DMH said:Watching the program on some of Rome's great works, including roads and aqueducts, I am wondering how much would building roads cost per mile? I know that aqueducts are too variable to make an estimate. Is there any good sources on costs and time for various structures?
Hand of Evil said:Oh...In a fantasy world cost could be effected by spells, undead, constuctions, creatures from the planes, etc.
I agree, undead just can't handle most task but I see zombies as a lift and carry, simple command: pick bucket up and carry to spot X and dump (x is a movable platform) and take bucket back to Y and repeat (Y is the place it is filled) or pound ground in front of you 200 times, step forward and pound ground in front of you 200 times (yes, the road is coming, get out of the way or become part of it), they are effect at repetitive functions.lukelightning said:I dunno how much a road costs, but I have a bridge to sell you!
I would limit the effectiveness of undead construction crews, at least for zombies and skeletons, and other mindless creatures. Because they are mindless they aren't suited to much other than pure labor, and even that might not work. For example, I would't allow you to say "dig a pit" and set the undead digging until the pit is done. You'd say "dig" and they'd keep digging without any skill, allowing dirt to spill back in, etc. They would definitely not be able to make a wall, lay bricks, etc. Basically they'd be even less effective than a Massachusetts road crew, if you can believe it! (picture 4 zombies standing around a pothole doing nothing other than scratching their butts).