WizarDru's Southern Exposure 2 Report! (Warning: Lots of Pictures!)

WizarDru

Adventurer
It's that time again!

You can read the first installment on LJright here.

AND NOW: SOUTHERN EXPOSURE 2: ELECTRIC BOOGALOO!!!

Hey, you have to make that joke. Don't blame me...it's the LAW.


Anyhow, it's time for that long overdue post-Con wrap-up report, after the cut, anyways.

Those who've read my previous con reports would know that this marks my fifth Shorecon, iirc. Although technically, it's really my second Southern Exposure, I still tend to think of it that way. This is probably an unfair comparison, however, as Shorecon (except for it's final year, 2003) was always much bigger than Southern Exposure is. My first Shorecon was in 2000, and I remember how big it was....easily five to six times the size it is, now. It's a much smaller gathering, now...maybe 1000 people, tops. That this year seemed to contract, instead of expand, was not a thrilling site.

That said, it is possible that I'm not seeing it in the right perspective. When I noticed how few events there were, particularly in the RPG arena, someone commented that last year, many of the RPGA tournaments were cancelled due to having too few players. Perhaps this year was an admission that the con was smaller, and planning resources accordingly. Or rather, that's what I'd like to believe....some events put that faith the test, as I'll discuss.

DAY ONE: At the last minute, Valanthe and I decided (since we were dropping the kids off anyhow) to spend Thursday night at the hotel. This meant that we drove up to Quakertown, then down to Cherry Hill by way of Philadelphia. More of a drive than I would have preferred, but there it is. It turned out to be worth it. This saved us having to register when it was busier, and gave us virtual dibbs on choosing any event we wanted. We arrived by 9:30 or so, registered in a couple of minutes after getting our room and then sat down and reviewed the schedule. SE tapes printed out sign up sheets on the windows facing the pool area in the center of the hotel (which is essentially a large square with ballrooms at two ends). I had to help Valanthe with some sign-ups, as her vertigo was still giving her trouble from her recent hospital visit earlier in the week.

There were some events running that night, but I don't recall us getting into any of them, although the boardgame room was the busiest room at that hour, with a Poker Tournament, 6-man game of Puerto Rico and a game of Munchkin all running. Most of the other rooms were still being setup, so we got the lay of the land, and then went back to the room to play some on our DSs.

DAY TWO: FRIDAY: First stop? The hot buffet for some eggs, bacon and coffee (well, for me, anyhow). This would also mark our first encounter with 'video game as babysitter boy'. More on him later. Properly fueled, it was off to the first event of the day: MEMOIR '44! Since this is a two-player game, we did teams. Myself and a fellow name Steve versus a fellow named Bart and his brother. They were veterans of Battlecry, and wanted to see if M-44 (which was from the same designer) played the same. Short answer: Yes, with some differences.
se2005_01.jpg

IT WAS OUR FINEST QUARTER-HOUR!!! Seriously, we had a card called 'Their Finest Hour', and that's about what it did. We had our best round of the game with it, taking out an infantry unit and capturing a bunker with our British Commandos in the Sword Beach scenario. We still lost, however, but it was a good game. I liked M-44's mechanic of using cards to move units in one of three flanks, which made movement and action much different than say, Axis and Allies Minis (see below). Had the dice not been our enemies, we might have pulled a victory, but we were up against two solid tacticians with experience in the system, and we humbly surrendered to "Jerry" at the end.

se2005_02.jpg
Here we see the victors, in quiet contemplation. There was no trash-talking...at least, not until Kingdoms, which we played next. I had originally planned on playing Keythedral, but no one showed up for it....this happened more often than I was happy with. On Friday, many of the people slated to run games didn't show, resulting in many games being cancelled, either due to not enough demand or worse (and more frequent) not enough people there to run/teach the games. However, staff members like Eileen and June went above and beyond the call of duty (and certainly sacrificed a lot of sleep) to do their best. At the tail end of Memoir-'44, [info]gm_scorch showed up.

June convinced us to join a game of Kingdoms. Designed by Reiner Knizia, this one was released in the US with a medieval fantasy feel (instead of just a medieval marketplace). It's pretty, but the cards being monsters instead of whatever they used to be is irrelevant...the game is basically to place numerical modifier tiles and your castle on the board, trying to get positive results for you and negative results for other players. This is when the trash talking came out in earnest. Our GM was suprised at the smack-talk, but another GM came by and indicated that most Kingdoms games ended up going that route. It was all in good fun, though, and while I came in last, I had a blast.

Valanthe, meanwhile, was grabbed by Eileen to help fill out the slot for Bootleggers. It looked a little ugly and awfully full of little fiddly-bits, to me, but she enjoyed it enough to play a second time, later. The goal of the game is to supply speak-easys about the city and fight rival crimelords and the police. Graft and violence are your tools, and cooperation with rivals is sometimes necessary.
se2005_03.jpg
I am told that Steve there does a mean Don Corleone.

By this time, we were ready for lunch and then a quick tour of the rest of the 'con, which was up and running by that point. We toured the dealer's room, wargame room and the LAN/Video Game room. More detail on some of these later, of course. The LAN/Video Game Room consisted of a small network of some eight PCs with a small selection of network capable games, including Unreal Tournament 2004, StarCraft, Tron 2.0 and a host of mods for UT2004. I availed myself of them more than once to try Tron 2.0, which I found to my liking...moreso than I expected, in fact. This would be our first full encounter with 'video-game-as-babysitter-boy'...let's call him vgabb for short, shall we? Before I had kids, I might have made allowances for this sort of thing...but I have two kids now, and this boy (who was 9, iirc) was a problem. His father had come to play in the wargaming/miniatures room...but apparently didn't want to watch his son...so he parked him in the video game room. It was clear from the boy's desperate acting out that it was not the first time. While there, the boy screamed and yelled in such a fashion as to make Jack Thompson's every wet dream come true, with his utterances of "Yeah! KILL THEM! DIE YOU STUPID-HEADS!! HA HA!" He was a poster child for obnoxious, poorly raised children....but I don't blame him, I blame the father. He walked in once to check on the boy, and then promptly abandoned him there. He remained there, to my knowledge, at least 12 hours....as he was always there whenever I swung by. A real shame, IMHO.

As for the video game setup, a Gamecube and Xbox were hooked up at the front of the room and hooked to a large projection system that would be used for both video games and the traditional Weird Al and Red Dwarf video parties on Friday and Saturday nights, respectively. They were also connected to a TV in the lobby, where some of the smaller game vendors had set up shop for demos. A regular video room was also running on the other side of the convention, called the Cherry Hill Experiment, where various campy and embarassing movies were showing for their irony and mockery value...this year's new addition was Catwoman. 'Nuff Said.
se2005_04.jpg
We then returned to the board game room, where Valanthe played Mystery of the Abbey, which we've had for a couple of years.

It's a fun guessing/elimination game, of course, and everyone enjoyed it a great deal. Unlike Scorch and I, who had less fun playing Gloom. Gloom is a great idea with a funny execution, but the game itslef and it's core mechanic are, IMHO, flawed. The cards, being transparent, suffer from being visible from the other side in normal light, making random draws something of a problem. The other problem is that there's too many "this is the rule, until a special card breaks the rule" cards, which I found seemed to indicate a lack of faith in the core mechanic...as well as a rule that was in the game specifically to restrict another mechanic (a limitation on playing cards that result in scoring) and patch a rules problem. This was all compounded by our encounter with the person I've dubbed the "Whiny Little Man-Bitch". The WLMB cried crocodile tears during the game that everyone was targeting him when he was in last place. That he was never more than one card from first place seemed lost on him. That he continually brought it up EVERY TURN nearly made me quit the game. He finished in second, of course. Then he proceeded to go over to the Mystery game that [info]komochiko was still playing, and pulled the guilty card out to look at it...while the game was in progress! Suffice it to say I didn't play in any games with him for the remainder of the weekend.

Meanwhile, in the Wargaming Room: Setup began for the Playmobil Capture the Gem game. That's right, gang...someone has created a set of rules to use Playmobil figures and playsets for miniatures gaming. And it looked pretty darned fun, but we never got to see it in action.
se2005_05.jpg
I'm not really sure how it worked, but I was impressed with the sense of scale, and was curious how the game would play...but alas, my schedule never meshed so I had time to see it in play.

se2005_06.jpg
I won't pretend to know what this thing is, other than being used in Warhammer 40K. Apparently they were hoping for that weird Art Deco camoflauge the Brits experimented with on naval ships in WWII, I guess.

se2005_07.jpg
These fine fellows were right beside him. Later in the day, they would all be arrayed along a single burned-out battlefield. In the future, war is more colorful than modern technology currently allows. Color coordianting your military is the key to victory, however.


se2005_08.jpg
Which battlefield, you may ask? Why, THIS ONE, of course.



UP NEXT: The Dealer's Room, more games and the ENWorld Gathering!
 
Last edited:

log in or register to remove this ad

...and here's the second installment on LJ. Of three, apparently. :) It's recreated right here, so you don't need to go there, though. :)

So, where was I? Oh...yeah. The Con.


se2005_09.jpg
The Dealers Room! Here's a picture of the beast in question. It was virtually the same size as last year, though I think the game selection might have been a bit bigger. You can't see one of the vendors over on the left, who had the entire corner and a table opposite to make a triangular area. Also not visible is the zip-zap raceway that one vendor had set up, much to my confusion. I mean, it's not that they were bad or anything...but is there a significant micro-RC car fan-base among gamers I was unfamiliar with? Apparently not, I'm guessing, as I didn't see him clear many of these.


After closing the room out, we headed out to the Silver Dollar Diner for supper, and then trolled for more games. [info]komochiko headed for a late night Apples-to-Apples game, while Scorch and I played Hamster Smash, an Unreal Tournament 2004 conversion where you throw a Hamster in a clear plastic ball and turn it into a bloodsport. We might have enjoyed it more if vgabb wasn't present. Mind you, Valanthe had her own irritant with Crazy Medicated Lady (tm), a player who was older and dragging the game down with 5 minute side-tracks whenever she was the judge. It was bad enough for the Judge to start hurrying her along. [info]gm_scorch then headed for some sleep, while [info]komochiko and I headed for the board-game room for a midnight game of Alhambra...quite possibly my favorite board-game of the convention, which was saying something. I managed to maintain my winless run of games, but had a blast, nonetheless. We made it to be by 2 AM. Which brings us to....

DAY THREE: SATURDAY

While I was camped out in the video game room, others were making good use of their time. Valanthe was busy playing Carcassone and enjoying it enough to play a second game later. When I found her, she informed me that she had discovered that one of the dealers in the Dealer's Room had Alhambra, and I should hurry and get it, since it was the only copy he had. Proceeding straight there, I nabbed it and Carcassone. It would not be the last game I purchased. I was pleasantly suprised to discover that Alhambra was only $22....although I'm sure even that was marked up.


se2005_10.jpg
Here we see Scorch locked in a life-or-death Settlers of Catan game, taking on who I thought was Crazy Medicated Lady (tm), but turned out to be some very nice ladies who were both great players and not crazy at all! I understand she was less disruptive this time out. Where was I at this time? Locked in a life or death struggle for the Old Kingdom in the Nile river valley, of course. Here we see the god Amun-Re, his chosen one and the game named in his honor. This guy would be the pharoah for all but the final round of the game. While I was playing, the Irrefutable One (that's Dylan-Who-Makes-LiveJournal-Cry, btw) arrived, with tales of Serenity and stuff.

se2005_11.jpg

This game was close. I mean, CLOSE. During the final scoring round, everyone thought I had Victory. During the final round I became Pharoah, and hence had the blessing of Amun-Re, who came to me! My camels made me a force to be reckoned with...but the last place player managed to upset the balance, inadvertantly knocking me down to second-place by not using hoarding his gold and getting the first player with most money award, breaking our the first place tie. Oh, well.

se2005_14.jpg

While I was losing the New Kingdom to HEATHENS, Dylan (WMLJC) and [info]gm_scorch signed on with the Emperor for a bug-hunt in Space Hulk! I honestly don't know if it was first or second edition.
se2005_12.jpg
The scenario? Lead two teams of Space Marines into the Gene-Stealer infested derelict, self-destruct it and escape. Each squad of five got one special weapon unit: Scorchie's team got the Chain Gun, while Dylan got the flame-thrower. A bloodbath was to ensue. The Lady in question was the GM, acting for the Tyrannids.

Meanwhile, nearby....Dark mysteries were being explored.....that's right, Dark Tower was turned on and battle was joined! We were a little busy elsewhere, but it's siren song sang loud and clear. Sweet, sweet pestilence....how I remember your sound. For some reason I had forgotten about the peg boards, though.
se2005_13.jpg


Meanwhile, back in the wargaming room....bad things were happening to the Space Marines. They were getting their asses handed to them by the Gene Stealers. Scorch's squad ran smack dab into a nest, and was devastated, leaving only two members of the squad. Dylan's squad (WMLJC) fared better, but both lost their commanders. Only with the liberal use of the flamethrower for battlefield control were they able to contain the enemy, trip the destruct mechanism and escape. Scorch cut loose with his two remaining marines, who escaped...now that the mission was complete, it was every man for himself! Although Dylan (WMLJC) had four surviving marines, only one managed to escape before the ship blew up. But Victory is victory!
se2005_15.jpg




While waiting outside the dealer's room, the staff member activated this little fellow. Yes, he crawled along on his own; very Ghost-in-the-Shell, if you ask me. Yes, those are ping-pong balls on the ends of its legs.
se2005_16.jpg



Phew. This is a long one.
Up next, Part III: The Final Chapter, with the ENWorld Gathering and other silliness.
 
Last edited:

The FINAL Chapter
(cue "The Final Countdown" keyboard hook)

Confession time: Every year, I promise myself I'll prepare more for the gathering, and every year I DON'T. This year was no exception. I should have printed signs up ahead of time. Didn't. I should have posted said unprinted signs ahead of time. Didn't. I should have checked with the 'con about a specific room ahead of time. Didn't. I should have printed all the necessary materials for the game ahead of time. DIDN'T.

So, where was I? Oh yeah, Saturday. Well, after I finished my game of Amun-Re and gm_scorch and Dylan (WMLJC) finished their Space Hulk game, we decided to go get some grub. As we're walking out, our friend Jay shows up. Instead of register, he heads out with us to Quizno's for a quick bite. We get back and scatter in different directions (Dylan eyes up the Cults Across America game, but notices the price tag and decides that's not an impulse buy). I steer away from some Z-man games and note my lack of love for Atlas Games, as well. Last year I picked up Dungeoneer: Dungeon of the Lich Lord from them...and haven't played it yet. Not only is it terribly complicated for a card game, but they actually wanted me to cut up some of the cards! Jackasses.

The previous night I had spent about an hour memorizing the module I'd purchased from RPGshop, "A Matter of Family". I knew that I'd need to scale it down a little to use it. I hadn't really considered the fact that it didn't have any maps. This led to me running around like a chicken with my head cut-off trying to print out M&M character sheets and creating the map of the condo that the battle would end up taking place in.

(Side note: I don't consider myself a snob, but I really, really wanted to smack the crap out of the LARPers, here. I know they have their games to play, and I don't begrudge them that. I've tried a LARP or two in my time, and enjoyed them well enough. But there's little call to block the hallways while doing so, and to be inordinately rude at it, to boot. During our gathering, some dope wandered into the room, sneered at us and then tried to cut through our room to the pool area beyond when a public access door was a few feet from his position in the hallway. We'd locked the door, though, which confounded him and he promptly left).

At the start of the gathering, we had Valanthe, Scorch, Aethramyr, dravot and myself. To quote Dylan (a.k.a. dravot): "Cool. I paid $40 to come to a hotel and sit around with...my normal gaming group. Why did we do this, again?" =) I declared the gathering an abject failure, and we moved on. We still had hours until supper, so we proceeded apace with my planned activity, a Mutants and Masterminds adventure. About a half-hour in, Michael Tree showed up, making him the only person to show, three years running....other than us, anyhow. About a half-hour after that, 3catcircus popped in. Heirodule snuck in for a few minutes to say high (but had to depart back out, since he was in a Living RPGA game at that very moment). 3catcircus had a preganant wife to see to, but he stuck around to gab for a little while (and thank you very much!).

Regretfully, we were having so much fun, we forgot to take pictures. Well, not entirely, but we didn't get as many as we'd have liked.

Here we see a Monkey and Englishman. I'll leave it to the practiced reader to decide which is which. That's Scorch in the appropriately fiery red, and Michael Tree nearby. Aethramyr's hair can be seen nearby.
se2005_17.jpg



Amidst the Axis and Allies minis and the Pepsi can, we see our valiant heroes engaged in battle. Spitfire charges into battle with the evil Buzzbomb, while Ember prepares to enter the fray. MoFo (the Gorilla) rescues the civilians while Grease Monkey raid the refrigerator. Gravitar wonders what to do when you can't fly, whlie Don Maggio and his moll brace for impact. EXCELSIOR!!! (Sharp eyed individuals will not the Lindt Truffle wrappers on the table, procurred from the con suite...none of which were offered to ME. I'm just saying.)
se2005_18.jpg


While Michael Tree and dravot discuss the finer points of Baron Munchausen and the Phillies (in no particular order), I enjoy that rarest of delicacies...the Guinness perfect pint. Mere moments before this photo had been taken, Scorch and I had played our traditional Elephant&Castle game of pool. And making up for last year's embarrassing scratch, I schooled him handily. Yes, that is Strong Bad, and as usual, I got comments on how cool he is. So there.
se2005_19.jpg

It's TEEN GIRL SQUAD. Oh, wait, NO, it's us. Now you can see more than just Aethramyr's hair, this time. Despite outward appearances, we were having a grand old time here. This was the "Oh look, the Phillies have screwed it up AGAIN" shot.
se2005_20.jpg


After supper, komochiko had signed up for the Bootlegger's finals. The rest of us, who could, finished out the M&M adventure. The good guys prevailed! After that, Dylan had to make tracks, so Michael Tree and I played a few quick games of Anachronism. You may know it better as the game that takes longer to explain than to play....and it takes 6 minutes to explain. In an epic battle, Ramses II was defeated by Genghis Khan, just as history shows us.
se2005_21.jpg

After that, Aethramyr/Jay and I went walking around to the LAN game room. Yes, at 11PM, vgabb was STILL THERE. But while talking, Jay noticed the guy who ran the room had some City of Heroes TCG cards. Apparently, they were giving out free demo decks in the CCG room next door. A few moments later, we were figuring out how to play. My general reaction? It was OK. Timing issues are mostly avoided, but not entirely. The art wasn't that great, and the system seemed really convoluted. However, I liked some of the card mechanics...but I could see it becoming too much to keep track of, eventually.

More of an irritation, however, was the fact that the residents of the CCG room were a bunch of infantile morons. Yelling curses and epithets up and down the room (with all the wit of "F*%k You, Retard!"; "No, F@#K YOU, FAG!"). When they started throwing Warlord cards around, I was ready to leave. As it was, it took restraint not to let loose with the bitch-slappins. Meanwhile, komochiko had started playing We Love Katamari, I think...or watching it. Before Michael Tree hit the road, we showed him the game and explained it's singular awesomeness, then bid him a fond adieu.

Here we see three of the tireless souls who kept the gameroom up and running the whole time: June, Craig and Eileen, iirc. Folks like these are the kinds of people who make going to a convention worth doing. They're there to enjoy the games as much as you are, often at the sacrifice of sleep. We played with each one of them at least twice during the convention in one game or another and I doff the old WizarDru cap in their direction. SALUTE!
se2005_22.jpg



Sunday, regretably, found me at work all day. komochiko and gm_scorch still managed to get several more games in, including Dawn Under, more Alhambra and some others. The discovery that our prize tickets can carry over to other Double Exposure conventions was a happy discovery...and one that is making us seriously consider their bigger cons, Dreamation and Dexcon.

So in summary, I found the con to be small but fun. I don't regret going...and in fact had a blast. While I was disappointed at the size, I was thrilled at the folks we got to play with, and the fun we had.

I'll return next year, that's for sure.
 


Remove ads

Top