Turanil
First Post
Well, this is mostly for the sake of discussion, yet who knows what I could do out of it, so I would be glad to get your imput:
This idea stems from many threads I have read at one time or another, and the concern I have with classes. Shortly: I like "traditional" core classes such as given in D&D or d20SW, and then I much like the d20 Modern or Grim Tales class sytem; however, I thought of mixing them as follows:
-- A set of ten (or so) base core classes (with 20 levels) that would propose professions types of classes (soldier, noble, rogue, psion, etc.).
-- A set of six "prestige" classes (with 10 levels) that would propose adventuring classes that emphasize one ability score (Strong, Smart, etc., with lots of talents as in Grim Tales).
This idea is exactly the reverse of d20 Modern where you mix the six base classes then add an advanced class. My idea here, is that you begin with a professional class, but later when you become an adventurer, turn more into a Jack-of-all-trades learning a bit of everything as suit your fancies and opportunities. So the choice of feats and talents at every level makes sense and is cool for people who like to customize a lot. On the other hand, with the base professional classes it's easier for the GM to create NPCs that also tend to be defined by their professions, and all players who don't like d20 Modern classes are not obliged to use them.
Comments, suggestions?
This idea stems from many threads I have read at one time or another, and the concern I have with classes. Shortly: I like "traditional" core classes such as given in D&D or d20SW, and then I much like the d20 Modern or Grim Tales class sytem; however, I thought of mixing them as follows:
-- A set of ten (or so) base core classes (with 20 levels) that would propose professions types of classes (soldier, noble, rogue, psion, etc.).
-- A set of six "prestige" classes (with 10 levels) that would propose adventuring classes that emphasize one ability score (Strong, Smart, etc., with lots of talents as in Grim Tales).
This idea is exactly the reverse of d20 Modern where you mix the six base classes then add an advanced class. My idea here, is that you begin with a professional class, but later when you become an adventurer, turn more into a Jack-of-all-trades learning a bit of everything as suit your fancies and opportunities. So the choice of feats and talents at every level makes sense and is cool for people who like to customize a lot. On the other hand, with the base professional classes it's easier for the GM to create NPCs that also tend to be defined by their professions, and all players who don't like d20 Modern classes are not obliged to use them.
Comments, suggestions?
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