Krago o'the Mountain
First Post
The story so far....
A fledgling band of would-be adventurers (consisting of Sharza the Badger, Dagg Riprock, Wiliby the Red, Dair, and Delghar Fellhammer) has set out from the big city to seek fortune and glory in the wilderlands of the Urkallan Hills. Nestled among the hills, they come across a small hamlet called Hadler's Gap. Hadler's Gap is really little more than a collection of buildings set between two steep hills, with a trade road running right through town. The "town" consists of one inn, a mill set along a fast-running creek, a farrier's and carter's shop, an herbalist's apothecary shop, a blacksmithy, and a barn that acts as a community gathering place, social center, or local market every ten days or so. In total, the surrounding farmers, families, and locals who live alone in the woods total about 90 people spread over a 3 mile radius.
In town, the adventurers hear tales of many strange behaviors and stranger physical changes to the local wildlife, including once-peaceful kobolds and an ogre in the nearby hills. The ogre, named Logbrag, formerly relied on extortion and intimidation to rob merchants and dominate the kobolds, but was, on the whole, peaceful. However, lately he has begun raiding neighboring hamlets and waylaying travelers...in short, his behavior has changed to that of a psychotic marauder. The local folks have asked the characters to track down Logbrag the ogre in his cave, and slay him. They also are concerned about the reasons behind the physical changes and extreme aggression of Logbrag, and the other creatures in the area.
What say you, young adventurers?
A fledgling band of would-be adventurers (consisting of Sharza the Badger, Dagg Riprock, Wiliby the Red, Dair, and Delghar Fellhammer) has set out from the big city to seek fortune and glory in the wilderlands of the Urkallan Hills. Nestled among the hills, they come across a small hamlet called Hadler's Gap. Hadler's Gap is really little more than a collection of buildings set between two steep hills, with a trade road running right through town. The "town" consists of one inn, a mill set along a fast-running creek, a farrier's and carter's shop, an herbalist's apothecary shop, a blacksmithy, and a barn that acts as a community gathering place, social center, or local market every ten days or so. In total, the surrounding farmers, families, and locals who live alone in the woods total about 90 people spread over a 3 mile radius.
In town, the adventurers hear tales of many strange behaviors and stranger physical changes to the local wildlife, including once-peaceful kobolds and an ogre in the nearby hills. The ogre, named Logbrag, formerly relied on extortion and intimidation to rob merchants and dominate the kobolds, but was, on the whole, peaceful. However, lately he has begun raiding neighboring hamlets and waylaying travelers...in short, his behavior has changed to that of a psychotic marauder. The local folks have asked the characters to track down Logbrag the ogre in his cave, and slay him. They also are concerned about the reasons behind the physical changes and extreme aggression of Logbrag, and the other creatures in the area.
What say you, young adventurers?