The Peacemakers: Alternity, Star*Drive

Ozmar

First Post
Here is a Rogue's Gallery thread for players in The Peacemakers, an Alternity/Star*Drive campaign.

GM: Ozmar

Players:
1. Captain Van Curran - (player: jkason)
2. First Mate Dra'Ked - (player: Hammerhead)
3. Chief Engineer Lucas Tyler - (player: Samnell)
4. Mindwalker Gabriel Dane - (player: Prof Yeti)
5. Entertainer Liriani - (player: Frukatha)
 

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Lucas Logan Karoczek
Aka “Lucas Tyler” (assumed name)
Aka “Dataswimmer” (grid name)

Species: Human Engineered Mutant
Gender: Male
Height: 1.7m (5’8”)
Weight: 50kg (110 lbs)
Hair: Blonde
Eyes: Blue
Age: 21 (biological), unknown (chronological)

Career: Tech Op
Level: 1
Profession: Gridpilot
Last Resorts: 1
Last Resort Cost: 3

Attributes
Motivation: Deeper Meaning
Lucas isn't sure who or what he really is or should be. He's an Inseer! Really! You have to believe him! Even though he's not entirely sure himself.
Moral Attitude: Anti-Authority
Lucas thinks he got royally screwed last time he followed orders. If he's going to go along, it has to be on his terms.
Trait: Curious
Information born free aside, Lucas desperately needs to know things and figure things out.
Trait: Egotistical
A mask for his inner confusion.

Abilities/Untrained Res. Mod.
Strength 7/3 0
Dexterity 12/6 +1 step
Constitution 10/5 -
Intelligence 17/7 +4 steps
Will 9/4 0
Personality 8/4 -

Action Check Score
Marginal 16+
Ordinary 15
Good 7
Amazing 3
Actions per Round: 2
Die: +d0

Combat Movement Rates
Spring 20
Run 12
Walk 4
Easy Swim 2
Swim 4

Durability
Stun 10
Wound 10
Mortal 5
Fatigue 5

Skills [separated by key ability, total points spent 86]

Athletics 7/3/1 +d4 – free

Vehicle Operation 12/6/3 +d4 – free

Stamina 10/5/2 +d4 – free
*Endurance 1 11/5/2 – cost 4

Computer Science 17/8/4 +d4 – cost 6
*Hacking 3 20/10/5 – cost 12
*Programming 3 20/10/5 – cost 9
Knowledge 17/8/4 +d4 – free
*Computer Operation 3 20/10/5 – cost 6
*Language: Hatire 3 20/10/5 - free (native language)
*Language: Galactic Standard 3 - cost 3
*Hatire Knowledge 3 20/10/5 - free (native area) Star*Drive p.233
*Insight Knowledge 2 19/9/4 - cost 2
Security 17/8/4 +d4 – cost 5
*Security Devices 1 18/9/4 – cost 2
System Operation 17/8/4 +d4 – cost 4
*Engineering 3 20/10/5 - cost 6
Technical Science 17/8/4 +d4 – cost 4
*Juryrig 1 18/9/4 – cost 2
*Repair 3 20/10/5 – cost 6
*Technical Knowledge 1 18/9/4 - cost 2

Awareness 9/4/2 +d4 – free

Ineraction 8/4/2 +d4 – free

Cybergear training – cost 10

Perks & Flaws
Faith-Insightful. Lucas is a serious convert to the Inseer religion and he gets this free for being originally of Hatire rearing. I'm not sure if he's serious enough to really warrant the perk, though. Likewise he has had bad experiences with religion that might put a damper on the fervor, namely being stuck on an agricultural backwater doing exhausting physical labor under the hot (for him) sun from dawn until dusk every day to keep him from using his "sinful proclivities".
Infamy-Criminal record. Lucas is a convicted criminal for his hacking into the auxiliary datacore of a Galactic Bank branch well off the beaten path. His conviction caused a minor media splash due to the high-profile target. +2 skill points

Mutations - Engineered
Hyper Intelligence
Lucas's brain is amazingly efficient and overdeveloped. Int +3
Minor Physical Change
Lucas's skin is a flat, chalky white. Large veins show through it easily. Short of full concealment, his altered genetics are obvious. +2 penalty to all Personality skills and any other skills used to interact with others.
Moderate Environmental Sensitivity, Hot
Lucas's body operates at well above normal human temperatures. As a result he's warm to hot where others would be comfortable and truly hot temperatures cause him to overheat. He sunburns easily. +3 penalty to all skill and action checks in hot temperatures.

Cybertech
Marginal Nanocomputer [1]
Wireless NIJack [1] ($1000)
Subderman Comm [1] ($500)
Good Biowatch [0] ($100)

Cybertolerance 5/3/5
Remaining: 2/3/5

Signature Equipment: Marginal Gridcaster, Marginal Nanocomputer, Ordinary Shadow Form Program, Ordinary Antivirus Program, Marginal Break-in Program [self-made].

Other Equipment:
Ordinary Datascan Program ($200)
Ordinary Shadow Form 2 Program ($2000)
Ordinary Toolkit ($100)
Athletic shoes ($150)
1 set casual dress ($50)

Appearance
If not for his skin tone, Lucas would be a near-stereotypical farm boy of medium build. He's just a bit short and a bit too introverted to pull it off. His blonde hair is slightly long and permanently sun-bleached. He avoids eye contact with authority figures and is usually uncomfortable in their presence, unless talking about his specialities. Then he becomes animated, speaking quickly with great confidence and often throwing hair back out of his eyes.

His mutant skin and heat sensitivity work at contrary ends. Lucas isn't comfortable showing off his skin and prefers to keep it covered, but wearing heavy clothes leaves him quickly overheating. His normal compromise is a skintight bodysuit that keeps him covered and draws away the sweat, with loose clothing on top of it as needed. He prefers synthetic clothes to the exclusion of natural fibers as a result of being forced for years to wear ill-fitting, rough homespun clothing on the farm.

Allegiance: Concord
Lucas doesn't like it all that much, but he's legally obligated to work with the Concord in lieu of a lengthy prison sentence for getting caught breaking into a banking datacore that was way out of his league.

Authority: 2 (+2 Tech Op, +2 Allegiance, -2 Infamy)
Wealth: 5 (+2 Tech Op, +1 Gridpilot [used entry for Hacker], +1 Allegiance) $2,500/month
Fame: 0 (+1 Tech Op, -1 Gridpilot, +1 Allegiance, -1 Infamy)

Background
A Hatire survey team discovered the year-old Lucas in a stasis pod on the fringe of Open Space near to the Community's border with the Thuldan Empire. The planet where they found him was a burnt-out wreck and the facility housing him little more than an enclosed ruin. Nothing could be learned from its shattered datacore about who or what he was, why he was there, or who had created him. Medical scans quickly determined his humanity, at least in the broadest sense. But they likewise confirmed him as a mutant.

A debate erupted over whether to destroy the "aberrant tissue sample" or hold it for future investigation, with a minority arguing that the mutations had been inflicted on the child and while less than human and an abomination in the eyes of Cosimir, he could not be blamed for his disability and with help could live a spiritually upright life. Seismic disruptions forced the surveyors to relocate his pod to their ship and once he'd been moved, they decided to seek higher authority on the issue.

Several starfalls later, Lucas was handed over to an expert medical team for a full evaluation, which only confirmed the long catalog of his perversions. But religious authorities ruled that if a proper home could be found for the boy, one which would raise him in the Hatire faith and be ever on guard against his corrupt and corrupting nature, potential for reform existed. One of the surveyors, a faithful man named Peter Karoczek stepped forward.

Peter took the boy, who he named after his grandfather, to an agricultural preserve deep in Hatire space. On Trinos, the faithful lived and worked on the smallest of three continents. Excepting a lone spaceport and medical facilities, they did their best to avoid all technology beyond that of approximately 18th-century Earth.

Peter married and established a homestead more than a day's walk from the spaceport over hard terrain and set about raising his cursed son. He kept vigilant ever against Lucas indulging his warped mind, strictly punishing daydreaming and any sign of sloth. He hoped by working Lucas's body to exhaustion, the boy would have no energy left for unnatural thoughts.

As Lucas grew, the task of filling his mind with work and prayer became increasingly difficult. Try as he might, in almost every spare moment Lucas found his mind drifting to useless speculations. For the better part of seventeen years, he fought a slowly losing battle for his own soul. Prayer, fasting, beatings, nothing helped it for long. The forces within him struggled constantly between horror at the thoughts he had and their dangerously seductive appeal.

While plowing a new field just before his eighteenth birthday, the troubled adolescent struck metal. Digging up the obstruction to the furrow, Lucas discovered a metal sphere that popped open in his hands to reveal a complicated, damaged, technological interior. He'd only heard about such things. He wanted nothing to do with it, but with such an oddity in his hands, Lucas could not resist his compulsions any longer.

For more than a week, Lucas came out at night in secret to poke and prod within the sphere's technological interior and it dominated his every waking thought. He knew he damned himself with every musing, but fell completely out of control. He at last decided that he must leave before he was discovered, or he would be stopped. He wanted to be stopped, but simultaneously couldn't allow it.

Lucas stowed away on a Borealis freighter that brought a load of medical supplies to Trinos and through pure luck wasn't discovered until it had already made starfall. The captain very nearly turned right around and shipped him back home, but agreed to keep him on as a deckhand until they came around to Trinos again in six months.

For those six months, Lucas threw him into the workings of the ship. His unleashed intellect could not be satiated and his constant barrage of questions refused to abate as he discovered more and more things that he never knew of, or knew of only from fiery condemnations. When the time came for a return to Hatire space, the freighter did not get the planned resupply contract and thus accepted a long haul to StarMech space.

On the fringes of Rigunmor space, while the freighter hitched a ride with a Concord dreadnaught, Lucas discovered the grid. He knew intellectually of computer networking and learned how to operate the machines, but meeting his first gridpilot was an intellectual and spiritual revelation. Here at last was something so vast and incredible that it filled the gap left by the growing discovery that everything he had believed was wrong. His new mentor, Bitstream, convinced him to make the most important decision of his life: to experience the grid directly.

When the freighter and the dreadnaught parted ways at Delight, Lucas laid down on an operating table and had a nanocomputer and a wireless NIJack installed. He spent the remainder of his life savings on a gridcaster and spent most of a month learning the ways of the grid with the help of a few Insight expatriots.

Lucas wandered, taking jobs as ship's engineer on a few short haul trips and then spending his earnings in sojourns planetside or on stations, honing his skills and cobbling together his own break-in program. When he had a working prototype, he loaded it up and sent his shadow against the auxiliary datacore of a branch of the Galactic Bank. To his complete surprise, he was arrested within hours and not long thereafter news stories broke about the dangerous mutant terrorist trying to subvert the Galactic economy, ably captured by Concord security. The furor died down relatively quickly, without much of a story beyond his arrest and capture, but the damage to his reputation was done.

Lucas's sentencing took into account his prior clean record and guilty plea, but neither of these themselves much ameliorated the seriousness of his crime. He was given the choice between serving a term of probation on a Concord vessel, where he would turn his skills to lawful use, and five years in prison. Lucas didn't need a lot of time to consider his options.
 

Gabriel Dane - Mindwalker - Espion/Telepath (Mind Knight)

Species: Human
Gender: Male
Age: 19
Height: 5’10”
Weight: 156
Hair Color: Black
Eye Color: Blue

Profession: Mindwalker
Level: 1
Career: Espion/ Telepath (Mind Knight)
Statistics
Last Resort Points: 2
Last Resort Cost: 2
Allegiance: Concorde (Solar Union - Japan)

Attributes
Motivation: Yearn to Learn
~ Gabriel seeks to master the mysteries and secrets of the psionic arts.
Morale Attitude: Honorable
~ Gabriel’ word is his bond and an extension of his own personal code of dignity, integrity, and pride.
Character Traits: Mysterious
~ Gabriel exudes an aura of secrets, a side effect of being a private person.
Character Traits: Calm
~ A stoic figure, Gabriel rarely shows any extreme emotion.

Attribute – Score – Untrained – Res. Mod.
Strength – 8 (4 - +0)
Dexterity – 8 (4 - +0)
Constitution – 10 (5 - +0)
Intelligence – 12 (6 - +1)
Willpower – 12 (6 - +1)
Personality – 12 (6 - +1)

Actions Per Round – 2
Action Check Score
Marginal: 12+
Ordinary: 11
Good: 5
Amazing: 2
Die: +d0

Durability –
Stun: 10
Wound: 10
Mortal: 5
Fatigue: 5

Combat Movement Rates –
Sprint: 16
Run: 10
Walk: 4
Easy Swim: 2
Swim: 4

Skills [separated by key ability, Skill Pts. by Int – 71/ Total Pts. Spent + Perk Pts. 74]
Athletics 8/4/2 (Free)

Stamina 10/5/2 (Free)

Vehicle Op 8/4/2 (Free)

Knowledge 12/6/3 (Free)
~ Computer Operations 1 13/6/3 (1)
~ Deduce 1 13/6/3 (2)
~ First Aid 1 13/6/3 (2)
~ Psionics 1 13/6/3 (1)
~ Language – Galactic Standard 3 15/7/3 (Free)
~ Language – Fraal 3 15/7/3 (3)
System Operations 12/6/3 (4)
~ Communications 1 13/6/3 (3)
ESP 12/6/3 (5)
~ Empathy 1 13/6/3 (1)
~ Mind Reading 1 13/6/3 (3)
~ Navcognition 1 13/6/3 (3)
~ Sensitivity 1 13/6/3 (2)
Awareness 12/6/3 (Free)
~ Intuition 1 13/6/3 (3)
~ Perception 1 13/6/3 (2)
Resolve 12/6/3 (5)
Telekinesis 12/6/3 (6)
~ Kinetic Shield 1 13/6/3 (2)
~ Levitate 1 13/6/3 (2)
~ Pyrokinetics 1 13/6/3 (4)
Interaction 12/6/3 (Free)
Telepathy 12/6/3 (5) [Telepathy Broad/Speciality Checks -1 Bonus Step]
~ Contact 1 13/6/3 (3)
~ Mind Blast 1 13/6/3 (4)
~ Mind Shield 1 13/6/3 (2)
~ Suggestion 1 13/6/3 (3)
~ Tire 1 13/6/3 (3)

Perks –
Good Looks (+3)
Psionic Awareness (+3)

Flaws –
Code of Honor (-3) [Da’Shan Order]
Divided Loyalty (-4) [Da’Shan Order vs. Concorde]
Powerful Enemy (-2) [VoidCorp] (They still want their “Asset” returned.)

Equipment –
Jumpsuit [x7] (350 Cr) (Arms & Equipment)
Hooded Robes [x10] (Free)
Soft Boots [x4] (Free)
Imaging Goggles [Night Vision] .175 Kg (300 Cr) (Arms & Equipment)
Comm Gear .1 Kg (175 Cr) (Arms & Equipment)
Data Slate [Amazing Quality] (1,000 Cr)
Flashlight 1 Kg (25 Cr)
MedCare One First Aid Kit 1 Kg (100 Cr) (Arms & Equipment)

Cash - 50 Credits

Allegiance: Concorde
While unsure exactly why he is stationed aboard a starship Gabriel welcomes the challenge. The chance to experience and test his abilities outside the walls of the Order is something that he couldn’t refuse.

Authority: 4 (+1 Mindwalker, +1 Specialist, +2 Allegiance) +1 Penalty
Wealth: 5 (+3 Mindwalker, +1 Specialist, +1 Allegiance) $2,500/month
Fame: 4 (+2 Mindwalker, +1 Specialist, +1 Allegiance) +2 Penalty

Appearance – Gabriel Dane is a Human male of average height and weight, 5’10” and 156 lbs. His build is best described as slight, or wiry. His features are somewhat sharp but well proportioned, giving him an appearance that is both pleasing and intense. His hair is black almost to the point of looking blue, which he wears long almost reaching his shoulder blades. Gabriel also wears a goatee that is meticulously groomed. But the most striking feature is his eyes, a dark blue, which seem equally adept at conveying comfort and menace.

He normally wears an outfit consisting of a jumpsuit, soft boots, and a hooded robe. His outfits are normally loose but not baggy, to maximize comfort without affecting his movement. The outfit is normally a uniform black. Though the robe changes color for a variety of events.

Personality –
If there were just one word to describe Gabriel Dane, it would be “Driven”. He is known as a friendly and jovial person, that is easy to get along with and a font of knowledge just for the asking, and sometimes even if you don’t. But if he has a task at hand to focus on he does just that no matter the obstacles set before him.

Background –
Gabriel was born on the planet Earth, or more specifically the city of New Tokyo, almost 20 years ago. Not knowing his father, and his unknown mother (both expatriates from VoidCorp) dying during childbirth, he was brought up within the Da’Shan Orders monastery. But despite the hardship of his birth he flourished within the walls growing up as most children are hoped to do. He made friends, played both nice and at times mischievously, and with his charisma and willingness to help other quickly became a favorite within the monasteries orphanage.

But his carefree days would come to an end shortly after his 12th birthday. It was at this time that the Order tested him and the other children his age for psionic ability. Almost immediately after discovering his potential he was invited to learn with the other Da’Shan. His assigned mentor, Rufus Grey-Wolf, would become like a father to him. Night and day Elder Grey-Wolf taught the boy who with single-minded determination soaked up every lesson he could. Gabriel continued this over the next 6 years honing his craft and learning all he could of what his teacher had to offer. But only when he had mastered the basics of the craft, did the Elders confer the rank of Adept upon Gabriel.

Though in the summer of his 18th year Gabriel’s life would change most drastically. While spending some time alone meditating he was approached by a small group of men speaking loudly to Elder Grey-Wolf. Of every thing being said three things stood out as if a clarion call. First that Gabriel’ parents had been “runaway assets” of the stellar nation known as VoidCorp. Next he learned that his parent’s names had been Thomas and Elizabeth Dane. After that Gabriel learned that they wanted to return the remaining asset to the corporation for reassignment. No sooner had he let this information sink in than the men would take the encounter down a very dangerous road.

With their argument apparently not having the effect desired the strangers began pulling weapons of a multitude of types. They had sought to force the issue in their favor but instead Gabriel and Grey-Wolf show them the power of the Da’Shan. In a matter of seconds the VoidCorp employees were engulfed in two closely centered flash fire coalescing out of thin air. The fight that followed would be short and brutal, even more so by the fact that it would see Elder Gray-Wolf fall. Quickly upon hearing of the treachery the master of the Da’Shan Order called Gabriel before him.

Gabriel was told that the VoidCorp are not the types to give up easily and would come again. While the Elder could defend themselves for the safety of the children he would need to leave the monastery. But the master explained that he had an idea that may prove suitable. The master quickly outlined his idea. The Concorde had communicated their interest in learning more of the Da’Shan and their special abilities. So to satisfy them Gabriel would act as the Orders representative with the Concorde. And while VoidCorp has little respect for the Order they would have second thoughts of trying to force the Concorde to acquiesce.

A few days later Gabriel would find himself stepping thru the doors of a Concorde Indoctrination Center.
 
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Commander Dra'Ken

Name: Dra'Ked, or KX-59230
Species: Sesheyan
Career: Free Agent
Profession: Investigator
Stellar Nation: VOIDCORP

Strength: 9 +1
Dexterity: 12
Constitution: 9
Intelligence: 10
Will: 11 +1
Personality: 9

Moral Attitude: Unscrupulous
Motivation: Staying Alive
Character: Amoral, Mysterious

Actions Per Round: 2
Action Check Score: Marginal 14+ Ordinary 13 Good 6 Amazing 3

Strength Skills:
None

Dexterity Skills:
Acrobatics
-Defensive Martial Arts 1
-Dodge 1
-Flight 1
Ranged Weapons, Modern
-Pistol 1
Stealth

Constitution Skills:
Stamina
-Endurance 1

Intelligence Skills:
Knowledge
-Deduce 1
-Language: Galactic Standard 3
-Language: Sesheyan 2
Security
-Protection Protocols 1

Will Skills:
Awareness
-Intuition 1
-Perception 1
Investigate
-Interrogate 1
-Search 1

Personality Skills:
Interaction

Perks:
Danger Sense
Lightning Reflexes
Tough as Nails

Flaws:
Powerful Enemy 1
Competitive 2

Equipment:
Bioholster 150
-15mm Sabot Pistol
Antiscan Weave Casual Clothes
Protective Goggles
Comm Gear
Sensor Gauntlet
11m Charge Pistol
CF Softsuit

Appearance: Dra'Ken is a sesheyan of medium build that moves with an easy grace and a balanced step. Compared to most sesheyans, he seems far more comfortable on ground than in flight. Dra'Ken has dark green skin and wears little clothing except for a black trenchcoat with CF armoring. He also wears protective wrap-around goggles to protect him from the light.

Background: KX-59230 lived the despairing life of the low-level VOIDCORP employee with no hope of advancing his quality of life. KX-59230 was recruited as a bodyguard for a middling manager who was killed shortly after KX-59230's promotion. Realizing that many of the clues indicated him to be the murderer, KX escaped from police surveillance and tracked down the killer himself. Not only did this clear his name, but also attracted the eye of the man who had hired the assassin himself, QX-54665, known by his human name as Quentin Silkes, a CFO for the corporation. KX-59230 began work as a bodyguard, investigator, and all-around legbreaker for the ambitious corporate officer.

At the creation of the Concord, many employees of VOIDCORP were desperate to be chosen, and various task forces identified those best fitted to join the Galactic Concord as free citizens. KX-59230 was not among them, despite his desperate efforts to join.

Silkes, on the other hand, was desperate to have a spy within the newly created government, and it can be far too easy for a sesheyan to disappear and another to take his place, especially with the backing of a powerful multi-billion credit faction. KX-59230 searched for a suitable replacement, settling on JH-59203, another sesheyan, but one with the simultaneous good fortune to be chosen for the Concord and the poor fortune to have an employee ID one digit inversion away from KX-59230's. After killing him, it was a simple matter for Skiles to correct the paperwork error and send his bodyguard instead.

Upon joining the Concord, KX-59230 took the name Dra'Ken, which means Dark Hunter in the language of his species. Dra'Ken quickly grew accustomed to the freedom offered to him by the Concord, and quickly ended his reports to Quentin Skiles and seized his new chance at life.

However, the lessons of VOIDCORP are still imprinted upon Dra'Ken's soul. He remains cynical and watchful towards his comrades, wary of the possible cabals, plots, ambitions, and machinations that are the bread and butter life of a VOIDCORP employee. Dra'Ken is utterly without mercy or compassion should someone conflict with his goals, and tends to view situations through the lens of what he or his commander wants, not necessarily what is right or wrong. Dra'Ken remains tight-lipped about his former life as a VOIDCORP employee. Still, the Dark Hunter is loyal to his captain, the rest of the crew, and the Concord.
 
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Liriani Lopez
Aka “Laera Lopez” (assumed name)
Aka “Loresong” (grid name)

Code:
[b]Species:[/b]  Human Engineered Mutant
[b]Gender:[/b]   Female
[b]Height:[/b]   1.88m (6'2”)
[b]Weight:[/b]   72.57kg (160 lbs)
[b]Hair:[/b]     Brown
[b]Eyes:[/b]     Brown

[b]Career:[/b]            Diplomat (Tech Op)
[b]Level:[/b]             1
[b]Profession:[/b]        Entertainer
[b]Last Resorts:[/b]      3
[b]Last Resort Cost:[/b]  2
Attributes
Motivation: Fun First
Liani is on the express train of stardom, she travels to new places to seek out new experiences and to revel in the joy that is on the road ahead.

Moral Attitude: Ethical
Liriani's life has been easy thanks to her parents that have walked the same path that she is on. Liriani realizes that she has a good thinggoing and knows that there are other people that are needing. She strives to do what is morally right to set an example for the youth of the new generation and likes to help the needy.

Traits: Confident & Helpful
Liriani has always been pushed by her parents to be the best that she can. She always strives to better her talents and never lets go of an opportunity that keeps her on the path she currently walks. She has a generous heart and likes to help out those that are in need whenever she can, in whatever way she can.

Abilities
Code:
		Score	Untrained	Res Mod
Strength	10	5		0
Dexterity 	15	7		+4 steps[sup]1[/sup]
Constitution 	9	4		0	
Intelligence 	10	5		0
Will 		9	4		0
Personality 	11	5		+1 step

[sup]1[/sup]+1 gained from Resistance Bonus Special Benefit from Free Agent Career
Action Check Score
Code:
Marginal:           14+
Ordinary:           13
Good:               6
Amazing:            3
Actions per Round:  2
Die:                +d0
Combat Movement Rates
Code:
Sprint:     24
Run:        16
Walk:       6
Easy Swim:  3
Swim:       6
Glide:      26 (+2 from 3 ranks of flight)
Fly:        48
Durability
Code:
Stun:       9
Wound:      9
Mortal:     4
Fatigue:    4
Skills [Total points spent: 62]
Code:
[u]Strength[/u]			Ranks	Score	Cost	Free
Melee Weapons			0	10/5/2	0	yes
[i]Blade[/i]				1	11/5/2	3

[u]Dexterity[/u]
Acrobatics			0	15/7/3	0	yes
[i]Flight[/i]				3	18/9/4	6
Vehicle Operation		0	15/7/3	0	yes
[i]Air Vehicle[/i]			2	17/8/4	9

[u]Intelligence[/u]
Knowledge			0	10/5/2	0	yes
[i]Computer Operation[/i]		2	12/6/3	2
[i]Language - Old Earth: English[/i]	1	11/5/2	1
[i]Language - Old Earth: Spanish[/i]	1	11/5/2	1
[i]Language - Old Earth: Latin[/i]	1	11/5/2	1

[u]Charisma[/u]
Entertainment			0	11/5/2	0	yes
[i]Dance[/i]				3	14/7/3	5
[i]Sing[/i]				3	14/7/3	5
Interaction			0	11/5/2	0	yes
[i]Charm[/i]				5	16/8/4	14
[i]Seduce[/i]				1	12/6/3	2

Cybergear Training				10
Perks & Flaws
Celebrity
Liriani is a clebrated recording artist and she is on her way to becoming a living legend.

Filthy Rich
Liriani's voice has propelled her into the ranks of those that live a lifestyle a cut above blue collared workers.

Reputation
Liriani is well know among her multitude of fans for the 3D albums she has put out. A flash of her face and a smile gets her recognized by those that are up to date with the world of music.

Code of Honor
Liriani has been raised in the teachings of the Christian faith of Old Earth. She does her absolute best to keep in touch with her spiritual side and lets her faith guide her actions. She knows the ten commandments and goes out of her way to try to do the right thing whenever life throws her a curveball.

Delicate
Liriani's body is lithe and light. She does not fare well in unarmed combat.Liani suffers 1 point of stun damage whenever she makes a successful Unarmed Attack against an opponent.

Fragile
Liriani is a healthy woman, but she knows that her body is built for speed and not for taking physical punishment. Liriani is hampered with a +1 penalty to all Stamina-endurance skill checks she makes as a result of taking damage.

Mutations - Engineered
Flight
Liriani has white feathered wings attached to her back.

Minor Physical Change
Liriani's ancestors have had excellent looks handed down through their lineage. When it was dicovered that mutationscould be engineered the Lopez family decided to take it a step further and have all future offspring to not only ensure the great looks of the family alive, but to accentuate it with a physical change as well. Liani's grandparents were the first to have engineered mutations. The Lopez name confers with it beauty and myth. Lianai and her parents look like the Elves of myth that inhabit the stories of mythical history.

Moderate Environmental Sensitivity, High Gravity
Liriani functions fine when exposed to average to below average gravity but suffers detrimental effects when exposed to worlds and areas of high gravity. When she is exposed to areas of high gravity she suffers a +3 penalty to all skill and action checks.

Cybertech
Code:
Nanocomputer           $4,000
Optic Screen           $250
Wireless NIJack        $1,000
Cybertolerance
5/3/2 (Systemic Reinforcement)

Signature Equipment
Performing Outfit

Other Equipment
Code:
Cellular Phone         $100
Computer Gauntlet      $5,000
Gridcaster Gauntlet    $8,000
Orbital Uplink         $200
Solar X Condor Skycar  $$41,225
T Bar TN Blade         $500
Blank X3Ds (x4)        $200
Weapons
Code:
                 Mass  Length  Payload             Accuracy   Actions  Type/Firepower   Damage          Range      Hide   Clip/Charge Size   Clip/Charge Cost
T-Bar TN Blade   4 kg  35 cm   Conventional blade  0          4        LI/G             d6w/d6+1w/d4m   Personal   +3     n/a                n/a
Appearance
Liriani is a tall woman with exceedigly graceful features. She has dark skin, typical for a latina woman. She has been engineered to be more beautiful than one would expect. She has curves that make 20th century supermodels look like average women.

Her wings accentuate her features even more than one would expect. Not merely decorational, they are fully fuctional white feathered wings that help complete her act while on stage. Men want to be with and women want to be her.

Allegiance: Concord OMIG (Outreach & Morale Initiative Group)
Liriani's nature to want to constantly better herself and need to help out her fellow kind has led her to OMIG. She is glad to be a part of it and is thankful of what is has done for her. The reason for her popularity and renown is due to OMIG and where it has taken her. She stays with the group as it helps give her a feel of spiritual satisfaction.

Code:
Authority: 6  (+4 Diplomat, -1 Entertainer, +2 Reputation, +2 Allegiance, -1 Social Status)
Wealth:    10 (+4 Diplomat, +1 Entertainer, +1 Celebrity,  +3 Filthy Rich, +1 Allegiance) $5,000/month
Fame:      12 (+4 Diplomat, +2 Entertainer, +3 Celebrity,  +1 Filthy Rich, +1 Reputation, +1 Allegiance)
Background:
Liriani was born on Earth. At a young age she has been helping those who are less fortunate then her. She would do whatever she could to make other people's lives tolerable. One thing about herself is that she is always singing, even while she's working. By the age of eight she signed into an agreement with Union of Sol OMIG program. For four years it took her all across the globe, giving her the opportunity to help anyone she could. Had it not been for OMIG her real talents for singing and dancing would not have been discovered by professionals.

Her parents had only wanted the best for her and decided to relocate to Concord. It was within Concord Prime that Liriani finished her education. It was also there that she discovered the grid. She saw it as a means to further her career and she immediately took it upon herself to get in contact with Concord's OMIG program. She hasn't regretted it. She has done several tours and has had the opportunity to come into a contract.

It has been twelve years since she relocated to Concord Prime and she has seen and done more things than a human being can expect to do within a single lifetime. She has had 2 3Ds released and they have topped out in sales. In Concord Prime, she is strarting to become a household name. She has completed her education and discovered that she has passion for furthering what she knows and can do with computers and the grid.

At the age of 28 she realized taht she wanted to be able to interface with computers and the grid in a way that common folk might not be able to afford. She immediately went under the knife of a doctor known for his success with the installation of cybergear. The first thing she had installed was a nanocomputer. Over the course of monthly intervals over a four month period of time, she had more cybergear installed. Right now she is at where she wants to be in life and lets her faith guide her actions. Faith has lead her into a new agreement with Concord's OMIG program, one where she has agreed to do a tour of duty. She doesn't know what it is yet, but she trusts that she will make new friends and experience new things.
 
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Vanguard Curran

Code:
Hero's Name:     Van(guard) Curran
Player:          Jason
Setting:         Star Drive (Progress Level 7)
Gamemaster:      Ozmar
Species:         Mutant Human (Thulda)
Gender:          Male
Profession:      Tech Op
Career:          Biologist
Level:           1
Moral Attitude:  [i]Conformist[/i]
Motivation:      [i]Yearn to Learn[/i]
Character:       [i]Humorous[/i]
                 [i]Talkative[/i]

Last Resorts:    2 (starting, maximum) _ _

ABILITY      Score  Untrained   Res.Mod.
Strength        7       3          -         Damage Adjustment 0
Dexterity      11       5         +1 step 
Constitution   11       5
Intelligence   13       6         +2 steps
Will            7       3          -      
Personality    11       5

Actions per round: 2

ACTION CHECK SCORES:    Marginal 14+  Ordinary 13  Good 6  Amazing 3
  Action Check Modifier: +d0

COMBAT MOVEMENT RATES
Sprint:    18
Run:       12
Walk:       4
Easy Swim:  2
Swim:       4

DURABILITY
Stun     11   _ _ _ _ _ _ _ _ _ _ _
Wound    11   _ _ _ _ _ _ _ _ _ _ _
Mortal    6   _ _ _ _ _ _
Fatigue   6   _ _ _ _ _ _

Perks:  
   Photo Memory [3] 
Flaws: 
   Divided Loyalty [4] (Father/Concord/Rebellious Crew)

Skill points with Perk / Flaw adjustments: 70 (cost in brackets)

STRENGTH SKILLS (7)
  Athletics [free]                        7/ 3/ 1


DEXTERITY SKILLS (11)
  Ranged_Weapons_Modern [6]              11/ 5/ 2
  Vehicle_Operation [free]               11/ 5/ 2

CONSTITUTION SKILLS (11)
  Stamina [free]                         11/ 5/ 2

INTELLIGENCE SKILLS (13)
  Knowledge [free]                       13/ 6/ 3 
    Computer_operations [1]    Rank  1   14/ 7/ 3 
    Deduce  [2]                Rank  1   14/ 7/ 3 
    Language (Thuldan) [free]  Rank  3   16/ 8/ 4
    Language (Galac. Std.) [2] Rank  2   15/ 7/ 3
  Life_Science [6]                       13/ 6/ 3 
    Biology [2]                Rank  1   14/ 7/ 3 
    Zoology [2]                Rank  1   14/ 7/ 3
  Medical_Science [6]                    13/ 6/ 3
    Surgery [10]               Rank  2   15/ 7/ 3
    Treatment [4]              Rank  1   14/ 7/ 3
  Physical_Science [6]                   13/ 6/ 3
    Chemistry [2]              Rank  1   14/ 7/ 3 
  Tactics [5]                            13/ 6/ 3

WILL SKILLS (7)
  Awareness  [free]                       7/ 3/ 1
  Investigate [6]                         7/ 3/ 1 
    Research  [2]              Rank  1    8/ 4/ 2

PERSONALITY SKILLS (11)
  Culture [5]                            11/ 5/ 2
    Diplomacy [3]              Rank  1   12/ 6/ 3
  Interaction [free]                     11/ 5/ 2

Good mutations:
  Thermal_Vision (-3 on penalties in darkness, even if total)

WEAPONS & ARMOR (costs in brackets): 

Attacks: 
  Unarmed (untrained):    3/ 1/ 0   d4s/d4+1s/d4+2s
                                     unarmed combat modifier +d4
  Weapons:
    Name                           Type  Damage [O/G/A]

    Pistol_laser [free]   11/ 5/ 2   En/O  d4+1w/d6+1w/d4m

Defenses:
  Armor:
    Name                         Type  LI / HI / En

    CF Shortcoat [750]  7/ 3/ 1   O     d4/  d4/d6-2 

SIGNATURE: Sensor gauntlet, laser pistol, instrument pack (biology)

EQUIPMENT:

Standard set (always on):
Sunglasses [50]
Bioholster [150] (with pistol)
Fatigues [50]
Boots [100] mass 1
comm gear [175]
Medical gauntlet [1250] mass 2
Watch [50]
Utility harness [25]
Ear Plugs [10]
Handcuffs [50] mass 1
Goggles, protective, [25] mass 3
Sensor gauntlet [free]
Weapon biokey [75]

Off-ship missions:
Backpack [100] mass 1
Trauma pack 1 [200] mass 1
Instrument pack (biology) [free] mass 15

Special (situational):
Jumpsuit [100] Mass 1
Uniform, service dress [300] mass 2.5
Emergency beacon [200] mass 10
Rations (1 wk.) [25] mass 2
Bedroll [25] mass 4

remain: 290

Personality Notes: [sblock]

Conformist - Van is non-confrontational by nature (a disappointment, since the genetic engineering he underwent was supposed to breed aggression). Add that to the fact that most of the people in his formative years (especially his father) were both confrontational and bigger than him (and not remotely afraid to kick his butt if they didn't get their way), Van wound up developing a very accomodating personality. Anyone playing alpha dog will usually get Van to do what they're asking. Of course, this philosophy gets a little trickier when there are conflicting alpha dogs trying to get what they want.

Yearn to Learn - Perhaps partly as a way to find out why his own augmentations didn't take as they should, Van's always trying to learn more about the biological advantages and disadvantages of other people / races / creatures. As access to the kind of study he wants has always been limited by his father's choices, Van's desire to learn these things has become somewhat insatiable.

Humorous - Van was constantly thrown in with the big kids (physically augmented bruisers). His father wanted to toughen him up. Van mostly wanted to survive. Since he couldn't beat them in a fight, he learned to make them laugh, instead.

Talkative - Van's always wanting to share either his latest joke or his latest finding with anyone who'll listen.[/sblock]

Background:[sblock]Van was supposed to be born with a full physical genetic upgrade: enhanced strength, reflexes, senses, durability, killer instinct. The whole nine yards. His father (then General, on the road to Admiral, Phineous Curran) paid a grotesque sum for it. Imagine his outrage when he got a son who, with the exception of a broadened visual spectrum, had no noticeable enhancements. The genetech who performed the upgrade didn't have much of a career after that. Didn't live much longer, either; horrible how those "freak accidents" can take a person out.

Vanguard was one of the second set of twins genegineered for Phineous Curran of the Thuldan Legion. The first set, Stalwart and Steadfast, came out as advertised, hulking warriors from birth. Van's fraternal twin, Vigilant, also entered the world with all his expected benefits: heightened strength and endurance, preternatural reflexes, senses beyond human ken, and a cunning mind made for war.

Despite his lack of enhancements and generally docile nature, Van found himself driven into the military by his father, just like every other Curran son. Stalwart, Steadfast, and Vigilant mostly like it fine that way. Stalwart's a Legionnaire, and the other three (including Van) have joined Star Force. All have risen to positions of command, but only Van required the level of influence that Admiral Phineous Curran was able to bear on the Concord military brass in order to get him his command. Van went to officer training school, but would have flunked out had not Admiral Dad pulled some strings. A Concord Administrator (Jocelyn Kara) personally signed off on his graduation and arranged for his first command, a retrofitted Geneva Trailblazer commissioned the CSS Pacific.

For his part, Van would much rather find the time to persue his true passion: standard and xeno-biology. He's had to learn most of his scientific skills quickly and on the sly (dad was always pulling him out of classes or taking books from him). Being able to see it once and remember is the only way he's gotten as far as he has (it's unclear if this photographic memory is a lesser element of his augmentation or not, but Van's not particularly worried). He's hoping his own command might afford him the distance he needs to find the stregth to get out from under the admiral's yoke and lead the life of a scientist that is his true calling.[/sblock]

Appearance: Van, to his father's great disappointment, is generally a whole lot of average. He has dark coloring: black hair, brown eyes, olive skin. He's in relatively good shape, but nothing to go making holocast centervids with. The most distinguishing physical aspect to him is probably his tendency to wear dark black sunglasses in normal lighting levels. While the light doesn't affect his ability to function, his thermal vision tends to make "normal" lighting seem a bit excessive all the same.
 
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CSS Pacific

Here is a "Rogue's Gallery" for the crew's starship: The CSS Pacific, a Geneva Trailblazer (scout class)

Compartments: 6
Durability: 30
Maneuver Rating: 0
Acceleration: 1 Mpp
Cruise Speed: 2 AU/hr
Berthing: 9 crew

Arms: Plasma Cannon, Mass Cannon
Defenses: Deflection Inducer, Jammer
Armor: Moderate Neutronite (3 dur) d6+1 LI / d6+1 HI / d6 En

Computer: Good core, Good dedicated navigation, science and sensors
Engine: Hypermagnetic
Power: 3 Mass Reactors (15 power factors)
Drive: Stardrive - 5 LY Starfall Capacity
Hatches: Security (2)

Code:
Roll   Compartment    Systems (Dur/Pow)               Dur
1-2    Command        Command deck (0/0)              12/12/6
                      Plasma cannon (3/3)
                      Jammer (0/1)
                      Multiband radar (0/0)
                      Radio transciever (0/1)
                      Crew quarters (1/0)
                      Decontamination airlock (0/0)
                      Re-entry capsule (0/0)
                      Good computer core (2/0)
3-4    Engineering    Mass reactors (4/*)             22/22/11
                      Hypermagnetic engine (4/6)
                      Autosupport (0/1)
                      Stardrive (3/*)
5-7    Electronics    Mass detector (1/1)             4/4/2
                      Ladar (0/0)
                      Radiation detector (0/0)
                      Multiband radar (0/0)
                      EM detector (0/0)
                      IR detector (0/0)
                      Laser transciever (0/0)
                      Mass transciever (1/1)
8-10   Weapons        Mass cannon (2/3)               8/8/4
                      Deflection inducer (2/4)
11-14  Auxiliary      Mass reactor (2/*)              4/4/2
                      Autosupport (0/1)
15-20  Cargo          Autocargo (1/1)                 4/4/2
                      Holoprojection bay (1/0)

Weapon Data:
Code:
System        Acc Range (Mm) Type  Damage             Actions
Mass cannon    0  5/10/15    LI(e) d6+2s/d6+1w/d6+3w     3
Plasma cannon  0  6/12/18    En(e) d6+2w/d8+2w/d6+1m     3
 

Floorplan of the Geneva Trailblazer:
attachment.php
 

Attachments

  • GT mod.JPG
    GT mod.JPG
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Frukathka said:
Floorplan of the Geneva Trailblazer:
attachment.php

Dam! Nice! :)

And thanks!

The visual mods: add a door in room 16 that leads to the hallway. Room 3 is split in two with a second door to the hall. And room 10 has been converted to a holoprojection bay which is serving as the quarters for the entertainer.
 

Ozmar said:
The visual mods: add a door in room 16 that leads to the hallway. Room 3 is split in two with a second door to the hall. And room 10 has been converted to a holoprojection bay which is serving as the quarters for the entertainer.
Mods added to pic.
 

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