RPGXPlorer - anyone tried it?

So it's being banner ad'ed directly above my post as I write this. Has anyone tried this new package? How's it look? How's it work? Is it worth playing with?
 

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It's not released yet, although there's a sort of limited demo thingy available. I'm actually meeting the developer for dinner on Thursday night, strangely enough.
 

Like Morrus said, it's just a working preview that is available right now. It has limited functionality - the character generator that is coming out in the initial release isn't part of the preview - but it does give you a pretty good idea as to what you can expect. Entering new classes, spells, feats, items, and the like is incredibly easy thanks to the simple and straight-forward building block approach that the developers have taken. I've built a list of some 700 additional feats on top of what is in the preview with great ease in a relatively short period of time.

Although the development has been delayed a bit the developer's representative on the message boards has been very active. He has listened to the change/feature requests that users have made on the message boards and implemented some of them into the existing preview that is available. Others will be part of the initial release. It's great to know that the developers are actually working with the community to improve the product and provide information.

This is definitely something worth checking out. Although it currently has limited functionality in its preview state it is extremely useful and it's not hard to see that his has amazing potential when the full version and its pending updates of Psionics and GM Tools are also thrown into the mix.
 

Even without the functioning character generator, it's worth it alone to use as a rules browser. Once you have feats, spells, or combat manuevers entered in, it's a snap to find the exact feat or spell you need at a moments notice. When the beta was first released, there were so few real issues with it that it made me think that finally someone took the time to do it right.
 


If you download the beta and try enting in a class, you'll find that it's very intuitive and easy to do.

It's based off of a container like structure. For example, each class has a number of levels. Each level is a "container" that you add things to. For instance the first two are add "Choose bonus feat" and add "bonus feat". The first allows you to select from a list of feats you determine, and the second just adds a specific feat at that level.

Feats are set up the same way. They are a container, that you add specific componants to. Features, same thing.

For evey feat, spell, item, class there is an HTML page created that you can edit and modify for use with the rules browser. How do you do a grapple again? What are specific penalties and modifiers for darkness? Click on the DM screen, click the appropriate section, and it displays in the browser. Much faster than going through the books trying to find the right page. Spells and feats in the browser work the same.

For looks, it looks just like a normal windows program, the marketplace function, which is part of the CHARGEN, looks very nice with graphical icons for every weapon or item.

The character sheet is dynamic. Hope that's not giving too much away.

Data entry is quick and easy. No need to purchase data set after data set only to have to re download them, then reinstall them, every couple of weeks. Just do them yourself....and have it work the way it's supposed to.

Definately worth taking a look at, especially since the browser is free! There are a lot of screenshots on the website that you can get a decent idea of how things will look and feel when the CHARGEN comes out.
 




PhineasBoggs said:
No need to purchase data set after data set only to have to re download them, then reinstall them, every couple of weeks.

Although RPGXplorer datasets (coming soon) will of course be a very cost effective way of saving yourself the effort of data input (however easy).

p.s. Phin - you really should get some sleep man! :)
 
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