material that supports the included maps), that's an average of almost one new adventure-related product every month for the next eight months! (Add a copy of Paizo's massive new hardback compilation of their Shackled City adventure path, you'd have enough adventure material for a whole campaign!)
Apologies to those products I haven't discussed here--even a nosy developer like me can only get good looks at so many books.
--
Andy Collins
Developer
Wizards of the Coast Roleplaying R&D
###
The original post is here:
http://p198.ezboard.com/fgameschat19968frm10.showMessage?topicID=1009.topic
Cheers!