Honeymarsh Academy - Class of Korin


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Arvin Dargon (CR 5, HD 3d8+9)
Half-Dragon, Green/Human Rgr3
CN Medium Dragon
Init +7 Spd 30
Senses Darkvision (Ex): 60 ft., Low-light Vision (Ex) Listen +8, Spot +8
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AC 21 (FF 18, Touch 13)
hp 27 (Disabled -3/Dying -17/Injury 17)
Saves: Fort +6, Ref +6, Will +3
Immunity: Acid (Ex); Immunity: Sleep Effects (Ex); Immunity: Paralysis (Ex);
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Atk +10 base melee, +6 base ranged; Grapple +10
+10 Melee (Sword, short, Masterwork 1d6+7/crit 19-20/x2) and +10 Melee (Sword, short, Masterwork 1d6+3/crit 19-20/x2)
+7 Ranged (Javelin, Masterwork 1d6+7/crit 20/x2)
+10 Melee (2 Claw 1d4+7/crit 20/x2) and +5 Melee (Bite 1d6+3/crit 20/x2)

SA: Breath Weapon DC: 10 + 1/2 Racial HD + CON Mod , Breath Weapon Type: 30 ft. Cone of Corrosive Gas
SQ:
Ranger Features: Wild Empathy (3+Cha.Mod), Track, Ranger Combat Style - TWF, Endurance, Favored Enemy: Dragon (+2), Two-Weapon Combat, Two-Weapon Fighting;
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Abilities: STR 24, DEX 16, CON 17, INT 14, WIS 15, CHA 12
Feats: Armor Proficiency: light, Armor Proficiency: medium, Endurance, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus: Sword, short.
Skills: Climb +13, Hide +9, Jump +13, Knowledge (Geography) +8, Listen +8, Move Silently +9, Search +8, Spot +8, Survival +8, Use Rope +5.
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Weapons: Javelin, Masterwork x2; Sword, short, Masterwork x2; Tanglefoot bag. Armor: Mithral Chain shirt. (Spell Failure 10%). Goods: Backpack; Bedroll; Coin: gp (2); Coin: sp (9); Explorer`s outfit; Grappling Hook, Collapsible; Rope, silk (50 ft.). Magic: Potion of Cure Light Wounds (1) x4.
 

Bartlin: Queens Knight 6

Name: Bartlin Appleblossom
Class: Queen’s Knight (Paladin 6)
Race: Halfling
Alignment: Lawful Good
Deity: Ehlonna
Age: 29
Gender: male
Height: 2’8”
Weight: 30
Eyes: Black
Hair: Black
Skin: Tan

Ability Scores: Str: 12/Dex: 16/Con: 14/Int: 17/Wis: 14/Cha: 18
HP: 58 (6d10+12)
AC: 20 (+3 Dex, +1 Size, +2 Shield, +4 armor)
Init: +3 (+3 dex)
BAB: +6/+1
Saves: Fort: +10/Ref: +10/Will: +9
Move: 20’
Weight Allowance: Light 33, Medium 64, Heavy 93, Pull 465, Lift 93.

Attacks:
Lance: +8 1d6+1/x3
Sling: +11 1d3/x2
Javelin +11 1d4/x2

Racial Abilities:
· l +2 Dexterity, –2 Strength.
· l Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
· l Halfling base land speed is 20 feet.
· l +2 racial bonus on climb, jump, and move silently
· checks.
· l +1 racial bonus on all saving throws.
· l +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
· l +1 racial bonus on attack rolls with thrown weapons and slings.
· l +2 racial bonus on listen checks.
· l Automatic Languages: Common and Halfling. Bonus
· Languages: Dwarven, Elven, Gnome, Goblin, and Orc.

Class Abilities:
Detect Evil
Lay on hands (24 points)
Smite Evil 2/day
Divine Health and Grace
Special Mount (Giant Bee)
Aura of Good
Aura of Courage
Turn Undead (as Cleric 2)
Cast Paladin Spells
Remove disease 1/week

Spells Per Day:
2 1st level Paladin

Spells Known:
Cure Light wounds, Lesser Restoration.


Feats:
Mounted Combat
Mounted Archery
Ride by attack

Skills: (Ability + Ranks + Misc.)
Hide +7 (+3 Dex, +4 Size)
Move Silently +3 (+3 Dex)
Listen +4 (+2 Wis, +2 Racial)
Search +3 (+3 Int)
Spot +2 (+2 Wis)
Jump +3 (+1 Str, +2 Racial)
Climb +3 (+1 Str, +2 Racial)
Swim +3 (+1 Str, +2 Racial)
Ride +12 (+3 Dex, 9 ranks)
Handle Animals +11 (+2 Wis, 9 ranks)
Profession Bee Tender +11 (+2 Wis, 9 ranks)
Sense Motive +11 (+2 Wis, 9 ranks)
Diplomacy +12 (+3 Cha, 9 ranks)

Languages:
Common, Halfling, and Celestial

Gear: (Total weight: w)
+1 lance [2,310gp]
Efficient Quiver [1,800gp]
Miteral Shirt [1,100gp]
2 Javelins of Lightning [3,000gp]
+1 Light steel shield [1,159gp]
20 Javelins [20gp]
Hewards handy saddle bags (as haversack) [2000gp]
Bracers of armor +1 (For the Bee) [1000gp]
500 gp spent on camping et all
211gp to spend



Physical Description:
Bartlin is a typical looking halfling male. He has black hair and black eyes a medium build and a slight swagger in his step. He dresses in black with his yellow gold armor over top. He is never without his honeycomb talisman.

History:
Bart is a “Queen’s Knight”. The Knights are a very special breed of Bee Keeper that is attached to the hives on Honeymarsh. These Knights are there to protect the hive and gain special benefits from thier connection with the hives. Bart was chosen when he was 22 and almost died from a strange fever that was brought from an offworlder. The Queen herself left the hive to give him royal jelly to cure him, from that time he was marked as one of the hives chosen.
He has been tending the hives and learning to ride his bond drone “Morninglight” for over 6 years now and is feeling restless. Bartlin’s secret is that he wants to be a mage and wants to leave the Hive to persue this dream.
 

Morninglight

Morninglight
GIANT BEE
Medium Vermin Paladin Mount for Bartlin Appleblossom
Hit Dice: 5d8 (25 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 80 ft. (good)
Armor Class: 19 (+2 Dex, +6 natural, +1 bracers), touch 13, flatfooted
17
Base Attack/Grapple: +2/+2
Attack: Sting +3 melee (1d4+1 plus poison)
Full Attack: Sting +3 melee (1d4+1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +5, Ref +4, Will +3
Abilities: Str 12, Dex 14, Con 11, Int 6, Wis 12, Cha 9
Skills: Spot +7, Survival +1*

Appearance:
He’s got a gold and black coat The only way a Bond Bee can be told from a Regular giant bee is that it seems intelligent. He is very rarely without his saddle. All of the Queen’s Knights have saddles with magical saddlebags that are Handy haversacks.
They also have a set of specialy made legbands that help to protect thew bee magicly
Although many times larger, growing to a length of about 5 feet,
giant bees behave generally the same as their smaller cousins.
Giant bees are usually not aggressive except when defending
themselves or their hive.

Poison (Ex): Injury, Fortitude DC 11, initial and secondary
damage 1d4 Con. The save DC is Constitution-based.

Skills: Giant bees have a +4 racial bonus on Spot checks. *They
also have a +4 racial bonus on Survival checks to orient
themselves.

Mount abilities: Empathic Link, Share Spells, Improved Evasion, Share Saveing Throws.

Weight Allowance: Light 65, Medium 129, Heavy 195, Pull 975, Lift 195.
 
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Seeks-the-Darkness, Celestial Human, Marshal 2/Fighter 2

Current XP: X +385 (Y for next)
Current Hit Points: 34 (34 max; 2d8+2d10+4)
Armor Class: 23 (flat-footed: 20, touch: 13)

Code:
VITAL STATISTICS
  [b]Name[/b]: Seeks-the-Darkness    [b]Race[/b]: Human ([i]celestial; Ysgard[/i])
  [b]Align[/b]: CG    [b]Class[/b]: Fighter/Marshal    [b]Level[/b]: (ECL 2) 2/2
  [b]Description[/b]: Tall but stocky with chestnut colored skin, golden eyes, 
    & a long mane of violet hair. The occasional braid is interwoven in
    his hair with silver jewelry.
  [b]Secret[/b]: Seeker is not, in fact, a human. He is the sentient,
  physical representation of the fractured soul of a fallen archon. 
  Specifically, he is the portion of the archon that wanted to encourage
  and uplift humankind. His attraction and facination with the darkness 
  is a side effect of the corruption of said archon.
    His caretakers at the orphanage were well aware of who and what he was.
  [b]Background[/b]: Named for his rather unsettling habits when he was
  a foundling, Seeks-the-Darkness (or Seeker) showed an early aptitude 
  for the way of the sword and children of the orphanage that raised 
  him naturally deferred to him.
    Of his natural parents, nothing was known. Seeker occasionally has 
  dreams about what life was like before the orphanage, he rarely 
  remembers much of it when he wakes.  
    For some reason, unknown to even himself, he tends to gravitate 
  towards the shadows. He feels safe and protected in the spectral embrace
  of the half-light... as if he belongs there. He can't really explain it
  any other way.
    When he was grown, his minders always seemed uncomfortable when he 
  asked how old he was, he set out on his own, occasionally fighting on
  Ysgard's eternal battlefields. He never got used to dying though and 
  he has since developed an irrational fear of death and dead things, 
  which isn't to say that he isn't courageous, he just won't throw his 
  life away if he can help it.
    After hearing about the odd academy in the Outlands, he set out from 
  the gatetown where he was staying and made his way to the Honeymarsh 
  via a debt owed to him by a Giant Owl. Upon arriving, he enrolled
  himself with what little funds he had left to him.

Code:
ATTRIBUTES
  Str: 17 +3    Int: 16 +3    Fort +7    HP: 34      AC: 23
  Dex: 10 +0    Wis: 11 +0    Refl +1    Init +0     -flat: 20 (sheild?)
  Con: 12 +1    Cha: 16 +3    Will +4    Spd: 15'    -touch: 13

COMBAT (BAB +3 | Strength mod. +3 | Dexterity mod. +0)
  +1 Longsword       +8 attack    1d8+4 damage    19+/x2    n/a range    S
  +1 Comp. Longbow   +5 attack    1d8+4 damage    20-/x3    00' range    P
  Club               +6 attack    1d6+3 damage    20-/x2    n/a range    B

Code:
ABILITIES
  +4 skill points at level 1/+1 skill point per level; Bonus Feat (any), 
  [COLOR=White]Smite Evil[/COLOR] (+4 damage) 1/day; [COLOR=White]Darkvision[/COLOR] 60 ft.; [COLOR=White]Damage Reduction[/COLOR] 5/magic; 
  Acid/Cold/Electricity [COLOR=White]Resistance[/COLOR]: 5; [COLOR=White]Spell Resistance[/COLOR]: 9; natural attacks
  count as [color=white]magic[/color] for overcoming damage reduction
  Skil Focus: diplomacy, Minor Aura, Major Aura +1, Bonus Feat (fighter) x2
  Auras: 60' radius; affects all allies including marshal
  [i]Minor Auras (add CHA modifier to...); Major Auras (add value to...)[/i]
  [b]Minor Auras Known[/b] (1): Watchful Eye ([I]bonus on Reflex saves[/I])
  [b]Major Auras Known[/b] (1): Motivate Care ([I]bonus to Armor Class[/I])

SKILLS & FEATS
  [color=white]Bluff                   [b]+9[/b][/color] ([i]6 ranks, +3 mod., +0 misc[/i])
  [color=white]Diplomacy               [b]+14[/b][/color] ([i]6 ranks, +3 mod., +3 feat, +2 syn[/i])
  [color=white]Survival                [b]+5[/b][/color] ([i]3 ranks, +0 mod., +2 syn[/i])
  [color=white]Spot                    [b]+5[/b][/color] ([i]5 ranks, +0 mod., +0 misc[/i])
  [color=white]Sense Motive            [b]+5[/b][/color] ([i]5 ranks, +0 mod., +0 misc[/i])
  [color=white]Use Magic Device        [b]+12[/b][/color] ([i]4 ranks, +3 mod., +5 misc[/i])
  [color=white]Knowledge (the planes)  [b]+8[/b][/color] ([i]5 ranks, +3 mod., +0 misc[/i])
  [color=white]Handle Animal           [b]+7[/b][/color] ([i]5 ranks, +3 mod., +0 misc[/i])
  [color=white]Ride                    [b]+3[/b][/color] ([i]1 ranks, +0 mod., +2 syn[/i])
  [color=white]Intimidate              [b]+10[/b][/color] ([i]5 ranks, +3 mod., +2 syn[/i])
    Speak Languages (4 ranks)
    Languages: Common, Planar Common, Celestial, Auran, Infernal, Sylvan, 
      Ignan, Draconic
    FEATS: Simple weapons, Martial weapons, Light-Medium-Heavy armor,
      Shields (all), Skill Focus: diplomacy, Cosmopolitan (Use Magic 
      Device), Skill Focus: Use Magic Device, Dodge, Combat Expertise,
      Weapon Focus: Longsword

Code:
EQUIPMENT
  flint & steel, small mirror, rations & water for 1 day, small knife, 
  7 feet of string, chalk, backpack, (2) belt pouches, hooded cloak, 
  winter blanket, +1 Full plate armor, +1 Heavy wooden shield, 
  +1 Comp. Longbow (+4 str), +1 Longsword, +1 Ring of Protection, 
  +1 cloak of Resistance, Quiver, 50 MW Arrows, Simple wooden club (walking stick),
  traveler's clothes, simple tunic + boots
    MONEY: 2 Gold Coins, 11 Silvers [I](guessimate, 100% sure I didn't go over 13k)
[/I]
 

Kytheria

Here she is. I know, her secret is such a cliché, but it just fit her personality.


Kytheria, Female Human Cleric 6

Alignment: Neutral Good
Deity: Pelor
Size: Medium
Type: Humanoid
Speed: 30
Space: 5 ft.
Reach: 5 ft.
Experience: 15.745
Next level: 21.000

Str: 13 (+1) 10 (+0)[13base]
Dex: 15 (+2) [15base]
Con: 16 (+3) [15base + 1level]
Int: 12 (+1) [12base]
Wis: 18 (+4) [18base]
Cha: 16 (+3) [16base]

HP: 56 (6d8 + 18Con)

AC: 19 (10 + 2dex + 6exalted + 1deflection) / 13 / 17

Saves:
Fortitude: +8 (5base + 3con)
Reflex: +4 (2base + 2dex)
Will: +9 (5base + 4wis)

Init: +2 (2dex)

Base attack bonus: +4

Attacks:
Club: +9 (4base + 4wis + 1exalted), 1d6+2 damage, Threat 20/x2

Spells:
Spells per day: 5/4+1/4+1/3+1
Domains: Sun and Healing
DC 10 + spell level + 4wis
Spells Prepared:
0: Create Water, Detect Magic, Detect Poison, Light, Purify Food and Drink
1: Divine Inspiration(BoED), Lantern Light(BoED), Nimbus of Light(CD), Ray of Hope(BoED) + Cure Light Wounds
2: Ayailla's Radiant Burst(BoED), Elation(BoED), Luminous Armor(BoED), Deific Vengance(CD) + Cure Moderate Wounds
3: Hammer of Righteousness(BoED) , Celestial Aspect(BoED), Vigor(CD) + Searing Ligh

Turn Undead:
7+3cha times / day.
+2 turning check

Skills:
Skill points: 36
Max Rank: 9
Concentration: 12 [9ranks + 3con]
Heal: 13 [9ranks + 4wis]
Knowledge (Religion): 10 [9ranks + 1int]
Spellcraft: 10 [9ranks + 1int]

Feats:
Bonus Human - Sacred Vow
Lvl 1 - Vow of Powerty
Lvl 2 Bonus - Exalted Turning - +3d6 damage in addition to the normal effects
Lvl 3 - Extra Turning
Lvl 3 Bonus - Intuitive attack - Use wis instaed of Str on attack rolls
Lvl 6 Bonus - Consecrate Spell -
Lvl 6 - Sacred Healing - Use 1 Turn attepmt, grants Fast Healing 3 to all allies within 60 ft. Last for 1 + cha

Vow of Powerty:
AC Bonus: 6 Exalted AC bonus
Bonus Exalted feats: every 2 levels
Endure Elements: Can exist in extremely hot and cold environments
Exalted Strike: +1 Exalted bonus on attacks and damage, weapon in effect become +1 magic
Sustenance: Does not need to eat or drink
Deflection: +1 deflection bonus to AC

Languages:
Common
Celesial

Equipment:
White robe
Sandals
Wooden symbol of Pelor, attached to a rope tied around the waist.
Wooden club

Proficiencies:
Simple Weapons
All armors
Shields (Not tower)

Kytheria, the young woman who cares for everyone but herself. She believes in the good in others, knowing that in every dark heart there is bound to be a small patch of light, somewhere.
Her time outsides of classes in the Academy is mostly spent caring for other; healing hurts, helping with chores, lending a frienly ear or shoulder for those who need it.
She also carries a heavy secret; She does not really know who she is. She woke up one morning in the Academy, and everybody seemed to know her. So she decided that there was where she belonged. Now she is carefully trying to find out where she came from, and who she is, but if anyone was to find out...
 
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Code:
[B]Name:[/B]  Bahuma
[B]Class:[/B] Psychic Warrior 5
[B]Race:[/B]  Half-Giant
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] 

[B]Str:[/B] 20 (+5)      [B]Level:[/B] 5        [B]XP:[/B] 15745
[B]Dex:[/B] 12 (+1)      [B]BAB:[/B] +3         [B]HP:[/B] 5d8+10=36
[B]Con:[/B] 15 (+2)      [B]Grapple:[/B] +8     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 13 (+1)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 18 (+4)      [B]Init:[/B] +1        [B]Spell Save:[/B] - 
[B]Cha:[/B] 11 (+0)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]             10    +5    +0     +1   +0     +1   +0    17
[B]Touch:[/B] 11               [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2    +1    +7
[B]Ref:[/B]                       1    +1    +1    +3
[B]Will:[/B]                      1    +4    +1    +5

[b]
Armor                    Bonus   Dex    ACP   ASF  Weight    Cost[/b]
Mithril Shirt +1          +5       6      0   10%   10lb      2100gp   
[B]
Weapon                    Attack   Damage     Critical   Range   Weight  Cost[/B]
Deep Crystal Greataxe +1     +12     3d6+9     x3        -       12lb   3320gp
(Used 2H/Large)
Warhammer                    +8      1d8+5     x3        -        5lb     12gp
Longbow, Comp Mighty +3 MW   +6      1d10+3    x3       110'      2lb   700gp
Arrows (20)                                                       3lb     1gp
Dagger                       +8      1d6+5   19-20/x2    10'     .5lb     2gp

[B]Languages:[/B] Common, Draconic, Giant, Gnoll

[B]Abilities:[/B] Not subject to spell effects that affect humanoids only, low-light vision, +2 against fire spells and effects, powerful build, +2 power points at 1st level, 1/day Stomp

[B]Feats:[/B] Power Attack (1st), Psionic Weapon (PW1), Cleave (PW2), Weapon Focus - Greataxe (3), Ghost Attack (5)

[b]Power Points:[/b] 19
[b]Powers Known (5):[/b] 1st level: Inertial Armor, Biofeedback, Offensive Presience
2nd level: Dissolving Weapon, HUstle

[B]Skill Points:[/B] 27     [B]Max Ranks:[/B] 8
[B]
Skills                      Abil Ranks  Mod  Misc  Total[/B]
Autohypnosis                Wis   3    +4     +2    9
Climb                       Str   4    +5           9
Concentration               Con   8    +2          10
Jump                        Str   2    +5           7
Knowledge (Psionics)        Int   3    +1           4
Ride                        Dex   3    +1           4
Search                      Int   2    +1           3
Swim                        Str   2    +5           7

[B]
Equipment:                Cost  Weight[/B]
Cognizance Crystal (1)  1000gp    1lb
Potion of CMW (2)        600gp    .2lb
Psionic Tattoo 
- Prescience, Offensive   50gp
- Thicken Skin            50gp
- Astral Traveler         50gp
- Burst                   50gp     
Amu of Natural Armor +1 2000gp    1lb   
Cloak of Resistance +1  1000gp    1lb
Exporer's Outfit          10gp    8lb
Waterskin                  1gp    4lb
Handy Haversack         2000gp    5lb (all contents below)
Bedroll                    .1gp   5lb
Crowbar                    2gp    5lb
Flint and Steel            1gp    -
Lantern, Bullseye         12gp    3lb
Pole 10'                   .2gp   8lb
Rope Silk                 10gp    5lb
Ram portable              10gp   20lb
Rations (4 days)           2gp    4lb
Sunrod                     2gp    1lb
Oil, pint (6)              3gp    3lb

[B]Total Weight:[/B] 52.7 lb                [B]Money:[/B] 11gp 7 sp

                     [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         133lb   266lb  400lb  800lb   

[B]Age:[/B] 37 years
[B]Height:[/B] 7'3"
[B]Weight:[/B] 280 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Tan

[b]Appearance[/b] Bahuma is a bearded half-giant with brownish hair and green eyes. He has an impish,playful smile.

[b]Background[/b] Bahuma is a cheerful half-giant, fond of children who believes in the good nature of most races. He can be found playing with children, letting them ride on his back or mediating in his free time. A fearsome warrior, he is generally jovial and a carefree person who delights in the small things in life, and fighting big bad evil.
 

Code:
[B]Name:[/B] Yarin Koroth
[B]Class:[/B] Rogue (2)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Pantheon

[B]Str:[/B] 8  -1      [B]Level:[/B] 6        [B]XP:[/B] 15000
[B]Dex:[/B] 16 +3      [B]BAB:[/B] +2         [B]HP:[/B] 22   (2d6 + 2d8 +4)
[B]Con:[/B] 12 +1      [B]Grapple:[/B] +1     [B]Current HP:[/B] 22/22
[B]Int:[/B] 15 +2      [B]Speed:[/B] 30'(50)  [B]Spell Res:[/B] 00
[B]Wis:[/B] 18 +4      [B]Init:[/B] +3        [B]Spell Failure:[/B] 00%
[B]Cha:[/B] 14 +2      [B]ACP:[/B] -         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +1    +0    +3    +0    +3    +1    18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                         [B]Base   Mod     Misc    Total[/B]
[B]Fort:[/B]                      3    +1    +1     +5
[B]Ref:[/B]                       6    +3    +1     +10
[B]Will:[/B]                      0    +4     +3     +7

[B]Weapon                  Attack   Damage     Critical[/B]
Dagger                    +6     1d4         19-20
Bite                           +1     1d6-1      20
Claw                         +6     1d4-1      20

[B]Languages:[/B] Common, Draconic, Dwarven

[B]Abilities:[/B]
SA +1d6, Trapfinding, Evasion
Low-light vision
Scent
Alternate Form
Lycanthropic Empathy
DR 5/silver (Animal or hybrid form only)

[B]Feats:[/B] Iron Will, Weapon Finesse, Track, Combat Expertise

[B]Skill Points:[/B] 65       [B]Max Ranks:[/B] 7/3
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Appraise                  4    +2    +0    +6
Bluff                          5    +2    +0    +7
Control Shape        0    +4    +0    +4
Decipher Script      5    +2    +0    +7
Diplomacy               3    +2    +2    +7
Gather Information 3    +2    +2    +7
Hide                          1    +3    +0    +4
Jump                         5    -1     +2    +6
Knowledge(Local)  5    +2    +0    +7
Listen                        4    +4    +0    +8
Move Silently           1    +3    +0    +4
Perform(Oratory)      2   +2    +0    +4
Search                       5   +4    +0    +9
Sense Motive           5    +4    +0    +9
Spot                            3   +4    +0    +7
Tumble                       5   +3    +2    +10
Survival                      2   +4    +2*   +6(8*)
Use Magic Device    7   +2    +0** +9(11**)
* To find or follow tracks
** Only when the check is related to scrolls

[B]Equipment:                            Cost  Weight[/B]
+1 Dagger                               2000gp    1lb
Ring of feather falling            2,500gp   -
Handy Haversack                  2000gp    5lb
Bracers of armor +1               1000gp    1lb
CMW(2)                                    25gp        -
Ring of Protection +1             2000gp   -
Amulet of Natural Armor +1  2000gp   -
Cloak of Resistance +1         1000gp   1lb
Flint&steel                                1gp          -
Soap                                          5sp         1lb
Waterskin(4)                             4gp        16lb
trail rations(4)                           2gp        4lb
Acid (flask)(5)                           50gp      5lb
Everburning Torch                  110gp    1lb
Sunrod(2)                                 2gp         2lb
Scale, Merchants                    2gp         1lb
Explorers outfit                        10gp       8lb
Scholars outfit                          5gp         6lb

[B]Total Weight:[/B] 16  [B]Money:[/B] 291 gp 5 sp 0 cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               26    53   80    80    400



[B]Age:[/B] 18
[B]Height:[/B] 5'5"
[B]Weight:[/B] 140lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Greying brown
[B]Skin:[/B] Light


[B]Appearance:[/B] Yarin is relatively slight of build and the streaks of grey in his hair would make
him look like an old man, were his face not so young. Yarin's deep blue eyes gleam with curiosity
and intelligence and something else, something feral.

[B]Background:[/B] Yarin Koroth was born the third son of a rich merchant family. He got a good
education but not much in the way of inheritance. Yarin was quite the scholar and would debate
various subjects with his friends or whoever he happened to be talking to.

Yarin caught the attention of a local wizard with some of his theories and the wizard hired him as
a scribe and negotiator. Yarin liked his work and became good friends with the wizard and even
learned a few things about magic.

One night while Yarin and his master were gathering certain spell components that had to be
picked by the light of the moon a group of wolf-creatures attacked. Yarin was quickly knocked
unconscious by one of the creatures while the rest attacked his master.

When Yarin woke he was bloodied but mostly unhurt while his master was mostly bones. Yarin
felt a bit different but didn't think to much about it until several weeks later when he became
aware of his affliction. Yarin soon came to the decision that, while his personality had become
much changed and he would have trouble adjusting to it he feared what might happen if his mind
was suddenly thrown into turmoil again.

With this in mind and some gold and possessions his master had left him Yarin set off in search
of a place where he might learn about his affliction and would not be persecuted. He has recently
arrived in Honeymarsh...

[B]Secret:[/B] Yarin has two main secrets. One is his affliction (Although he would tell the school
leaders of it). The second is the split in his personality the affliction has caused. Yarin always
attempts to show the part of his personality that despises the animal he becomes. But part of
Yarin feels the call of the creature he can become, and though Yarin won't admit this even to
himself, in some ways he enjoys his transformations.
 

HP=19 Norm AC=19, Touch 14, Flatfooted 15
Current=19 Spell Level/Spells Remaining 0/6 1/7 2/4
Code:
[b]Name:[/b] Alek (or Alle'Ahkrham in Githyanki)
[b]Class:[/b] Warmage 4, ECL 6
[b]Race:[/b] Githyanki
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Neutral Good
[b]Deity:[/b] 
 
[b]Str:[/b] 10 (+0) [b]Level:[/b] 4 [b]XP:[/b] 0
[b]Dex:[/b] 18 (+4) [b]BAB:[/b] +2 [b]HP:[/b] 4d6+4=19
[b]Con:[/b] 13 (+1) [b]Grapple:[/b] 0 [b]Dmg Red:[/b] -/-
[b]Int:[/b] 18 (+4) [b]Speed:[/b] 30' [b]Spell Res:[/b] 9
[b]Wis:[/b] 12 (+1) [b]Init:[/b] +4 [b]Spell Save:[/b] - 
[b]Cha:[/b] 17 (+3) [b]ACP:[/b] 0 [b]Spell Fail:[/b] 0%
 
[b]Base Armor Shld Dex Size Nat Misc Total[/b]
[b]Armor:[/b] 10 +5 +0 +4 +0 +0 +0 19
[b]Touch:[/b] 14 [b]Flatfooted:[/b] 15
 
[b]Base Mod Misc Total[/b]
[b]Fort:[/b] 1 +0 +1
[b]Ref:[/b] 1 +4 +5
[b]Will:[/b] 4 +1 +5
 
[b]Armor Bonus Dex ACP ASF Weight Cost[/b]
Mithril Shirt +1 +5 6 0 10% 10lb 2100gp 
 
[b]Weapon Attack Damage Critical Range Weight Cost[/b]
Spear +2 1d8 x3 6lb 2 gp
Light Crossbow +6 1d8 x3 80ft. 4lb 35 gp
bolts, crossbow (20) 2gp 2lb 
 
[b]Languages:[/b] Common, Celestial, Fiendish, abyssal
 
[b]Abilities:[/b] Darkvision 60 ft, Spell resistance 9 
 
3/day blur, mage hand, daze
 
[b]Feats:[/b] Cosmopolitan (bluff), Practiced Spellcaster
 
[b]Spells DC= 14+spell level Caster level 6[/b]
 
0/6 1/7 2/4*
*A warmage knows all spells on his class list, and may cast without preparing them ahead of time.
Warmage Edge= All damaging spells are granted a bonus on damage = to Alecs Charisma modifier (+3)
 
[b]Skill Points:[/b] 42 [b]Max Ranks:[/b] 7
 
[b]Skills Abil Ranks Mod Misc Total[/b]
Bluff Cha 7 +3 =10
Concentration Con 7 +1 =8
Diplomacy Cha 3.5 +3 =6.5
Knowledge (arcana) Int 7 +4 =11
Disguise Cha 4 +4 =8
Spell Craft Int 7 +4 =11
 
 
[b]Equipment: Cost Weight[/b]
Backpack 2gp 2lb
Bedroll .1gp 5lb
Belt Pouch 1gp 2lb
Courtier Outfit (w/adornments) 80 gp *in dorm*
Exporer's Outfit 10gp 8lb
Hat of Disguise 1,800 gp
Rations (4 days) 2gp 4lb
Waterskin 1gp 4lb
 
[b]Total Weight:[/b] 29lb [b]Money:[/b] 
 
[b]Lgt Med Hvy Lift[/b]
[b]Max Weight:[/b] 38lb 76lb 115lb 230lb 
 
[b]Age:[/b] Gith equivalent 22 years
[b]Height:[/b] 6' 2 in
[b]Weight:[/b] 116 lbs
[b]Eyes:[/b] Brown
[b]Hair:[/b] Blonde/ Gray
[b]Skin:[/b] lightly tanned/yellow
 
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