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WEAPONS- and new system of proficiency

Sadrik

First Post
Ok,
This is a big chunk to bite off but this is a weapon list that I have been toying with for some time.

Here are the things to it:
Unarmed attacks are the old tiny weapons (daggers, gauntlet slaps and such). So, they encurr the normal attack of opportunity like an unarmed attack. BTW monks in my game get bonus damage as opposed to improved damage (that way if you have a monk using bladed gauntlets they simply add their monk damage bonus to them [at 4th +1d4, 8th +1d6, 12th +1d8 and at 16th +1d12]).

Heavy weapons become the new two handed weapons. Heavy weapon proficiency feat allows you to use heavy weapons in one hand and allows you to use two handed weapons.

Double weapons require the two weapon fighting feat to be able to use them properly otherwise you can only use one side of the weapon and not utilize it to its ful potential.

Simple, Martial and Exotic weapons work the same way.

Code:
[B][COLOR=Red]Simple Weapons[/COLOR]
Unarmed Attacks	Dmg (med)	Critical		Range		Type		Weight[/B]
Unarmed strike		1d3		20/x2		-		B		-
Gauntlet			1d3		20/x2		-		B		1 lb.
Dagger			1d4		19-20/x2	10’		P		1 lb.
Gauntlet, spiked		1d4		20/x2		-		P		1 lb.
Knife			1d3		18-20/x2	-		S		1 lb.
Stiletto			1d3		18-20/x2	-		P		1 lb.

[B]Light Weapon		Dmg (med)	Critical		Range		Type		Weight[/B]
Dart (5)			1d4		20/x2		20’		P		2 lb.
Hatchet			1d4		20/x3		10’		S		2 lb.
Mace, light		1d6		20/x2		-		B		4 lb.
Sickle, light		1d3		20/x4		-		P		1 lb.

[B]One Handed Weapon	Dmg (med)	Critical		Range		Type		Weight[/B]
Club			1d6		20/x2		10’		B		3 lb.
Crossbow, hand		-		-		30’		-		2 lb.
	Bolt (10)	1d4		19-20/x2	-		P		1 lb.
Javalin (5)		1d6		20/x2		30’		P		10 lb.
Mace, heavy		1d8		20/x2		-		B		8 lb.
Shortspear		1d6		20/x2		20’		P		3 lb.
Sling			-		-		50’		-		0 lb.
	Bullet (10)	1d4		20/x2		-		B		5 lb.
	Stone (10)	1d3		20/x2		-		B		5 lb.

[B]Heavy Weapon		Dmg (med)	Critical		Range		Type		Weight[/B]
Crossbow, light		-		-		80’		-		4 lb.
	Bolt (10)	1d8		19-20/x2	-		P		1 lb.
Spear			1d8		20/x2		20’		P		6 lb.
Warclub			1d10		20/x2		-		B		5 lb.

Two Handed Weapon	Dmg (med)	Critical		Range		Type		Weight
Crossbow, heavy		-		-		120’		-		8 lb.
	Bolt (10)	1d10		19-20/x2	-		P		1 lb.
Greatclub		1d12		20/x2		-		B		8 lb.
Longspear		1d8		20/x2		Reach		P		9 lb.

Double Weapon		Dmg (med)	Critical		Range		Type		Weight
Quarterstaff		1d6/1d6		20/x2		-		B		4 lb.

[B][COLOR=Blue]Martial Weapons[/COLOR]
Unarmed Attacks	Dmg (med)	Critical		Range		Type		Weight[/B]
Armor, spiked		1d6		20/x2		-		P		+10 lb.
Dagger, punching		1d4		20/x3		-		P		1 lb.
Gauntlet, clawed		1d6		20/x2		-		P		2 lb.
Main gauche		1d4		18-20/x2	-		P		1 lb.
Sap			1d6		20/x2		-		B		2 lb.

[B]Light Weapon		Dmg (med)	Critical		Range		Type		Weight[/B]
Hammer, light		1d4		20/x3		20’		B		2 lb.
Handaxe			1d6		20/x3		10’		S		3 lb.
Kukri			1d4		18-20/x2	-		S		2 lb.
Shield, light spiked	1d4		20/x2		-		P		+5 lb.
Shield, light		1d3		20/x2		-		B		as shield
Shortsword		1d6		19-20/x2	-		S		2 lb.
Sickle			1d4		20/x4		-		P		2 lb.

[B]One Handed Weapon	Dmg (med)	Critical		Range		Type		Weight[/B]
Battleaxe		1d8		20/x3		-		S		6 lb.
Flail			1d8		20/x2		-		B		5 lb.
Hammer, heavy		1d8		20/x3		-		B		5 lb.
Longsword		1d8		19-20/x2	-		S		4 lb.
Morning Star		1d8		20/x3		-		B & P		6 lb.
Pick			1d6		20/x4		-		P		3 lb.
Rapier			1d6		18-20/x2	-		P		2 lb.
Scimitar			1d6		18-20/x2	-		S		4 lb.
Shield, heavy spiked	1d6		20/x2		-		P		+5 lb.
Shield, heavy		1d4		20/x2		-		B		as shield

[B]Heavy Weapon		Dmg (med)	Critical		Range		Type		Weight[/B]
Bastardsword		1d10		19-20/x2	-		S		6 lb.
Khopesh			1d8		18-20/x2	-		S		6 lb.
Pick, heavy		1d8		20/x4		-		P		6 lb.
Trident			1d10		20/x2		10’		P		4 lb.
Waraxe			1d10		20/x3		-		S		8 lb.
Warhammer		1d10		20/x3		-		B		6 lb.

[B]Two Handed Weapon	Dmg (med)	Critical		Range		Type		Weight[/B]
Bow, short		-		-		60’		-		2 lb.
	Arrow (20)	1d6		20/x3		-		P		3 lb.
Bow, long		-		-		100’		-		3 lb.
	Arrow (20)	1d8		20/x3		-		P		3 lb.
Falchion			1d10		18-20/x2	-		S		8 lb.
Flail, heavy		1d10		20/x2		-		B		10 lb.
Greataxe		1d12		20/x3		-		S		12 lb.
Greatsword		2d6		19-20/x2	-		S		8 lb.
Maul			1d12		20/x3		-		B		10 lb.
Scythe			1d10		20/x4		-		P		10 lb.

[B]Double Weapon		Dmg (med)	Critical		Range		Type		Weight[/B]
Axe, double		1d8/1d8		20/x3		-		S		15 lb.
Hammer, double		1d8/1d8		20/x2		-		B		12 lb.
Flail, double		1d8/1d8		20/x2		-		B		10 lb.
Morning star, double	1d8/1d8		20/x3		-		B & P		15 lb.
Scimitar, double		1d6/1d6		18-20/x2	-		S		10 lb.
Sword, double		1d8/1d8		19-20/x2	-		S		10 lb.

[B][COLOR=SeaGreen]Exotic Weapons[/COLOR][/B]
[B]Unarmed Attacks	Dmg (med)	Critical		Range		Type		Weight[/B]
Gauntlet, bladed		1d6		19-20/x2	-		P		3 lb.
Dagger, three bladed	1d4		19-20/x2	-		P		1 lb.

[B]Light Weapon		Dmg (med)	Critical		Range		Type		Weight[/B]
Boomerang (5)		1d4		20/x2		30’		B		10 lb.
Chakram (5)		1d4		20/x3		20’		S		10 lb.
Kama			1d6		20/x2		-		S		2 lb.
Nunchaku		1d6		20/x2		-		B		2 lb.
Sai			1d4		20/x2		10’		B		1 lb.
Shield axe, light		1d6		20/x3		-		S		+5 lb.
Shield, light bladed	1d6		19-20/x2	-		P		+5 lb.
Shuriken (5)		1d3		20/x2		10’		P		½ lb.
Siangham		1d6		20/x2		-		P		1 lb.
War fan			1d6		20/x3		-		S		3 lb.

[B]One Handed Weapon	Dmg (med)	Critical		Range		Type		Weight[/B]
Blowgun		-		-		10’		-		1 lb.
	Needle (20)	1		20/x2		-		P		0 lb.
Bolas (1)		1d4		20/x2		10’		B		2 lb.
Scourge			1d8		20/x2		-		S		2 lb.
Mangler (5)		1d8		20/x2		10’		P		10 lb.
Shield axe, heavy		1d8		20/x3		-		S		+5 lb.
Shield, heavy bladed	1d8		19-20/x2	-		P		+5 lb.
Whip			1d3		20/x2		Reach		S		2 lb.
[B]Heavy Weapon		Dmg (med)	Critical		Range		Type		Weight[/B]
Blowgun, great		-		-		10’		-		2 lbs.
	Needle (20)	1d3		20/x2		-		P		0 lbs.

[B]Two Handed Weapon	Dmg (med)	Critical		Range		Type		Weight[/B]
Bow, great		-		-		120’		-		5 lbs.
	Arrow (20)	1d10		20/x3		-		P		3 lbs.
Crossbow, double	-		-		80’		-		10 lbs.
	Bolt (10)	2d8		19-20/x2	-		P		1 lbs.
Flail, dual headed		2d6		20/x2		-		B		10 lbs.
Glaive			1d10		19-20/x2	Reach		S		10 lbs.
Halberd			1d12		20/x3		Reach		S or P		12 lbs.
Lance			2d8		20/x3		-		P		10 lbs.
Mancatcher		1d4		20/x2		Reach		B		8 lbs.
Net (1)			-		-		10’		-		6 lbs.
Ranseur			1d10		20/x3		Reach		P		12 lbs.

[B]Double Weapon		Dmg (med)	Critical		Range		Type		Weight[/B]
Chain, spiked		1d6/1d6		20/x2		Reach		S		10 lbs.
Hammer, gnome hooked	1d8/1d6		20/x3/20/x4	-		B or P		6 lbs.
Kursari-gama		1d6/1d6		20/x2		Reach		P or B		3 lbs.
Lajatang			1d8/1d8		20/x2		-		S		7 lbs.
Three-section staff	1d8/1d8		20/x2		-		B		8 lbs.
Urgosh, dwarven		1d8/1d6		20/x3		-		S or P		12 lbs.
Weapon Templates
Masterwork (+1 enhancement bonus to hit) +300gp
Dire (+1 enhancement bonus to damage) +300gp
Devastating (+2 to back up a critical) +300gp
Repeating (crossbows only, magazine of 5 bolts) +300gp
Composite (Crossbows and bows only, +10 to range increment) +25gp
Thin (rapier, main gauche and stiletto only, 17-20 threat or next die damage increase) +300gp
Mighty (Crossbows and bows have a strength score. Add strength to damage. If too weak for crossbow can use a winch, takes full round action then, if too weak for bow cannot use.) +(str mod x 100)gp
 

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