caudor
Adventurer
I'm having difficulty in handling city based adventures. Just as an example, I'll use Cauldron from the Shackled City adventure as an example, but this really applies to any city.
The PCs will be walking from a building on one end of Cauldron to another. Not all the buildings are 'keyed', just the important ones.
I'm at a loss on how to describe the short travel. I mean, is it best to describe every building they walk past (might get kinda boring), or should I just summarize the movement in a paragraph? I've tried the latter, but my players don't seem to *get* any feel for the city at all. This is one of my weak points as I DM. What am I missing? Is it necessary to flesh out an entire city before play? Am I simply not prepared enough? How do you handle movement through cities?
The PCs will be walking from a building on one end of Cauldron to another. Not all the buildings are 'keyed', just the important ones.
I'm at a loss on how to describe the short travel. I mean, is it best to describe every building they walk past (might get kinda boring), or should I just summarize the movement in a paragraph? I've tried the latter, but my players don't seem to *get* any feel for the city at all. This is one of my weak points as I DM. What am I missing? Is it necessary to flesh out an entire city before play? Am I simply not prepared enough? How do you handle movement through cities?