Ooooooooooohhhh, that could be fun!Bobitron said:Screw Crimson Skies, I'd love to play a d20 Modern game based around those races....Throw in some intrigue and mystery in the background and make a game based on a group of acrobatic aircraft racers who have to decipher a plot while they travel from location to location and race kick-ass planes in breathtaking locations.
Yep - depending on the maneuver and the margin by which you miss the check, you can drift off course, lose time, hit a pylon, or even crash. Then there could be saves to avoid disorientation due to G-forces (a -2 on all subsequent pilot checks), or the risk of mechanicals due to stresses on the engine or airframe. Wind could affect DCs, with gusting wind being a variable force.Bobitron said:I would also re-work the rules for a race so that some of the Maneuvers didn't automatically end the chase if successful, but gave a lead or speed penalty instead. You could also use Critical Failure rules; if you push the plane hard or roll 1's on your checks, the plane risks damage.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.